Shadowrun Bounty Hunting Job Thresholds
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- This is a contract job, open to one taker, based on a crime over 1 week (7 days) old that authorities have bypassed. A group of 6 criminals have committed an act of terrorism and are wanted for 3000 NY each. The Threshold is 43. They did not run silent, ran a R6 jammer, had a mage that did not scrub their signature, there was a witness and left normal evidence (sketchy video, indeterminate forensics, no ballistics). This bounty will remain up for 100 days. Unofficially, most bounty hunters give up after 14 days. Unknown to the bounty hunter's the Noise from distance is 5 and other noise at the perp's site is 0. The crime took place in Downtown, and the targets are wanted Dead, with return of 3 hostages by the Knight Errant Security, their last known residence was believed to be in Northside Barrens, but they are likely on the lamb now and operating out of a Huge Sports Bar which they regularly operate out of and have added security too. You know something about them through a contact one of you have that has a recent trace that might lead to their team base.
- This is a hot job, open to all, based on a current crime that took place less than 24 hours ago. A group of 4 criminals have killed a Lonestar officer and are wanted for 3000 NY each. Their leader is Baudville a troll female and known to be dressed in 80's retro, their hair is in dreds, and they have stretched ear piercings; their ethnicity is Hispanic-American. The Threshold is 92. They ran silent, had a mage, and had a technomancer, both scrubbed their signatures, there was a witness and left normal evidence (sketchy video, indeterminate forensics, no ballistics). This bounty will remain up for 100 days. Unofficially, most bounty hunters give up after 14 days. Unknown to the bounty hunter's the Noise from distance is 1 and other noise at the perp's site is 1. The crime took place in Southside, and the targets are wanted Dead by the State Patrol and BCA, their last known residence was believed to be in Northside Barrens, but they are likely on the lamb now and operating out of a in progress of rebuilding Airport which they regularly operate out of and have added security too. You know something about them through a contact that many of you know that has a photo and address that might lead to their get away vehicle.
- This is a cold case, over 8 weeks old, where the contract has been closed. The bail money has been returned to the State, and the bondsman has lost their stake. There is now just a standard warrant out for their arrest. Servicing a warrant is worth 300 NY to the State. A group of 3 gangers have committed a war crime and are wanted by the State for 300 NY each. The Threshold is 43. They did not run silent, ran a R6 jammer, had a mage that did not scrub their signature, there were no witnesses and left normal evidence (sketchy video, indeterminate forensics, no ballistics). This warrant is a permanent legal device, and because of its age most bounty hunters have given up on this job. Unknown to the bounty hunters the Noise from distance is 5 and other noise at the perp's site is 8. The bondsman might be offering 3000 NY each or some part of it because that is what he lost to the state. The crime took place in Southside, and the targets are wanted Alive, and return of goods by Lonestar Security, their last known residence was believed to be in Northside Barrens, but they on the lamb now, regardless should you find them it is at a Abandoned Private Club which they regularly operate out of and have added security too. You know something about them through a partner one of you used to work with that has a location that might lead to their bolt hole. Little do they know, the background count at the perp location is 3.
- This is a hot job, open to all, based on a current crime that took place less than 24 hours ago. A group of 6 criminals have killed a citizen and are wanted for 12000 NY each. The Threshold is 40. They did not run silent, ran a R6 jammer, had a technomancer that did not scrub their signature, there were no witnesses and left normal evidence (sketchy video, indeterminate forensics, no ballistics). This bounty will remain up for 100 days. Unofficially, most bounty hunters give up after 14 days. Unknown to the bounty hunter's the Noise from distance is 0 and other noise at the perp's site is 6. The crime took place in Westside, and the targets are wanted Dead or Alive, with return of 4 hostages by the the FBI, their last known residence was believed to be in Northside Barrens, but they are likely on the lamb now and holed up in a Abandoned and Sterilized Estate which they are new too and have little preparation in. You know something about them through a friend you all know that has a location that might lead to their get away vehicle.
- This is a contract job, open to one taker, based on a crime over 1 week (7 days) old that authorities have bypassed. A group of 8 criminals have committed an act of terrorism and are wanted for 9000 NY each. Their leader is Cristopher Crookston an elf male and known to be dressed in fancy suit, their hair is shaggy, and they have spiked gloves and belt; their ethnicity is Anglo-American. The Threshold is 37. They did not run silent, had a mage, and had a technomancer, neither scrubbed their signatures, there was a witness and left major evidence (one broad omission, either clear video of perps, something was online, a firearm with a connection to them, etc). This bounty will remain up for 100 days. Unofficially, most bounty hunters give up after 14 days. Unknown to the bounty hunter's the Noise from distance is 8 and other noise at the perp's site is 8. The crime took place in Downtown, and the targets are wanted Dead by the Lonestar Security, their last known residence was believed to be in Northside Barrens, but they are likely on the lamb now and operating out of a Condemned Meatpacking Warehouse which they regularly operate out of and have added security too. You know something about them through a contact one of you have that has a photo and address that might lead to their hideout.