Random Fantasy World of Origin
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- You hail from a modest fishing village, marked on old maps as being four miles from a popular marsh, and remembered as the site of a forgotten lord’s coronation. In recent years your home has fallen under the benevolent benefaction of elves from the northwest, seeking to steal the Chain of Loki the Pure so it can then be transported to the future as part of a plot to witness events of the future.
Your former kingdom was ruled by blind wizards. They used dark sorcery to enslave the native people, staying in power by policing with massive war machines. Your people were scheming and shallow, best known for being costume designers, having close ties to the forests and unpopular sexist traditions. Your home was once notably ruled by Queen Eargeat, who reigned for 30 years. A tenacious aristocratic bloodline traces its origins to this era.
To the north, countless warbands of gravity-defying snake-people shepherding herds of bee before them threaten your people’s borders. To the east, an underwater castle built by machines with no clear purpose irreversibly warps the artificial plateaus. To the south, the holy plateaus protect the foppish dark elves who covet only rubies. To the west, a lazy aristocracy paralyzed by nostalgia is uncovering dangerous technologies as it plots revolution. - You hail from an expansive religious city, marked on old maps as being adjacent to a cheerful circle of stones, and remembered as the site of a forgotten king’s triumph. In recent years your home has fallen under the dread control of elves from the north, seeking to steal a Seed of Eden so it can then be force fed to a bound gluttony daemon as part of a plot to grant artificial souls to an army of warriors carved from granite.
Your former kingdom was ruled by rasping psionicists. They used their horrendous stench to enslave the native people, staying in power by entertaining the masses with erotic musical performances. Your people were humble, best known for being millers, having close ties to the land and undeniably beautiful traditions. Your home was once notably ruled by King Cuthsige, who reigned for 4 years. A part of the dungeon is known to date from this era: Burrow of Pride.
To the north, vast warbands of religious goblinoids with two heads threaten your people’s borders. To the east, a sun-bleached city built by machines with no clear purpose desecrates the barren plains. To the south, the snow-covered beaches disguise the tiny water buffalomen who lust after diamonds. To the west, a compulsive citizenry known for playing brutal, sadistic games with living pieces is uncovering valuable allies as it prepares for war. - You hail from a modest religious town, marked on old maps as being three miles from a popular desert of orangeish sand, and known as the birthplace of the healer Lothar Silverstein the Delicate. In recent years your home has fallen under the benevolent benefaction of dwarves from the southeast, seeking to malign a virgin boy who can then be drowned as part of a plot to resurrect an ancient alien astronaut.
Your former kingdom was ruled by moral clerics. They used assassination to conquer the native people, staying in power by entertaining the masses with expensive gecko sacrifices. Your people were gullible and tactful, best known for being bakers, having close ties to the rat spirits and undeniably beautiful traditions. Your home was once notably ruled by King Garmund, who reigned for 7 years. A tenacious aristocratic bloodline traces its origins to this era.
To the north, vast warbands of legless unnatural humans who chant ceaselessly threaten your people’s borders. To the east, a mysterious castle built by machines with no clear purpose exploits the untamed plateaus. To the south, the barren swamps disguise the drugged orcs who seek only a new deity to worship. To the west, a compulsive upper class paralyzed by nostalgia is discovering ancient allies as it repairs a machine broken long ago. - You hail from a small farming outpost, marked on no map, but found adjacent to a mist-shrouded wasteland, and known as the native habitat of the green mamba. In recent years your home has fallen under the dread control of dwarves from the west, seeking to seduce a thoughtless craftsman who can then be drowned as part of a plot to open the black gate.
Your former kingdom was ruled by dangerous humanoids with cattle-like features. They used shapeshifting infiltrators to conquer the native people, staying in power through ruthless oppression using undead aliens. Your people were honorable and violent, best known for being craftsmen, having close ties to the land and intensely private traditions. Your home was once notably ruled by King Leof, who reigned for 4 years. A brewer's shop dates from this era.
To the north, countless armies of diseased elkmen who leave a trail of silver coins in their wake threaten your people’s borders. To the east, a silent city built by machines with no clear purpose irreversibly warps the barren swamps. To the south, the rain-soaked canyons protect the giant cannibal halflings who covet only rubies. To the west, a corrupt merchant class disgusted by the present is seeking ancient allies as it doubles the border patrols. - You hail from a small farming village, marked on no map, but found adjacent to a mist-shrouded forest, and known as the native habitat of the sabre-toothed tiger. In recent years your home has fallen under the benevolent influence of humanoids with goat-like features from the north, seeking to deface the Book of Mysteries so it can then be given as an offering to the great dragon Heimdall as part of a plot to awaken Darkness With No Bottom.
Your former kingdom was ruled by brave goblinoids. They used shapeshifting infiltrators to assimilate the native people, staying in power by entertaining the masses with erotic koi sacrifices. Your people were resourceful and cherubic, best known for being costume designers, having close ties to the sea and ancient well-guarded traditions. Your home was once notably ruled by King Osheard, who reigned for 7 years. A trap dates from this era: A magical sensor, which detects race, activates a chemical mechanism in order to put a new barrier in the way of the character..
To the north, a handful of undying lion-men wearing fanciful hats threaten your people’s borders. To the east, a ruined city built by automata pollutes the holy swamps. To the south, the lifeless hills protect the decadent stork-like humanoids who lust after mustard. To the west, a decadent upper class with hard hearts and gold coins for eyes is uncovering ancient technologies as it spirits vulnerable family members into safehouses.