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- Madalitesh Flashkron the ruin maker is a sub-adult (3 hp/HD) man-sized (300 lbs.) winged bipedal serpentine with rear legs and forearms. It is a dragonnet of average intelligence. Its features are unnaturally monstrous and colored blue. It has an armor class of 6 and 8 hit dice. Its movement is 120' and 300' flying, and has 2 attacks per round, doing 1d8 damage. It breathes poison gas.
- Gralgor the gigantic is a young adult (4 hp/HD) huge (20 feet, 2000 lbs.) dragon without limbs, digits attach directly to the body. It is a lindwyrm of animal intelligence. Its features are unnaturally monstrous and colored brown. It has an armor class of 4 and 5 hit dice. Its movement is 90' and 240' flying, and has 1 attack per round, doing 1d12 damage. It breathes out a cloud of sleep as the spell, or a cloud of improved sleep if it has more than 5 hit dice.
- Flashisucur the indestructible is a young (2 hp/HD) small (140 lbs.) winged bipedal serpentine with rear legs and forearms. It is a serpent of animal intelligence. Its features are avian and construct and colored red. It has an armor class of -2 and 11 hit dice. Its movement is 120' and 300' flying, and has 3 attacks per round, doing 1d12 damage. It breathes out a cloud that disintegrates metal. Magic items may save.
- Ratanerack the awful is a young (2 hp/HD) small (140 lbs.) serpentine dragon with no limbs. It is a highly intelligent wyvern, and enslaves musicians. Its features are construct and colored yellow. It has an armor class of 8 and 10 hit dice. Its movement is 120' and 300' flying, and has 3 attacks per round, doing 1d8 damage. It breathes out a glob of protoplasm which transforms into a random monster as summon monster of a level equal to 1/2 hit dice of the dragon. The dragon has claws of sharpness. They will sever limbs on a natural roll of 20.
- Quexalahead the shameful is a sub-adult (3 hp/HD) huge (20 feet, 2000 lbs.) winged dragon with six or more limbs. It is a very intelligent dragonnet. Its features are avian and colored grey. It has an armor class of 0 and 7 hit dice. Its movement is 120' and 240' flying, and has 1 attack per round, doing 1d8 damage. It breathes cold and ice. The dragon is constantly coated in frost. It is immune to cold based attacks and anyone in melee coming within melee range must save or take 1d4 damage from frostbite.