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Appearance
Surroundings: Farmland with farmers shacks and barns, people retreat in citadel in emergencies
Surface: Scared pitted ruined appearance from battle and environmental damage
Additional features: Care takers and servants (robots or golems or other) kill mess makers
Event: Creatures dwell in secret using secret doors and air vents to spy and kidnap people Sublevels
Power station: Geothermal plant with huge pipelines going deep into earth
Catacomb: Niches with coffins
Catacomb: Artwork depicting gloomy afterlife
Greenhouse: Bug farm with insect and larvae farming, often low maintenance
Greenhouse: Culture farm where huge vats of bacteria and yeast bubble constantly
Midlevels
Middle housing: Rows of multi story shared houses with nosey neighbours and patrolmen militia
Church: A hidden shrine with disguised entrance to secret cult chamber
Middle housing: Rows of apartment blocks with doormen controlling access
Greenhouse: Mixed gardens with many variety of crops and animals
Library: A school for youths to learn basics of writing and technical trades
Ghetto: Strong folk community who take care of own live charming idyllic cultured lives
Church: Monastery or nunnery where devotees live lives of simplicity and contemplation
Manufacturing: Industrial factory with rows of workers tending machines in unison
Middle housing: Highly mechanised apartments with labour saving devices built in
Ghetto: Fire trap frequently redeveloped and rebuilt with new fires being common
Upper Levels
Middle housing: Rows of multi story shared houses with nosey neighbours and patrolmen militia
Garden: Abandoned park gone feral with unwelcome beasts and gangland fights
Crowning Feature
Huge lamp array can illuminate whole area around citadel or pinpoint intruders (nonfunctional, not repairable)