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- Sorcerer’s Perch, you may find:
- two skeletons, with white eyes, lying around playing a parlor game of economics and revealing secrets using a ball and fortified platforms
- 2 humans who will speak in tongues with 2 large angry spiteful stag-creatures
- 10 cats with silver spell cryptic handwritten note unholy sack
- 4 humans goes about disguised as shoggoths with 3 centipedes who may appear to be petrified with sigil
- eight proud creatures of the forest, covered in beetles, lying around, with a wicked war curse playing a parlor game of betting using six unwilling hostages, played in the dark
- Cheston Point, you may find:
- eight witches, wearing masks of the sun god, listening to music, watching a club (d6)
- a pair of elves who can communicate telepathically: 1 thief, 1 fighter with 90 stags
- a nervous laugh problems for thief and rat queen
- 10 goblins who can communicate telepathically with 3 snakes playing a parlor game of subterfuge and disguise using extremely arcane, intricate rules that no one seems to understand, played with the hands bound
- a colossal wasp named Loren Hardy who will reveal much (who live/s there) with painting shield tied to a sensuality pyramids sigil "CULT OF GOLD" in pagan
- Cape Black, you may find:
- 20 stags (who will be held there, by a spell) with earring
- a lone human cleric named Motown Nephusim playing a war game of submission using 8 different balls, played upside down
- 4 angry halflings or something like that: 1 detective, 1 barbarian, 1 cleric, 1 fighter who may appear to be petrified with 39 stags
- 2 beloved owls
- a cult, made up of 3 friendly cleric halflings who will speak through an intermediary
- Sheriff’s Tangle, you may find:
- 4 beetles who will speak in whispers (visiting, for leisure)
- six creatures of wood, with eyes sewed up, studying a friendly portrait, and a fishermen reminder without . .descent is i can't seal
- 7 giant trained spiders playing a game of disguise using six unwilling hostages, anyone who loses the game is killed
- 10 dwarves with 20 stags
- a pair of angry orcs with some strange connection to the spirit world: 1 wrestler, 1 fighter (brought there, as part of some business venture)
- Fletcher’s Vale, you may find:
- five creatures made of bone, painted white, studying a magic substance
- five delicate little girls, pale, in a room ringed with sigils
- a mouse
- three little boys, with eyes sewed up, preparing a ritual, guarding a map
- five the responses from