Dungeon Crawl Classics 0-level Character
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- Name: Nehic
Strength 8 (-1), Agility 10, Stamina 10, Base HP 3
Intelligence 13 (+1), Personality 13 (+1), Luck 9, minimum +1 affects rolls for saving throws (lucky sign)
Occupation: Gongfarmer, Starting Gear: trowel (acts as dagger), sack of night soil, 10 foot pole, 30 cp - Name: Soinough
Strength 8 (-1), Agility 7 (-1), Stamina 10, Base HP 3
Intelligence 13 (+1), Personality 8 (-1), Luck 8 (-1), minimum +1 affects rolls for mounted attacks (conceived on horseback)
Occupation: Squire, Starting Gear: longsword, steel helmet, lantern, 46 cp - Name: Olgerd
Strength 12, Agility 8 (-1), Stamina 7 (-1), Base HP 1
Intelligence 9, Personality 11, Luck 13 (+1) affects rolls for critical hits (double) (warrior's arm)
Occupation: Halfling Glovemaker, Starting Gear: awl (acts as dagger), 4 pairs of gloves, hand-sized mirror, 22 cp - Name: Kuruz
Strength 6 (-1), Agility 5 (-2), Stamina 7 (-1), Base HP 1
Intelligence 10, Personality 8 (-1), Luck 13 (+1) affects rolls for mounted attacks (conceived on horseback)
Occupation: Gambler, Starting Gear: club, dice, 1 flask of oil, 24 cp - Name: Vetch
Strength 12, Agility 9, Stamina 8 (-1), Base HP 4
Intelligence 9, Personality 11, Luck 8 (-1), minimum +1 affects rolls for Fortitude saves (lived through famine)
Occupation: Blacksmith, Starting Gear: hammer (acts as club), steel tongs, thieves' tools, 29 cp