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- Unhappy, Haunted (an evil ghost, driven to consume lifeforce in a bid to regain life), 80% will shift to hostile on next encounter.
- Pleased. Shares Specific Rumour. 40% will shift to happy on next encounter
- Happy. For one day, all activities are easier. +1. 80% will shift to friendly on next encounter
- Unhappy, Curse (Corruption of reality) has been activated, 80% will shift to hostile on next encounter.
- Happy. Personal relationship established with potential ally or social status increases with ally. 80% will shift to friendly on next encounter