Anglerre Adventure Generator
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- Seed:
Dilemma: Material (Steal)
Locations:
Forest - Civilization: None
Encounter: Combat
Opposition Quality: (+2)
Opposition Quantity: Number of players +1
Notes: Minions
Enemy Top 3 Combat Skills: Melee Weapons, Athletics, Endurance
Marsh - Civilization: Village
Encounter: Non-Combat Opposition Strength: Good (+3)
Dunes - Civilization: None - Indoors: a tomb with an ancient chandelier, torches everywhere, and (un)holy ground
Encounter: Non-Combat Opposition Strength: Fantastic (+6)
Jungle - Civilization: None
Encounter: Non-Combat Opposition Strength: Good (+3) - Seed:
Dilemma: Material (Win)
Locations:
Tundra - Civilization: Village - Indoors: a dwelling with an emerald pillar, unlit torches, and slime-slicked cobwebs
Encounter: Non-Combat Opposition Strength: Fantastic (+6)
Forest - Civilization: None - Indoors: a lair with a holy well, magical nightfall, and acrid mist
Encounter: Non-Combat Opposition Strength: Good (+3)
Dunes - Civilization: Village
Encounter: Combat
Opposition Quality: (-1)
Opposition Quantity: Number of players -4 (min. 1)
Notes: Minions
Enemy Top 3 Combat Skills: Power Skill, Resolve, Athletics
Jungle - Civilization: City ruins - Indoors: a lair with an unholy fresco, magical sunlight, and slight breeze
Encounter: Combat
Opposition Quality: (+1)
Opposition Quantity: Number of players -4 (min. 1)
Notes: 3 Consequences; 4 Fair or 6 Average Minions per player character
Enemy Top 3 Combat Skills: Power Skill, Resolve, Athletics - Seed:
Dilemma: Mystery (Murder)
Complication: Rescue (Group)
Locations:
Forest - Civilization: Village - Indoors: a temple with an alluring well, raging bonfre, and cold air current
Encounter: Combat
Opposition Quality: (-2)
Opposition Quantity: Number of players -3 (min. 1)
Notes: 2 Consequences; 3 Average Minions per player character
Enemy Top 3 Combat Skills: Melee Weapons, Athletics, Alertness
Meadow - Civilization: None - Indoors: a mine with a rusty circle, nowhere to hide, and putrid smell
Encounter: Non-Combat Opposition Strength: Great (+4)
Meadow - Civilization: None - Indoors: a lair with a smelly fireplace, light mist, and splashing water
Encounter: Non-Combat Opposition Strength: Superb (+5)
Jungle - Civilization: Village - Indoors: a dwelling with an emerald pillar, blazing braziers, and mouldy smell
Encounter: Combat
Opposition Quality: (-1)
Opposition Quantity: Number of players -4 (min. 1)
Notes: 3 Consequences; 4 Average Minions per player character
Enemy Top 3 Combat Skills: Melee Weapons, Athletics, Endurance - Seed:
Dilemma: Delivery (Goods)
Locations:
Meadow - Civilization: None
Encounter: Non-Combat Opposition Strength: Good (+3)
Meadow - Civilization: None
Encounter: Non-Combat Opposition Strength: Good (+3)
Hills - Civilization: City
Encounter: Non-Combat Opposition Strength: Good (+3)
Valley - Civilization: None - Indoors: a cavern with a mist-shrouded chandelier, glowing embers, and putrid smell
Encounter: Combat
Opposition Quality: (+3)
Opposition Quantity: Number of players -4 (min. 1)
Notes: Minions
Enemy Top 3 Combat Skills: Ranged Weapons, Athletics, Alertness - Seed:
Dilemma: Mystery (Murder)
Complications: Exploration (Search) and Event (Magical)
Locations:
Forest - Civilization: City - Indoors: a temple with an alluring idol, blinding radiance, and hot air current
Encounter: Non-Combat Opposition Strength: Fair (+2)
Hills - Civilization: None
Encounter: Combat
Opposition Quality: (+1)
Opposition Quantity: Number of players +1
Notes: Minions
Enemy Top 3 Combat Skills: Ranged Weapons, Athletics, Alertness
Meadow - Civilization: City - Indoors: a dwelling with a broken mosaic, clear air, and faint laughter
Encounter: Non-Combat Opposition Strength: Superb (+5)