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- This random encounter consists of
* (3x1) acid inside cleverly hidden pits - setting off the trap alerts someone elsewhere
* (1x2) an uncannily deep spring
* (1x4) an upturned cart providing your enemies cover
* (3x5) animate constructs - an extra condition
* (2x6) extra-planar entities
- This random encounter consists of
* (1x1) areas of the fight which are initially unseen
* (3x2) a bear - overgrown with symbiotic fungus
* (3x3) magical beast(s) - an extra condition
* (2x4) humanoids
* (1x6) escaping from the ground collapsing
- This random encounter consists of
* (1x1) areas of the fight which can never be seen
* (3x2) a psionic crimson Jabberwock - spawned in the bowels of hell
* (2x3) magical beast(s)
* (1x4) special equipment in the hands/paws/etc of your enemies
* (3x5) animate constructs - an extra condition
- This random encounter consists of
* (1x1) a thoroughly standard ambush
* (2x2) giant stirges
* (3x3) magical beast(s) - an extra condition
* (2x4) humanoids
* (1x5) an ally who keeps giving you poor advice
* (1x6) escaping from the city collapsing
- This random encounter consists of
* (2x1) spikes inside cleverly hidden pits
* (1x3) blasts of unholy energy
* (2x4) humanoids
* (3x5) animate constructs - an extra condition
* (2x6) extra-planar entities