Fantasy Spellcasting Class Generator
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- Name: Greypositive energy Adherent, Firelyre Acolyte, or Hedgedruid
Class Themes: Lore, Ki
Key Abilities: Charisma, Dexterity
Weapons: spear, longsword, quarterstaff
Armor: none
Talisman: medicine bag
Hit Dice: d4 (d6-1)
Spell Selection: Broad
Favored Spell Spheres: Defense, Fire, Weather
Special Features: sanctum, magical perception, immune to fire, resistant to fire
- Name: Oak Magehunter, Airgem Defiler, or Storm Initiate
Class Themes: Divine, Martial
Key Abilities: Intelligence, Constitution
Weapons: none
Armor: non-metal armor
Talisman: wand, none
Hit Dice: d8 (d6+1)
Spell Selection: Broad
Favored Spell Schools: Divination, Necromancy, Necromancy
Special Features: commanding presence, bonus skill, potent spell
- Name: Horn Initiate, Enchanter, or Grey Sorcerer
Class Themes: Law, Primal
Key Abilities: Intelligence, Strength
Weapons: none
Armor: none
Talisman: amulet
Hit Dice: d4 (d6-1)
Spell Selection: Narrow/Exclusive
Favored Spell Schools & Subschools: Evocation, Transformation, Precognition
Special Features: bonus language, bonus to enchantment spells, curse, magical perception, create permanent magical items, sanctum, (skill ability)
- Name: White Adept, Teleporter, or Ash Bard
Class Themes: Heavenly, Primal
Key Abilities: Wisdom, Dexterity
Weapons: blunt weapons
Armor: light armor
Talisman: none
Hit Dice: d6 (d6)
Spell Selection: Broad
Favored Spell Spheres: Ordainment, Absolution, Corruption
Special Features: bonus to enchantment spells, innate spell, channel fire energy
- Name: Abjudator, Bone Mageblade, or Darkknight
Class Themes: Mundane, Dark
Key Abilities: Wisdom, Strength
Weapons: handaxe, dagger, quarterstaff, handaxe
Armor: non-metal armor
Talisman: rod or scepter
Hit Dice: d6 (d6)
Spell Selection: Narrow/Potent
Favored Spell Subschools: Condemnation, Compulsion, Calling
Special Features: commanding presence, magical guidance, create temporary magical items, sanctum, bonus spell