Shadowrun Border Checkpoint Crossing
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- crossing to the PCC, Green (Rating 1, Max Skill of Opposition 8) guards man the checkpoint. ID Verification System Rating 8 (possibly tight security, an airport nearby, crossing from a hostile country, or MilSpec Zone) (Base R5). (Low Ratings result from dead of night crossings, loose security, and possibly crossing from an allied nation.)
- crossing to Athabaska, Experienced (Rating 4, Max Skill of Opposition 17) guards man the checkpoint. ID Verification System Rating 3 (Base R1). (Low Ratings result from dead of night crossings, loose security, and possibly crossing from an allied nation.)
- crossing to Sioux Nation, Inexperienced (Rating 3, Max Skill of Opposition 14) guards man the checkpoint. ID Verification System Rating 3 (Base R3). (Low Ratings result from dead of night crossings, loose security, and possibly crossing from an allied nation.)
- crossing to Athabaska, Novice (Rating 2, Max Skill of Opposition 11) guards man the checkpoint. ID Verification System Rating 0 (Base R1). (Low Ratings result from dead of night crossings, loose security, and possibly crossing from an allied nation.)
- crossing to the Carribean League, Novice (Rating 2, Max Skill of Opposition 11) guards man the checkpoint. ID Verification System Rating 6 (possibly tight security, an airport nearby, crossing from a hostile country) (Base Rw). (Low Ratings result from dead of night crossings, loose security, and possibly crossing from an allied nation.)