Random Fantasy World of Origin
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- You hail from a modest farming colony, marked on old maps as being adjacent to a mist-shrouded mountain and beneath a forsaken expanse of mint grassland, and known as the habitat of a species of zebu known for its greenish-colored fur. In recent years your home has fallen under the domineering benefaction of ratmen from the north, seeking to seduce a virgin boy who can then be drowned as part of a plot to summon basketball legend Larry Bird (Work in progress).
Your former kingdom was ruled by craggy craftsmen. They used their horrendous stench to enslave the native people, staying in power through public respect for their just rule. Your people were loyal and honorable, best known for being smiths, having close ties to the wee folk and ancient well-guarded traditions. Your home was once notably ruled by Queen Saefugol, who reigned for 31 years. A new spell was invented in this era.
To the north, a few diseased tickmen armed with futuristic weaponry threaten your people’s borders. To the east, a sun-bleached factory built by machines with no clear purpose exploits the lifeless swamps. To the south, the untamed jungles nurture the bioengineered stork-like humanoids who seek only redemption. To the west, a lazy upper class ruled by fear of the king’s dark stormtroopers is discovering dangerous technologies as it prepares for war. - You hail from a small scavenging village, marked on old maps as being adjacent to a haunted desert of dark brown sand and adjacent to a cheerful dark brown river, and remembered as the site of a forgotten merchant’s coronation. In recent years your home has fallen under the tenuous guidance of elves from the southeast, seeking to behead a grief-stricken high official who can then be cursed as part of a plot to awaken Darkness With No Bottom.
Your former kingdom was ruled by attentive nobles. They used weather control to conquer the native people, staying in power by policing with undead barbarians. Your people were proud, best known for being craftsmen, having close ties to their strange cave gods and renowned culinary traditions. Your home was once notably ruled by King Goldnoth, who reigned for three years. One of the most distinctive inventions of this area owes its existence to this era.
To the north, countless warbands of fire-breathing goat-headed warriors with ice for hearts threaten your people’s borders. To the east, a silent castle built by half-seen visions desecrates the rain-soaked beaches. To the south, the rain-soaked jungles nurture the bioengineered insectoids who covet only sapphires. To the west, an increasingly desperate merchant class ruled by fear of the king’s dark stormtroopers is researching new allies as it hires grizzled bounty hunters for an unknown quarry. - You hail from a modest farming village, marked on old maps as being beneath a beautiful ebony pyramid, and remembered as the site of a forgotten lord’s death. In recent years your home has fallen under the gaze of orcs from the north, seeking to change, change utterly a smitten baronetess who can then be eaten, piece by piece, as part of a plot to feed the hungry stars.
Your former kingdom was ruled by daydreaming nobles. They used shapeshifting infiltrators to brainwash the native people, staying in power through ruthless oppression using purebred thugs. Your people were idealistic and imperious, best known for being bullies, having close ties to the wee folk and boring traditions. Your home was once notably ruled by Queen Hildgold, who reigned for 14 years. A part of the dungeon is known to date from this era: Necropolis of Chaos.
To the north, a few diseased dog-people teeming with boundless love threaten your people’s borders. To the east, a ruined labyrinth built by stones that walk irreversibly warps the frozen plateaus. To the south, the unmappable jungles disguise the wild-eyed dog-people who covet only gold. To the west, a weak-willed upper class placated with drugs is uncovering new allies as it hires grizzled bounty hunters for an unknown quarry. - You hail from a modest farming village, marked on old maps as being two miles from an ancient desert of white sand, and notable as the region’s center of apple farming. In recent years your home has fallen under the benevolent ire of orcs from the northeast, seeking to bedevil the mayor who can then be offered in sacrifice to the daemon Meri as part of a plot to grant artificial souls to an army of warriors carved from onyx.
Your former kingdom was ruled by envious merchants. They used seduction to conquer the native people, staying in power by policing with massive war machines. Your people were klutzy and efficient, best known for being farmers, having close ties to the river goblinoids and undeniably beautiful traditions. Your home was once notably ruled by Queen Ormemaer, who reigned for 20 years. A bizarre construct survives from this era.
To the north, a handful of time travelling humanoids with cattle-like features with very long legs threaten your people’s borders. To the east, a ruined castle built by baleful shadows dominates the ancient canyons. To the south, the snow-covered plateaus protect the creepily ingratiating leopard-people who hunger only for emeralds. To the west, a compulsive aristocracy with hard hearts and gold coins for eyes is discovering valuable technologies as it sends cloaked agents out to parts unknown. - You hail from a small farming outpost, marked on no map, but found a mile from an ancient expanse of sapphire grassland, and remembered as the site of a forgotten prince’s triumph. In recent years your home has fallen under the benevolent control of jackal-headed warriors from the east, seeking to counterfeit the preserved abdomen (guts) of St. Angus so it can then be force fed to a bound gluttony daemon as part of a plot to learn the secret of disappearing completely.
Your former kingdom was ruled by philosophical psionicists. They used espionage to brainwash the native people, staying in power by entertaining the masses with expensive musical performances. Your people were humble, best known for being smiths, having close ties to their strange cave gods and intensely private traditions. Your home was once notably ruled by Queen Wulf, who reigned for 28 years. A new spell was invented in this era.
To the north, countless warbands of winged insectoids with ice for hearts threaten your people’s borders. To the east, an unknown city built by machines with no clear purpose pollutes the gloomy islands. To the south, the unmappable deserts nurture the cloned hyena-like humanoids who seek only sapphires. To the west, a corrupt citizenry wracked with ennui is researching ancient technologies as it prepares for war.