-
- This random encounter consists of
* (5x1) a room that seals itself and is filled with water - clouds of steam are produced, lightly obscuring vision - setting off the trap alerts someone elsewhere - setting off the trap alerts someone elsewhere
* (2x2) a land-shark
* (2x4) humanoids
* (1x5) a piece of equipment which has/develops the ability to speak boasts loudly of your tactical plans
- This random encounter consists of
* (4x1) a rope noose ready to close on whatever steps inside - sprays contact poison nearby - all enemy combatants are well-prepared for the trap and it cannot harm them
* (2x2) baboons
* (3x3) magical beast(s) - an extra condition
* (1x4) special equipment in the hands/paws/etc of your enemies
- This random encounter consists of
* (1x1) areas of the fight which are initially unseen
* (1x2) an uncannily deep spring
* (1x3) pulses of fiery energy
* (1x4) special equipment in the hands/paws/etc of your enemies
* (3x5) animate constructs - an extra condition
* (3x6) extra-planar entities - an extra condition
- This random encounter consists of
* (5x3) magical beast(s) - an extra condition - an extra condition - an extra condition
* (3x4) humanoids - an extra condition
* (1x5) a piece of equipment which has/develops the ability to speak boasts loudly of your tactical plans
* (1x6) escaping from the building collapsing
- This random encounter consists of
* (1x1) an enemy entrance just when you didn't expect it
* (2x2) wolves
* (3x3) magical beast(s) - an extra condition
* (2x5) animate constructs
* (2x6) extra-planar entities