Anglerre Adventure Generator
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- Seed:
Dilemma: Enemy (Hunt)
Complication: Delivery (Treasure)
Locations:
Meadow - Civilization: None
Encounter: Non-Combat Opposition Strength: Good (+3)
Cliffs - Civilization: Village - Indoors: a tower with a slimy pedestal, palpable darkness, and acrid mist
Encounter: Non-Combat Opposition Strength: Good (+3)
Snowdrifts - Civilization: None - Indoors: a cavern with a frigid bottle(s), magical lanterns, and fragrant air
Encounter: Combat
Opposition Quality: (+2)
Opposition Quantity: Number of players -2 (min. 1)
Notes: Minions
Enemy Top 3 Combat Skills: Melee Weapons, Athletics, Alertness - Seed:
Dilemma: Material (Win)
Locations:
Dunes - Civilization: Village
Encounter: Non-Combat Opposition Strength: Good (+3)
Forest - Civilization: Temple/shrine ruins - Indoors: a lair with a bony barrel(s), magical lanterns, and slime-slicked cobwebs
Encounter: Combat
Opposition Quality: (+1)
Opposition Quantity: Number of players -4 (min. 1)
Notes: 3 Consequences; 4 Average Minions per player character
Enemy Top 3 Combat Skills: Ranged Weapons, Athletics, Alertness
Hills - Civilization: None
Encounter: Non-Combat Opposition Strength: Good (+3) - Seed:
Dilemma: Material (Steal)
Complication: Delivery (Person)
Locations:
Thickets - Civilization: Village - Indoors: a dwelling with a poisonous door, torches everywhere, and mouldy smell
Encounter: Combat
Opposition Quality: (+1)
Opposition Quantity: Number of players +1
Notes: 3 Consequences; 4 Average Minions per player character
Enemy Top 3 Combat Skills: Ranged Weapons, Athletics, Alertness
Meadow - Civilization: None
Encounter: Combat
Opposition Quality: (+1)
Opposition Quantity: Number of players -3 (min. 1)
Notes: Minions
Enemy Top 3 Combat Skills: Melee Weapons, Athletics, Alertness
Dunes - Civilization: City - Indoors: a tower with a holy stairway, blazing braziers, and hot air current
Encounter: Non-Combat Opposition Strength: Good (+3)
Meadow - Civilization: None
Encounter: Non-Combat Opposition Strength: Good (+3) - Seed:
Dilemma: Enemy (Escape)
Complication: Mystery (Murder)
Locations:
Rift - Civilization: Nomads
Encounter: Non-Combat Opposition Strength: Superb (+5)
River - Civilization: None - Indoors: a temple with an indigo idol, nowhere to hide, and swarming vermin
Encounter: Non-Combat Opposition Strength: Fantastic (+6)
Jungle - Civilization: Village ruins - Indoors: a tower with a swirling circle, glowing embers, and clouds of gnats
Encounter: Combat
Opposition Quality: (+2)
Opposition Quantity: Number of players -3 (min. 1)
Notes: Minions
Enemy Top 3 Combat Skills: Ranged Weapons, Athletics, Alertness - Seed:
Dilemma: Material (Win)
Complications: Mystery (Murder) and Social (Diplomacy)
Locations:
Rift - Civilization: None - Indoors: a temple with an unholy pool, shadows everywhere, and acrid mist
Encounter: Combat
Opposition Quality: (+1)
Opposition Quantity: Number of players +3
Notes: Minions
Enemy Top 3 Combat Skills: Ranged Weapons, Athletics, Alertness
Meadow - Civilization: Village
Encounter: Combat
Opposition Quality: (+2)
Opposition Quantity: Number of players
Notes: Minions
Enemy Top 3 Combat Skills: Melee Weapons, Athletics, Alertness
Canyon - Civilization: None - Indoors: a dwelling with a mist-shrouded pit, burning torches, and splashing water
Encounter: Non-Combat Opposition Strength: Superb (+5)
Forest - Civilization: None - Indoors: a cavern with a rusty fireplace, glowing embers, and pounding drums
Encounter: Combat
Opposition Quality: (+1)
Opposition Quantity: Number of players -4 (min. 1)
Notes: 3 Consequences; 4 Average Minions per player character
Enemy Top 3 Combat Skills: Melee Weapons, Athletics, Endurance
Thickets - Civilization: Village
Encounter: Non-Combat Opposition Strength: Fantastic (+6)