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- Barclay-from-Sesame-Street-like Giant Westhighland Terrier
HD: 2+2 HP: 6; AC 6(14); Atk 1 bite (2d4); Move 12
Adds +1 to charisma rolls with NPCs.
- Bred for agility
HD: 2+2 HP: 7; AC 6(14); Atk 1 bite (2d4); Move 12
can snatch arrows and similar-sized missiles out of the air on a to-hit roll superior to the attacker's roll.
PC may declare dog's intent as soon as the foe has fired so long as the dog has not acted that turn.
- Avenillish hound
HD: 2+2 HP 6; AC 5(15); Atk 1 bite (1d6); Move 12
Infravision to 10'. Surprised only on a 1. Noisms: "Foes shorter than 2' will be gripped in the dog's jaws and vigorously shaken; on a 'to hit' roll that succeeds by +4 above the required result, double damage is done and the victim must save versus death."
- Ritterhund
HD: 2+2 HP: 12; AC 6(14); Atk 1 bite (2d4); Move 12
Mounted riders must make a roll to avoid being thrown after a ritterhund successfully attacks his or her mount.
- Wolfhound
HD: 2+2 HP: 10; AC 6(14); Atk 1 bite (2d4); Move 12
+2 to hit vs. same-size foe.