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Appearance
Surroundings: Tents and wagons of foreign travellers and nomads who seasonally visit for trade
Surface: Force shield wall of energy protecting citadel from threats
Additional features: Contaminants have reduced life span and birth rate, immigration keeps city going
Event: Dormant artefact awakens in presence of a party member Sublevels
Power station: Huge battery and antenna array draws power from planet or broadcast from space
Transit tunnel: Station for local tube train system to other local places of interest often in a loop
Mine: Winding hand carved labyrinth in stone following ancient veins
Dungeon: A hospital where deformed, disfigured, disabled and mutants are kept in horrible conditions
Midlevels
Ghetto: Rebuilt by well meaning officials but flawed and already in decay
Manufacturing: Huge smelting facility with men or androids or golems or morlocks toiling in horrendous heat
Greenhouse: Aquaculture farm with fish, eels, lampreys and shellfish grown in tanks
Manufacturing: Huge smelting facility with men or androids or golems or morlocks toiling in horrendous heat
Ghetto: Orderly worker barracks where dwellers shuffle of despairing to workshops daily
Stadium: Speakers square where public can hear various debates and talkers on soapboxes
Church: A shrine which acts as a place of healing
Ghetto: Crime filled gang turf neighbourhood where lawmen and other services avoid
Library: A monastery of holy folk rote learning lineages and poems handed down through time
Greenhouse: Wild greenhouse of savage ecology mobile plants or fungi
Manufacturing: Gremlins, gnomes or goblins bound in sweatshop with enchantment
Church: A temple with room for up to a hundred worshipers and several staff
Manufacturing: Robotic assembly lines with android workers in sealed system
Ghetto: Old neighbourhood with mostly geriatric population few young desperate to escape from
Merchant: Warehouse district with huge stockpile of bulk goods available
Greenhouse: Eco garden which appears wild and unkept but is a thriving ecosystem
Greenhouse: Aquaculture farm with fish, eels, lampreys and shellfish grown in tanks
Middle housing: Subdivided decrepit old palaces size of city blocks turned into hundreds of units
Manufacturing: Robotic assembly lines with android workers in sealed system
Upper Levels
Merchant: Shifty blackmarket with goods sold off back of carts, no questions asked
Library: Citadel records of citizens birth, death, marriages, and other administrative records
Palace: Harem palace for consorts of elites and their children heavily guarded
Garden: Sporting green for games and competitions of all kinds with snack stalls
Crowning Feature
Huge lamp array can illuminate whole area around citadel or pinpoint intruders (functional)