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- A major fire strikes, destroying 40% of the city, and killing some of the populace. The price of building materials is 10 times normal for the next 4 months. The price of food doubles for one month. All these effects assume buildings are mostly made of wood, and that there's no effective fire brigade. If either of these aren't true, the effects can be much less, or the GM might even rule that a major fire can't occur.
- Earthquake strikes a major city - A major fire strikes, destroying 60% of the city, and killing some of the populace. The price of building materials is 10 times normal for the next 4 months. The price of food doubles for one month. All these effects assume buildings are mostly made of wood, and that there's no effective fire brigade. If either of these aren't true, the effects can be much less, or the GM might even rule that a major fire can't occur. No plague occurred as a result.
- A major influx of refugees arrive from a neighbouring country. If there is currently a plague, famine, or similar trouble, they cause further stress upon the land, but are not directly blamed for the unrelated troubles.
- Famine strikes the land, lasting 3 months. The cost of food will increase, up to 100 times its normal price. Normally law-abiding folk will turn to crime in desperation. Farms will produce no income for a year, and only one quarter of their income for the next year. The population will reduce by 5% each month. Fortunately, there is no plague associated with the famine. Fortunately, the ravages of civil war can be avoided this time.
- A major influx of refugees arrive from a neighbouring country. If there is currently a plague, famine, or similar trouble, they will be blamed for it, leading to further trouble and violence.