Effects of Magical Appropriation
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- Lost: Wizard is lost wither physically or mentally for 1D4 Sessions of play. Wizards should always have an apprentice or henchman.
- Blood Debt. The earth/spirits develop a taste for the wizard’s blood and let him know it. In addition to the paranoia wizard must shed 1HP worth of his own blood anytime he wishes to memorize spells.
- Geas: The wizard owes the spirits something and best do it for them. Might be something as simple as drawing water from a certain stream or eating a certain food, might be complicated, like hunting down an ancient lich.
- Sense Distortion: Whispers in the Wizards mind just out of hearing, waking dreams, understanding the constant babbling of the clouds. The effect is distraction and difficulty hearing sounds. Wizard surprised on a 1-3, and gets -1 initiative if alone.
- Withered. The spirits demand life force for knowledge – wizard permanently loses 1D4+2 HP and develops a cadaverous appearance.