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- Your bloodline is that of the SEA-BLOODED - Somewhere in your lineage lurks an ancestor who was a “deep one.” This taint manifests itself in a somewhat frog- or fish-like aspect to your appearance.
• Call of the Sea: A Sea-Blooded can never drown in water, and gains a d6 to their Speed while swimming.
• “The Look”: All Sea-Blooded have something fish- or frog-like about their appearance. This unfortunate aspect of their bloodline gives them -2 to Charisma. Even when magically disguised, they suffer from this penalty. People can tell that there’s something “off” about you.
• Things Man Was Not Meant to Know: Distant and nightmarish beings communicate with the Sea-Blooded while they sleep. These dreams are dimly remembered, but still give Sea-Blooded a +1 to Arcana. Such uncanny knowledge comes with a price to one’s sanity, -1 Willpower. - Your bloodline is that of the HELL-BLOODED - Included in your ancestry is a progenitor who fornicated with devils. This corruption manifests in a third nipple.
• Burn, Baby, Burn!: -2 damage from, or +4 bonus to resist fire and heat.
• Infernal Will: +2 bonus to most Willpower checks, and +2 to all attempts (even magical ones) to Intimidate or cause Fear. The opposite is true when dealing with Clergy or other True Believers.
• Silver-Tongued Devil: The natural cunning a Hell-Blooded gains from their demonic lineage allows them to “Charm Person” a number of times per day equal to their Level.
• Weakness (Holy): Hell-Blooded take double damage from holy weapons, and damaging Miracle powers. Additionally, they feel uncomfortable in sacred places. - Your bloodline is that of a NEPHILIM - The celestial seed of a traitorous angel begot your bloodline. This taint makes you seem otherworldly, and has imbued you with a terrifying beauty.
• Accursed: Since their angelic ancestor broke commandments by lying with a mortal, the Nephilim bear the ill-will of the divine. -2 penalty to save vs. any curse or cursed item.
• Angelic Benefactor: Nephilim are driven by their angelic blood to help others. Willpower check at +2 difficulty to avoid helping those in need.
• Lay on Hands: Calling upon their divine heritage, a Nephilim can heal themselves, or others. 1d6+(Level) hp, a number of times per day equal to their level.
• Terrifying Beauty: Their beatific and perfected form gives them +2 to Charisma. - Your bloodline is that of the HELL-BLOODED - Included in your ancestry is a progenitor who fornicated with devils. This corruption manifests in a forked tongue.
• Burn, Baby, Burn!: -2 damage from, or +4 bonus to resist fire and heat.
• Infernal Will: +2 bonus to most Willpower checks, and +2 to all attempts (even magical ones) to Intimidate or cause Fear. The opposite is true when dealing with Clergy or other True Believers.
• Silver-Tongued Devil: The natural cunning a Hell-Blooded gains from their demonic lineage allows them to “Charm Person” a number of times per day equal to their Level.
• Weakness (Holy): Hell-Blooded take double damage from holy weapons, and damaging Miracle powers. Additionally, they feel uncomfortable in sacred places. - Your bloodline is that of the MOON-BLOODED - Though not a were-creature yourself, one of your progenitors bore the curse. Your bloodline manifests as animal-like features, and a predatory temper.
• Frenzy: Moon-Blooded fly into a bestial rage when attacked, or openly threatened/mocked. They can only restrain themselves from lashing out if they make a Willpower check at a +4 penalty. If the Moon-Blooded's bloodthirsty nature is known, they suffer -4 to Charisma. On the positive side, they’re at +1 to hit and +1 damage with their bare hands/feet/teeth during these episodes.
• Keen: Moon-Blooded have extraordinary senses of hearing, sight, or smell; they get a +1 to Tracking, or Searching.
• Low Light Vision: Moon-Blooded ignore penalties for Dim lighting (but not total darkness).
• Monstrous Fortitude: Moon-Blooded are difficult to wound; they have +1 Constitution.
• Red of Tooth and Claw: You have a tough hide and tasteful fur (half damage from cold).
• Weakness (Silver): Moon-Blooded take double damage from silver weapons.