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- Happy. Minor magic item obtained. 80% will shift to friendly on next encounter
- Pleased. Shares Specific Rumour. 40% will shift to happy on next encounter
- Hostile, now a nemesis. Many buildings have been damaged or the land has been damaged. Will pursue PC until dead.
- Disgruntled. Gives False Rumor. 40% will shift to unhappy on next encounter.
- Gives information as requested: Tells of Emergency: Family friend ill or mad or dead