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- Friendly, now an ally. Large amount of monetary wealth is granted. Will protect PC until dead.
- Unhappy, Loss of items of value, 80% will shift to hostile on next encounter.
- Hostile, now a nemesis. Outbreak of large plague or pestilence. Will pursue PC until dead.
- Gives information as requested: Gives Exact Knowledge about information the PC or Party has been investigating
- Disgruntled. Gives False Rumor. 40% will shift to unhappy on next encounter.