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- Your bloodline is that of something CREATED - You were not truly born at all; rather, you were created alchemically, or galvanically by a rogue experimenter. Your body might bear the marks of having been stitched together, or there might be inorganic material assimilated to your physiognomy.
• Immunity: Created do not suffer from Poisons or Diseases, and do not take double damage from critical hits.
• Inhuman Stamina: Created start with an extra 1d6+1 Constitution.
• Less Than Human: Created heal at half the speed/rate that humans do, and get half the benefit from healing magic.
• Outsider: Painfully aware of their nature, Created are never fully able to integrate into society. They suffer -(1d6+1) to Charisma.
• Unfeeling Resilience: Created get a +1 bonus to Willpower checks, and +2 to resist all negative environmental effects. - Your bloodline is that of a NEPHILIM - The celestial seed of a traitorous angel begot your bloodline. This taint makes you seem otherworldly, and has imbued you with a terrifying beauty.
• Accursed: Since their angelic ancestor broke commandments by lying with a mortal, the Nephilim bear the ill-will of the divine. -2 penalty to save vs. any curse or cursed item.
• Angelic Benefactor: Nephilim are driven by their angelic blood to help others. Willpower check at +2 difficulty to avoid helping those in need.
• Lay on Hands: Calling upon their divine heritage, a Nephilim can heal themselves, or others. 1d6+(Level) hp, a number of times per day equal to their level.
• Terrifying Beauty: Their beatific and perfected form gives them +2 to Charisma. - Your bloodline is that of a CALIBAN - You were born under a witch's hex, or in the vicinity of dark magical rites being practiced. You are stunted, gnarled, bestial, or deformed in some way.
• Born Under a Black Sign: Early exposure to witchery leaves a Caliban resistant to magic. They take 2 fewer points of damage when hit by offensive arcane powers, and add a +2 bonus to Save vs. Magic. On the downside, they have to Save vs. Magic against beneficial effects too.
• Horrific Visage: Due to their malformed countenances, Caliban have -2 to their Charisma.
• Broken-Bodied Brute: Though misshapen, Caliban tend to be as tough as iron. Caliban add +2 to their Constitution.
• Shambling Gate: Caliban have -1 Speed due to the tortured movements of their gnarled limbs. - Your bloodline is that of the HELL-BLOODED - Included in your ancestry is a progenitor who fornicated with devils. This corruption manifests in a third nipple.
• Burn, Baby, Burn!: -2 damage from, or +4 bonus to resist fire and heat.
• Infernal Will: +2 bonus to most Willpower checks, and +2 to all attempts (even magical ones) to Intimidate or cause Fear. The opposite is true when dealing with Clergy or other True Believers.
• Silver-Tongued Devil: The natural cunning a Hell-Blooded gains from their demonic lineage allows them to “Charm Person” a number of times per day equal to their Level.
• Weakness (Holy): Hell-Blooded take double damage from holy weapons, and damaging Miracle powers. Additionally, they feel uncomfortable in sacred places. - Your bloodline is that of the MOON-BLOODED - Though not a were-creature yourself, one of your progenitors bore the curse. Your bloodline manifests as animal-like features, and a predatory temper.
• Frenzy: Moon-Blooded fly into a bestial rage when attacked, or openly threatened/mocked. They can only restrain themselves from lashing out if they make a Willpower check at a +4 penalty. If the Moon-Blooded's bloodthirsty nature is known, they suffer -4 to Charisma. On the positive side, they’re at +1 to hit and +1 damage with their bare hands/feet/teeth during these episodes.
• Keen: Moon-Blooded have extraordinary senses of hearing, sight, or smell; they get a +1 to Tracking, or Searching.
• Low Light Vision: Moon-Blooded ignore penalties for Dim lighting (but not total darkness).
• Monstrous Fortitude: Moon-Blooded are difficult to wound; they have +1 Constitution.
• Red of Tooth and Claw: You have nightvision (but your eyes reflect any light in the area).
• Weakness (Silver): Moon-Blooded take double damage from silver weapons.