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- opponent's armor is perforated; weapon deals standard damage to opponent, and opponent's armor check penalty is doubled, Dex bonus halved until fixed (DC 15 Craft)
- opponent's hand is torn; weapon does standard damage and opponent's hand is useless until healed (roll randomly to determine which hand. DC 10 plus damage dealt Fort save negates hand becoming useless)
- opponent's head is pierced; weapon deals 1d4 Int damage instead of standard damage
- opponent's forearm is pierced; weapon does 1d6 Dex damage instead of normal damage
- opponent's head is pierced; weapon deals standard damage and opponent is stunned for 1 round