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- General: smooth marble
Cavern 1
Entrance:
vertical hole/cliff down
Linking Tunnel No linking tunnel, caverns open directly onto one another; features slippery and wet or otherwise moldy rock
Shape: spherical,
Light Source: pitch black
Size: huge (100' x 100')
Descriptor:large whirlpool
Content: treasure (air/ethereal/wind)
Exit 1:On the lowest part of the floor, Exit 2:On the highest point of the ceiling
Cavern 2
Linking Tunnel Steep descent, 20' long. Chance of stumbling and falling forward; features small (1 person abreast)
Shape: domed
Light Source: pitch black
Size: small (30' x 40')
Descriptor:statue or statues
Content: bandits, degenerates or mutants
Exit 1:Opposite the original entrance, Exit 2:Right of the original entrance
Cavern 3
Linking Tunnel No linking tunnel, caverns open directly onto one another; features slippery and wet or otherwise moldy rock
Shape: spherical,
Light Source: pitch black
Size: small (30' x 40')
Descriptor:graveyard or burial ground
Content: empty
Exit 1:Right of the original entrance, Exit 2:Left of the original entrance, Exit 3:Left of the original entrance,
Cavern 4
Linking Tunnel steep ascent, 60' long. Chance of stumbling and falling backwards; features stream/river
Shape: rectangular
Light Source: pitch black
Size: large (70' x 70')
Descriptor:hordes of vermin
Content: animals (monstrous/gargantuan/enormous)
Exit 1:On the lowest part of the floor, Exit 2:Left of the original entrance
Cavern 5
Linking Tunnel steep ascent, 100' long. Chance of stumbling and falling backwards; features small (1 person abreast)
Shape: winding tunnel
Light Source: pitch black
Size: huge (100' x 100')
Descriptor:gathering place (air/ethereal/wind)
Content: wandering monster (monstrous/gargantuan/enormous), down to parley
Exit 1:On the lowest part of the floor, Exit 2:Opposite the original entrance
- General: crystals protruding from walls
Cavern 1
Entrance:
menacing insect or other pest nest/hive covering entrance
Linking Tunnel No linking tunnel, caverns open directly onto one another; features slippery and wet or otherwise moldy rock
Shape: winding tunnel
Light Source: dim natural light
Size: large (70' x 70')
Descriptor:suspicious mushroom or cavern fruit (tiny/invisible/intangible)
Content: bandits, degenerates or mutants
Exit:Right of the original entrance
Cavern 2
Linking Tunnel No linking tunnel, caverns open directly onto one another; features tiny (humans must crawl)
Shape: domed
Light Source: pitch black
Size: medium (50' x 50')
Descriptor:very hot
Content: spelunkers, treasure hunters or other adventurers
Exit 1:Opposite the original entrance, Exit 2:Left of the original entrance
Cavern 3
Linking Tunnel steep ascent, 20' long. Chance of stumbling and falling backwards; features bright natural light
Shape: spherical,
Light Source: pitch black
Size: medium (50' x 50')
Descriptor:statue or statues
Content: hidden treasure (fire/destruction/limbs/external action)
Exit:Right of the original entrance
- General: local rock type
Cavern 1
Entrance:
entrance 70' off the ground
Linking Tunnel Flat, 40' long.; features stream/river
Shape: domed
Light Source: pitch black
Size: large (70' x 70')
Descriptor:gathering place (evil/profane/darkness)
Content: Rockfolk - meditating, celebrating or studying
Exit:Left of the original entrance
Cavern 2
Linking Tunnel Steep descent, 40' long. Chance of stumbling and falling forward; features slippery and wet or otherwise moldy rock
Shape: rectangular
Light Source: pitch black
Size: huge (100' x 100')
Descriptor:one side of the cavern dominated by huge artwork (tiny/invisible/intangible)
Content: animals (evil/profane/darkness)
Exit 1:Opposite the original entrance, Exit 2:Right of the original entrance
- General: seemingly abandoned humanoid habitations: beds, shacks, firepits, rags, refuse, graffiti, furs, etc.
Cavern 1
Entrance:
mountain stream exits here, cavern system filled with streams and pools
Linking Tunnel No linking tunnel, caverns open directly onto one another; features dry, dusty rock
Shape: spherical,
Light Source: pitch black
Size: medium (50' x 50')
Descriptor:honeycombed crystal with holes and drops (possibly deadly)
Content: empty
Exit 1:Right of the original entrance, Exit 2:Opposite the original entrance
Cavern 2
Linking Tunnel Vertical drop (cliff), 60' deep; features old used ropes or hanging vines/roots
Shape: spherical,
Light Source: dim natural light
Size: small (30' x 40')
Descriptor:unusually smooth walls, floors, and ceilings - the stone has been polished
Content: wandering monster, aggressive (good/holy/light)(holds or guards treasure)
Exit 1:On the highest point of the ceiling, Exit 2:Left of the original entrance
Cavern 3
Linking Tunnel vertical ascent (cliff), 50' high; features stream/river
Shape: spherical,
Light Source: bright natural light
Size: huge (100' x 100')
Descriptor:one side of the cavern dominated by huge artwork (air/ethereal/wind)
Content: cultists, con artist or thief
Exit 1:Left of the original entrance, Exit 2:On the lowest part of the floor
Cavern 4
Linking Tunnel steep ascent, 40' long. Chance of stumbling and falling backwards; features trap
Shape: spherical,
Light Source: pitch black
Size: huge (100' x 100')
Descriptor:gathering place (good/holy/light)
Content: lunatic, hermit, or bard
Exit 1:On the highest point of the ceiling, Exit 2:On the highest point of the ceiling
Cavern 6
Linking Tunnel Flat, 20' long.; features slippery and wet or otherwise moldy rock
Shape: domed
Light Source: dim natural light
Size: small (30' x 40')
Descriptor:humongous crystal (evil/profane/darkness)
Content: treasure (monstrous/gargantuan/enormous)
Exit 1:Right of the original entrance, Exit 2:Right of the original entrance, Exit 3:Left of the original entrance,
- General: ruins dwarf
Cavern 1
Entrance:
suspicious signs of habitation
Linking Tunnel No linking tunnel, caverns open directly onto one another; features small (1 person abreast)
Shape: domed
Light Source: unnatural light
Size: large (70' x 70')
Descriptor:overgrown vegetation
Content: lunatic, hermit, or bard
Exit:Opposite the original entrance
Cavern 2
Linking Tunnel steep ascent, 70' long. Chance of stumbling and falling backwards; features hard, jagged crystaline mineral formation (good for climbing, may cut ropes)
Shape: domed
Light Source: pitch black
Size: medium (50' x 50')
Descriptor:very wet
Content: treasure (deep/earth/solid)
Exit 1:On the highest point of the ceiling, Exit 2:Right of the original entrance
Cavern 3
Linking Tunnel Vertical drop (cliff), 50' deep; features vegetation (mushrooms and ferns complicate climbing)
Shape: spherical,
Light Source: pitch black
Size: large (70' x 70')
Descriptor:cavern cut in half by very deep crevice
Content: cultists, con artist or thief
Exit:Right of the original entrance
Cavern 4
Linking Tunnel Steep descent, 50' long. Chance of stumbling and falling forward; features tiny (humans must crawl)
Shape: rectangular
Light Source: dim natural light
Size: small (30' x 40')
Descriptor:overgrown vegetation
Content: wandering monster, aggressive (good/holy/light)(holds or guards treasure)
Exit 1:Opposite the original entrance, Exit 2:Right of the original entrance
Cavern 5
Linking Tunnel Vertical drop (cliff), 100' deep; features old used ropes or hanging vines/roots
Shape: rectangular
Light Source: pitch black
Size: medium (50' x 50')
Descriptor:honeycombed crystal with holes and drops (possibly deadly)
Content: Rockfolk - meditating, celebrating or studying
Exit 1:Opposite the original entrance, Exit 2:Right of the original entrance