Dungeon Crawl Classics 0-level Character
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- Name: Iqqua
Strength 11, Agility 8 (-1), Stamina 9, Base HP 2
Intelligence 10, Personality 8 (-1), Luck 5 (-2), minimum +1 affects rolls for number of languages (birdsong)
Occupation: Mercenary, Starting Gear: longsword, hide armor, 1 day of rations, 35 cp - Name: Mnar
Strength 6 (-1), Agility 12, Stamina 9, Base HP 3
Intelligence 8 (-1), Personality 12, Luck 13 (+1) affects rolls for casting spells (seventh child)
Occupation: Guild Beggar, Starting Gear: sling and 1 sling stones, crutches, small sack (holds 10 lbs), 43 cp - Name: Liennray
Strength 12, Agility 7 (-1), Stamina 11, Base HP 3
Intelligence 4 (-2), Personality 7 (-1), Luck 6 (-1), minimum +1 affects rolls for Reflex saves (struck by lightning)
Occupation: Cobbler, Starting Gear: awl (acts as dagger), shoehorn, 1 piece of chalk, 23 cp - Name: Oth
Strength 9, Agility 10, Stamina 15 (+1), Base HP 1
Intelligence 10, Personality 12, Luck 7 (-1), minimum +1 affects rolls for missile fire damage (hawkeye)
Occupation: Dwarven Blacksmith, Starting Gear: hammer (acts as club), 1 oz of mithril, 1 day of rations, 22 cp - Name: Emumen
Strength 9, Agility 9, Stamina 6 (-1), Base HP 1
Intelligence 12, Personality 13 (+1), Luck 9, minimum +1 affects rolls for mounted attacks (conceived on horseback)
Occupation: Mendicant, Starting Gear: club, cheese dip, large sack (holds 25 lbs), 45 cp