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- the spell has opened a wild magick rift, and the spell does normal damage plus the same amount of fire damage
- spell causes unnatural sympathy; spell deals standard damage, and opponent also is attacked by a magic missile (1d4+1 damage)
- spell causes mystical sympathy; spell deals standard damage, and caster intrinsically know if opponent is Good (as the spell detect good) for 3 rounds
- spell causes otherworldly blast; spell deals standard damage and bypasses all energy resistance of opponent (but not immunity; if opponent has no energy immunity, spell does double damage)
- spell has inadvertently created an linear unnatural rift, doing double damage to target and normal damage to one adjacent opponents