-
- This random encounter consists of
* (1x1) a diabolical ambush
* (1x2) a scalding hot spring
* (2x3) magical beast(s)
* (2x4) humanoids
* (2x5) animate constructs
* (2x6) extra-planar entities
- This random encounter consists of
* (3x1) a rope noose ready to close on whatever steps inside - billows of steam are produced, heavily obscuring vision
* (1x3) large zones rendering you extremely vulnerable to force damage
* (3x4) humanoids - an extra condition
* (2x5) animate constructs
* (1x6) escaping from the building collapsing
- This random encounter consists of
* (3x2) alpha flightless birds - with highly acidic, toxic blood
* (1x3) zones rendering your enemies extremely resistant to fire damage
* (2x4) humanoids
* (4x5) animate constructs - an extra condition - an extra condition
- This random encounter consists of
* (3x1) spiders inside badly hidden pits - requires two simultaneous, far apart actions to safely disarm
* (2x2) giant bees
* (3x4) humanoids - an extra condition
* (1x5) a piece of equipment which has/develops the ability to speak boasts loudly of your tactical plans
* (1x6) escaping from the building collapsing
- This random encounter consists of
* (2x1) oozes inside nearly hidden pits
* (1x3) zones rendering your enemies extremely resistant to cold damage
* (1x4) special equipment in the hands/paws/etc of your enemies
* (2x5) animate constructs
* (4x6) extra-planar entities - an extra condition - an extra condition