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- spell causes occult blast; spell deals standard damage and opponent is confused for 1 round
- spell causes magical blast; spell deals standard damage and opponent is fascinated for a number of rounds equal to the level of the spell cast
- spell causes arcane sympathy; spell deals standard damage, and opponent is also targeted by a doom spell (DC 10 plus level of spell cast to negate)
- spell causes alchemical sympathy; spell deals standard damage, and caster intrinsically know if opponent is Evil (as the spell detect evil) for 3 rounds
- the spell has opened a wild unnatural rift, and the spell does normal damage plus the same amount of fire damage