Random Fantasy World of Origin
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- You hail from a small religious outpost, marked on old maps as being adjacent to a haunted forest, and notable as the region’s center of persimmon farming. In recent years your home has fallen under the dread ire of elves from the northwest, seeking to seduce a well-known innkeeper who can then be brainwashed as part of a plot to discern the hidden path to Paradise.
Your former kingdom was ruled by unreasonable clerics. They used assassination to enslave the native people, staying in power by entertaining the masses with expensive zebu races. Your people were olive-skinned and witty, best known for being bakers, having close ties to the wee folk and loud boisterous traditions. Your home was once notably ruled by Queen Cwen, who reigned for 14 years. A new kind of cat was bred in this era.
To the north, countless warbands of barbaric goblinoids with very long legs threaten your people’s borders. To the east, a silent city built by half-seen visions desecrates the ancient deserts. To the south, the ancient plains protect the foppish lizardfolk who hunger only for diamonds. To the west, a weak-willed merchant class placated with drugs is uncovering new allies as it spirits vulnerable family members into safehouses. - You hail from a peaceful farming outpost, marked on old maps as being three miles from a mist-shrouded wasteland, and remembered as the site of an ancient emperor’s surrender. In recent years your home has fallen under the careful influence of halflings from the northwest, seeking to kiss the good Princess Top of the Line who can then be offered in sacrifice to the daemon Kewanurid as part of a plot to resurrect an ancient alien astronaut.
Your former kingdom was ruled by smiling halflings. They used economic might to conquer the native people, staying in power through ruthless oppression using living war machines. Your people were unwary and unappreciative, best known for being craftsmen, having close ties to the forests and elaborate religious traditions. Your home was once notably ruled by King Swetaeldra, who reigned for 98 weeks. A new kind of dog was bred in this era.
To the north, countless warbands of diseased leopard-people with two heads threaten your people’s borders. To the east, a sun-bleached high temple built by machines with no clear purpose exploits the mist-shrouded forests. To the south, the lifeless canyons nurture the foppish goblinoids who covet only emeralds. To the west, a corrupt citizenry known for playing brutal, sadistic games with living pieces is discovering valuable allies as it spirits vulnerable family members into safehouses. - You hail from a modest fishing colony, marked on old maps as being two miles from a forsaken marsh, and known as the habitat of a species of hare known for its nutritious milk. In recent years your home has fallen under the careful guidance of humanoids with cattle-like features from the southeast, seeking to deface the golden fleece so it can then be given as an offering to the God-Emperor Khepry as part of a plot to learn the secret of disappearing completely.
Your former kingdom was ruled by hardworking clerics. They used shapeshifting infiltrators to enslave the native people, staying in power using will-sapping sorcery. Your people were proud, best known for being artists, having close ties to the sea and boring traditions. Your home was once notably ruled by King Deormaer, who reigned for 16 weeks. A new spell was invented in this era.
To the north, vast warbands of undying unicornmen who chant ceaselessly threaten your people’s borders. To the east, an underwater high temple built by stones that walk pollutes the lifeless jungles. To the south, the rain-soaked beaches nurture the drugged jackal-headed warriors who lust after blood. To the west, a corrupt citizenry prone to paranoid fantasies is researching valuable technologies as it pays hard coin for news from dark places. - You hail from a small farming city, marked on old maps as being adjacent to a plague-ridden expanse of copper grassland, and remembered as the site of a daemon’s slaying long ago. In recent years your home has fallen under the domineering control of lizardfolk from the southeast, seeking to kidnap a courteous gypsy who can then be tricked as part of a plot to open the black gate.
Your former kingdom was ruled by homesick politicians. They used weather control to assimilate the native people, staying in power through the tough application of the laws. Your people were tiny and desperate, best known for being smiths, having close ties to the sea and ancient well-guarded traditions. Your home was once notably ruled by King Ricdeor, who reigned for 27 years. A tenacious aristocratic bloodline traces its origins to this era.
To the north, a handful of long-haired tiny viper snakemen holding hands threaten your people’s borders. To the east, a silent castle built by automata desecrates the artificial plains. To the south, the untamed mountains nurture the cloned unnatural humans who lust after redemption. To the west, a decadent citizenry placated with drugs is seeking new technologies as it doubles the border patrols. - You hail from a large trading city, marked on old maps as being two miles from a mysterious jungle and adjacent to a cheerful blue lake, and remembered as the site of a forgotten princess’s birth. In recent years your home has fallen under the baleful domain of lizardfolk from the southwest, seeking to deface the Book of Mysteries so it can then be eaten, piece by piece, as part of a plot to learn the secret of disappearing completely.
Your former kingdom was ruled by vain politicians. They used seduction to conquer the native people, staying in power through public recognition that life had improved. Your people were arrogant, best known for being millers, having close ties to the wee folk and elaborate religious traditions. Your home was once notably ruled by Queen Hildel, who reigned for 12 years. An unusual custom of this area owes its origins to this era.
To the north, vast armies of bloated orcs teeming with boundless love threaten your people’s borders. To the east, an underwater high temple built by sentient sand-colored light dominates the mist-shrouded jungles. To the south, the unmappable canyons protect the wild-eyed toad-like humanoids who covet only emeralds. To the west, a decadent aristocracy obsessed with pleasure is uncovering dangerous technologies as it plots revolution.