Crazy Things on the Beach
-
- This beach has: The diary of a time-traveller. MOST of the entries are all boring like, “Breakfast was instructive. Must get used to chewing food instead of absorbilating it”, but there are occasionally useful bits of info. Roll a d10 every time a PC spends an hour reading the journal. Treat a result of 10 like the PC has read the same information that they could have gleaned with a successful casting of Clairvoyance
- This beach has: One of the PC’s siblings, alive or dead. Your call.
- This beach has: A boot. You rolled a damn 1, what did you expect?
- This beach has: An incredibly rich and powerful noble who is suffering from total amnesia.
- This beach has: A big, addictive Air-Bubble. Once inside it, a character can move at their normal speed on or under the water, and breathe normally, but there’s a cumulative 1% chance every hour that they’ll become addicted to the sensation, and never leave the ocean. They know this is coming; they can feel it. If the PC succumbs to the bubble’s charms, I guess they just become a very interesting NPC.