Effects of Magical Appropriation
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- Minor Affliction/Mutation: Something little – small horns, blood replaced with mercury, nails turn to pearl, or cilia grow from neck. Examples of affliction include drug addiction or a stutter.
- Unwanted Familiar. The spirits of the land have granted the wizard a totally useless familiar to look after. The creature is of normal animal intelligence and petulant. Something like an earwig or dipsomaniac hamster. It chases off any existing familiar and if harmed the wizard will also take full damage from the attack. If killed the shock of its death causes 2D4 x Level of the spell gained damage to the wizard.
- Elemental Deformity: The Body of the wizard is warped by the power of the elements. Such changes are immediately obvious; the transformation into a being of living water is a possible example. The results may have serious effects on statistics and abilities, the details of which are within the GM’s discretion. In every case a serious weakness to the opposite elemental school of magic will occur.
- Minor Obsession: Wizard develops an obsession with something related to the spell. This is usually something unpleasant or debasing that the spirits find humorous: eating dirt, nudity, always counting to 4 before speaking.
- Crippling Fear. Wizard suffers from crippling fear of just about everything as either a result of trauma, possession or foreknowledge of his own destruction. If attacked or placed in a stressful situation wizard must save vs. paralysis to act. A new save is required every round.