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- Affiliations:
- Solo D8, Buddy D6, Team D10
Origin / Power Set(s): - Mutant: Add Mutant Limit to at least one Power Set.
- Primary Power Set (Size-Changing, Invisibility, Teleport.) One power trait at D10, two at D8. Step up one power trait die.
- Secondary Power Set (Senses, Psychic Blast. One power trait at D10, another at D8).
- Affiliations:
- Solo D10, Buddy D8, Team D6
Origin / Power Set(s): - Mutant: Add Mutant Limit to at least one Power Set.
- Power Set (Shapeshifting, Psychic Resistance, Psychic Blast, Mind Control, Animal Control.) Two power traits at D10, and three at D8. Add an additional SFX. Step up one power trait die.
- Affiliations:
- Solo D6, Buddy D8, Team D10
Origin / Power Set(s): - Mutant: Add Mutant Limit to at least one Power Set.
- Power Set (Stretching, Plant Control, Elemental Control Power, Strength.) Two power traits at D10, and two at D8. Add an additional SFX. Step up one power trait die.
- Affiliations:
- Solo D6, Buddy D10, Team D8
Origin / Power Set(s): - Altered Human: Add an additional Expert Specialty.
- Primary Power Set (Reflexes, Invisibility, Senses, Teleport D8) One power trait at D10, two at D8. Step up one power trait die.
- Secondary Power Set (Animal Control D8, Senses D8).
- Affiliations:
- Solo D6, Buddy D10, Team D8
Origin / Power Set(s): - Mutant: Add Mutant Limit to at least one Power Set.
- Primary Power Set (Telepathy D8, Invisibility D8.) Step up one power trait die.
- Secondary Power Set (Telepathy D10).