Effects of Magical Appropriation
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- Blood Debt. The earth/spirits develop a taste for the wizard’s blood and let him know it. In addition to the paranoia wizard must shed 1HP worth of his own blood anytime he wishes to memorize spells.
- Minor Affectation: Wizard develops minor affectation, it’s voluntary but if broken will result in the loss of 1 Level worth of XP. Examples include: only wearing a certain color of clothing, gold plated teeth or always speaking in the third person.
- Body Price. In keeping with ancient tradition the spirits have demanded a piece of the Wizard’s flesh in exchange for spell knowledge. Nothing too big, but something the caster will miss. Frequently the spirits replace these losses with something whimsical. Role 1D6: 1.Eye (-2 Missile to Hit – blindness if both taken) 2. Left Hand. 3.Foot (Movement rate reduced by 10’) 4.Knee (Movement rate reduced by 10’) 5. Hair, all of it including body hair 6. Internal Organ (wizard is not sure which one – everything seems to work fine, but there’s a nagging feeling of loss.
- Transformation. Wizard is transformed completely into something else. If the wizard is lucky or the boon granted small this may be the transformation into another humanoid race. If major it could be the transformation into an animal, inanimate object or spirit. At high levels this may completely remove the character from effective play as “the all-knowing toadstool” may have difficulty speaking or travelling for adventure.
- Lost: Wizard is lost wither physically or mentally for 1D4 Sessions of play. Wizards should always have an apprentice or henchman.