Anglerre Adventure Generator
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- Seed:
Dilemma: Material (Retrieve)
Complication: Rescue (Group)
Locations:
Forest - Civilization: Village - Indoors: a dwelling with a demonic portcullis, unlit torches, and clouds of gnats
Encounter: Combat
Opposition Quality: (+1)
Opposition Quantity: Number of players +2
Notes: Minions
Enemy Top 3 Combat Skills: Power Skill, Resolve, Athletics
Hills - Civilization: None
Encounter: Combat
Opposition Quality: (+2)
Opposition Quantity: Number of players -2 (min. 1)
Notes: Minions
Enemy Top 3 Combat Skills: Melee Weapons, Athletics, Alertness
Jungle - Civilization: Village
Encounter: Combat
Opposition Quality: (+1)
Opposition Quantity: Number of players -4 (min. 1)
Notes: 3 Consequences; 4 Average Minions per player character
Enemy Top 3 Combat Skills: Power Skill, Resolve, Athletics
Sandy Beach - Civilization: City
Encounter: Non-Combat Opposition Strength: Good (+3)
River/Lake - Civilization: Village
Encounter: Combat
Opposition Quality: (+1)
Opposition Quantity: Number of players -2 (min. 1)
Notes: 2 Consequences; 3 Average Minions per player character
Enemy Top 3 Combat Skills: Fists, Might, Endurance - Seed:
Dilemma: Mystery (Murder)
Complication: Social (Compete)
Locations:
Forest - Civilization: None - Indoors: a mine with a translucent passage, clear air, and (un)holy ground
Encounter: Combat
Opposition Quality: (+0)
Opposition Quantity: Number of players +1
Notes: Minions
Enemy Top 3 Combat Skills: Ranged Weapons, Athletics, Alertness
Swamp - Civilization: None
Encounter: Combat
Opposition Quality: (+2)
Opposition Quantity: Number of players -3 (min. 1)
Notes: Minions
Enemy Top 3 Combat Skills: Ranged Weapons, Athletics, Alertness
Jungle - Civilization: None
Encounter: Combat
Opposition Quality: (+1)
Opposition Quantity: Number of players -3 (min. 1)
Notes: 3 Consequences; 4 Average Minions per player character
Enemy Top 3 Combat Skills: Melee Weapons, Athletics, Alertness - Seed:
Dilemma: Exploration (Search)
Complications: Social (Negotiate) and Delivery (Person)
Locations:
Hills - Civilization: Temple/shrine ruins
Encounter: Combat
Opposition Quality: (+1)
Opposition Quantity: Number of players +1
Notes: Minions
Enemy Top 3 Combat Skills: Ranged Weapons, Athletics, Alertness
Marsh - Civilization: None
Encounter: Non-Combat Opposition Strength: Great (+4)
Meadow - Civilization: None - Indoors: a cavern with an oily pool, light mist, and slight breeze
Encounter: Non-Combat Opposition Strength: Good (+3)
Meadow - Civilization: Temple/shrine ruins - Indoors: a cavern with a bony throne, light mist, and cold air current
Encounter: Non-Combat Opposition Strength: Fantastic (+6) - Seed:
Dilemma: Mystery (Murder)
Complication: Material (Steal)
Locations:
Rift - Civilization: None
Encounter: Combat
Opposition Quality: (+2)
Opposition Quantity: Number of players
Notes: 2 Consequences; 3 Average Minions per player character
Enemy Top 3 Combat Skills: Melee Weapons, Athletics, Alertness
Rift - Civilization: Village
Encounter: Combat
Opposition Quality: (+1)
Opposition Quantity: Number of players +1
Notes: Minions
Enemy Top 3 Combat Skills: Power Skill, Power Skill, Resolve
Forest - Civilization: None
Encounter: Combat
Opposition Quality: (+2)
Opposition Quantity: Number of players -2 (min. 1)
Notes: 3 Consequences; 4 Fair or 6 Average Minions per player character
Enemy Top 3 Combat Skills: Melee Weapons, Athletics, Alertness
Forest - Civilization: None
Encounter: Combat
Opposition Quality: (+1)
Opposition Quantity: Number of players -4 (min. 1)
Notes: 4 Consequences; 3 Good or 5 Fair Minions per player character
Enemy Top 3 Combat Skills: Melee Weapons, Athletics, Endurance - Seed:
Dilemma: Mystery (Murder)
Complications: Rescue (Group) and Enemy (Hunt)
Locations:
Hills - Civilization: Tomb ruins - Indoors: a tomb with an unholy pillar, luminous lichen, and metallic clanking
Encounter: Combat
Opposition Quality: (+1)
Opposition Quantity: Number of players -2 (min. 1)
Notes: Minions
Enemy Top 3 Combat Skills: Melee Weapons, Athletics, Endurance
Forest - Civilization: Temple/shrine ruins
Encounter: Non-Combat Opposition Strength: Good (+3)
Hills - Civilization: Village
Encounter: Non-Combat Opposition Strength: Good (+3)
Forest - Civilization: None - Indoors: a tomb with a slimy pedestal, obscuring smoke, and slime-slicked cobwebs
Encounter: Non-Combat Opposition Strength: Great (+4)