Effects of Magical Appropriation
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- Sense Distortion: Whispers in the Wizards mind just out of hearing, waking dreams, understanding the constant babbling of the clouds. The effect is distraction and difficulty hearing sounds. Wizard surprised on a 1-3, and gets -1 initiative if alone.
- Geas: The wizard owes the spirits something and best do it for them. Might be something as simple as drawing water from a certain stream or eating a certain food, might be complicated, like hunting down an ancient lich.
- Unwanted Familiar. The spirits of the land have granted the wizard a totally useless familiar to look after. The creature is of normal animal intelligence and petulant. Something like an earwig or dipsomaniac hamster. It chases off any existing familiar and if harmed the wizard will also take full damage from the attack. If killed the shock of its death causes 2D4 x Level of the spell gained damage to the wizard.
- Blood Debt. The earth/spirits develop a taste for the wizard’s blood and let him know it. In addition to the paranoia wizard must shed 1HP worth of his own blood anytime he wishes to memorize spells.
- Transformation. Wizard is transformed completely into something else. If the wizard is lucky or the boon granted small this may be the transformation into another humanoid race. If major it could be the transformation into an animal, inanimate object or spirit. At high levels this may completely remove the character from effective play as “the all-knowing toadstool” may have difficulty speaking or travelling for adventure.