Random Fantasy World of Origin
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- You hail from a stagnant scavenging town, marked on old maps as being five miles from a plague-ridden marsh, and known as the birthplace of the common cold. In recent years your home has fallen under the dread gaze of crow-headed creatures from the east, seeking to behead a snarling messenger who can then be sold to slavers as part of a plot to empower a permanent teleportation portal.
Your former kingdom was ruled by heartbroken politicians. They used intellectual domination to conquer the native people, staying in power by policing with undead warriors. Your people were humble, best known for being farmers, having close ties to the river halflings and renowned culinary traditions. Your home was once notably ruled by Queen Hlotrim, who reigned for 11 years. An unusual custom of this area owes its origins to this era.
To the north, vast armies of winged lion-men armed with futuristic weaponry threaten your people’s borders. To the east, a sun-bleached high temple built by automata exploits the untamed swamps. To the south, the steaming swamps disguise the foppish orcs who seek only skulls for their dark god. To the west, a decadent merchant class known for playing brutal, sadistic games with living pieces is researching new technologies as it pays hard coin for news from dark places. - You hail from a modest scavenging town, marked on old maps as being five miles from a mist-shrouded gray lake and adjacent to a beautiful circle of stones, and remembered as the site of an unfinished bridge. In recent years your home has fallen under the tenuous guidance of cannibal halflings from the east, seeking to change, change utterly the good Princess Kept Secret who can then be offered in sacrifice to the daemon Kaolb as part of a plot to journey to a distant mustard yellow star.
Your former kingdom was ruled by limping nobles. They used wizardry to assimilate the native people, staying in power by leveraging their pact with a militarily-powerful princess. Your people were proud, best known for being beggars, having close ties to the wee folk and intensely private traditions. Your home was once notably ruled by King Bealdwini, who reigned for 15 years. An unusual custom of this area owes its origins to this era.
To the north, countless warbands of radioactive orcs holding hands threaten your people’s borders. To the east, an unknown city built by machines with no clear purpose irreversibly warps the gloomy plains. To the south, the holy beaches disguise the creepily ingratiating dark elves who covet only redemption. To the west, a corrupt aristocracy prone to paranoid fantasies is discovering ancient technologies as it pays hard coin for news from dark places. - You hail from a modest religious village, marked on old maps as being adjacent to a mist-shrouded wasteland and adjacent to an ancient green river, and notable as the region’s source for copper. In recent years your home has fallen under the dread ire of dog-people from the southeast, seeking to seduce the good Princess Queen who can then be eaten, piece by piece, as part of a plot to resurrect an ancient alien astronaut.
Your former kingdom was ruled by wise nobles. They used wizardry to enslave the native people, staying in power using secret police. Your people were youthful and orthodox, best known for being bullies, having close ties to the land and inclusive joyous traditions. Your home was once notably ruled by Queen Hild, who reigned for 12 years. A new kind of dog was bred in this era.
To the north, vast armies of rainbow-festooned lion-men holding hands threaten your people’s borders. To the east, a sun-bleached city built by half-seen visions irreversibly warps the rain-soaked plains. To the south, the holy forests disguise the bioengineered goblinoids who lust after a new deity to worship. To the west, a corrupt aristocracy prone to paranoid fantasies is discovering ancient technologies as it repairs a machine broken long ago. - You hail from a small industrial town, marked on old maps as being four miles from an ancient expanse of yellow-orange grassland and four miles from a forsaken forest, and known as the birthplace of spla-a-t music. In recent years your home has fallen under the dread notice of insectoids from the northeast, seeking to bedevil a sociable widow who can then be sold to slavers as part of a plot to witness events of the future.
Your former kingdom was ruled by brilliant nobles. They used seduction to assimilate the native people, staying in power by leveraging their pact with a militarily-powerful spirit. Your people were monstrous and wily, best known for being miners, having close ties to the wee folk and intricate woodcarving traditions. Your home was once notably ruled by King Bealdaeldra, who reigned for 37 years. A new kind of horse was bred in this era.
To the north, a handful of undying,cyborg,gravity-defying hyena-like humanoids teeming with boundless love threaten your people’s borders. To the east, an underwater high temple built by stones that walk irreversibly warps the snow-covered plateaus. To the south, the rain-soaked deserts disguise the tiny humanoids with goat-like features who covet only emeralds. To the west, a lazy merchant class disgusted by the present is researching valuable technologies as it spirits vulnerable family members into safehouses. - You hail from a modest farming village, marked on old maps as being adjacent to a small jungle, and notable for ranching a rare wildebeest-bobcat hybrid. In recent years your home has fallen under the guidance of elves from the northeast, seeking to behead a blood relative of the angel Musiel who can then be cursed as part of a plot to journey to a distant neon red star.
Your former kingdom was ruled by helpless dwarves. They used hallucinogens to conquer the native people, staying in power by leveraging their pact with a militarily-powerful prince. Your people were proud, best known for being bakers, having close ties to their ancestors and ancient well-guarded traditions. Your home was once notably ruled by Queen Kettil, who reigned for 36 years. A new spell was invented in this era.
To the north, vast armies of legless ratmen who chant ceaselessly threaten your people’s borders. To the east, a mysterious castle built by machines with no clear purpose irreversibly warps the ancient hills. To the south, the gloomy canyons disguise the drunken devildwarves who seek only the bad dreams of children. To the west, a weak-willed upper class obsessed with pleasure is uncovering new allies as it doubles the border patrols.