-
- Your target is a brass boot knife with the image of a key, a cockatrice and a goshawk. It's estimated worth is 21,000 NY. It is secured in a vault behind a sensor net, including Pressure Sensors R5, Seismic Sensors R5, IR Motion Detectors R4, UltraSound Sensor R5, LADAR R5, Radar R4, Low Band Radar R5, monitored by a smart Agent R6 running R4 Decision Matrix and R4 Clearsight. (Decision Matrix adds to it's Rating for tests involving mental attributes (like Perception)). Sensors need to be defeated simultaneously (i.e. they overlap). Access is only granted after passing a hand print scanner R4, Facial and Retinal R3, and Employee Badge with RFID check, which opens the cover to the locked case R4 which holds the datajack and terminal. A 5 rating key lock with RFID at the terminal then opens the case with the artifact.. They are on a wired network. Access to the network is only possible through a jack inside the sensor net. The case and sensor net is inside a private collection in a megaplex site on Extraterritorial Ares ground in the Caribbean League (1 Spam) connected to the main power grid with single generator with battery backup at a different location (with APS for comms and computers) backup. Target is inside the apartment in a building that is giant (1 mile on a side or both), on fenced-in grounds, with vehicle barriers, of lush grass. Security begins with a large even plane, 1000 ft wide. Monitored by a Laser radar out to 100′ R3. Physical security is R3 passkeys and R3 maglocks at choke points, Cyber scanners R3 and Explosives scanners R3. Guard compliment is made up of one mage, four R2 security guards, in pairs, at two critical locations (or per two floors);R5 Corporate HTR nearby based on the Zone, team of fifteen, deploy via Thunderhawk; one spider rigger arrives if alarm is tripped but autonomous or or guards using remote control have access to two R3 Eye Spy drones with R5-clearsight and, seven Fire spirits and four watcher spirits, and ten Barghest. The Matrix of the facility is coincident to the Host of a/an Military Command for the Caribbean League R12 Matrix Host site high up above the Grid of the Matrix: attributes (Firewall, Data, Sleaze, Attack) 15,14,13,12. It is on the Ares Grid, white colors dominate it's 2010's theme with persimmon and Broccoli with stylized shield shape icons all around. It favors Acid IC and Killer, always has a TacNet, Patrol and Probe running, and Lockdown, Hammer, and Mugger all at it's Rating. The TacNet gives guards +1 to all Perception tests and makes communication fast and easy. Hiding within the facility (unknown to the team) is a somewhat powerful Free Spirit, who does not want to be disturbed. The floorplan is a basic square, with 5 elevators, the main entrance is on the on the west, with side entrances on the south and east. .
- Your target is a silver ring with the image of a mushroom within a six-pointed star. It is of extraplanar workmanship. It's estimated worth is 1.5M NY. It is secured in a vault behind a sensor net, including Pressure Sensors R4, Seismic Sensors R5, IR Motion Detectors R4, Spatial Recognizer R5, LADAR R3, Radar R5, monitored by a smart Agent R6 running R4 Decision Matrix and R4 Clearsight. (Decision Matrix adds to it's Rating for tests involving mental attributes (like Perception)). Sensors need to be defeated simultaneously (i.e. they overlap). Access is only granted after passing a left thumb and right hand scanner R4, Facial and Retinal R5, and Employee Badge with RFID check, which opens the cover to the locked case R6 which holds the datajack and terminal. A keyboard typed pass code at the terminal then opens the case with the artifact.. They are on a wired network. Access to the network is only possible through a jack inside the sensor net. The case and sensor net is inside a private collection in a rural site (3 Static) in the Caribbean League on single generator with battery backup at a different location (with APS for comms and computers). Target is inside the campus of buildings that is medium size (100′ on a side), on monowire topped, fenced-in grounds, of grass and tall trees obscuring the building from adjacent streets. Security begins with a large even plane, 1000 ft wide. Monitored by IR Motion detectors, visible scanning cameras R3. Physical security is Simple R6 locks, RFID embedded badges, voice passkeys at choke points R5, Cyber scanners R6 and Chemical scanners R3, R3 Area Jammers at corners and all interior spaces. Guard compliment is made up of one summoner, four R2 security guards, in pairs, at two critical locations (or per three floors);R5 Corporate HTR nearby based on the Zone, team of twenty, deploy via Thunderhawk; no riggers but autonomous or or guards using remote control have access to two R3 Fly Spy drones with R3-clearsight, two R3 Doberman tracked drones with a well used Ingram Valiant light machine gun with a full 250-round drum of Regular, lights, smartlink, lowlight, R3-targeting, R3-clearsight, and gas vent 3 accessories and, two watcher spirits, and seven Cockatrice. The facility is essentially wired, and only accessible via a datajack from it's HQ (where all recordings are). The Matrix of the Facility is a R3 Agent on a computer that is equivalent of a Rating 8 security commlink that protects the icons with Killer, and of course Patrol. Sensor feeds are sent to the Agent, conglomerated, and dispatched to the sentry or guard jacked in in the HQ. The guard then dispatches his teammates, drones, or spirits via short range radio. This is done for security reasons, making hacking the site nigh impossible, because to control or spoof the guards you have to be in the HQ. They are only vulnerable to Jamming or cutting the data lines (or fragging the HQ). This is not a TacNet, just how the agents/guards communicates. Hiding within the facility (unknown to the team) is a somewhat powerful Free Spirit, who does not want to be disturbed. The floorplan is a four basic squares, joined by smaller squares, with 3 elevators, the main entrance is on the on the south, with side entrances on the north and east. .
- Your target is a Magically Treated Silver waist chain set with 10 Corals. It's estimated worth is 250,000 NY. It is secured in a vault behind a sensor net, including Pressure Sensors R5, Seismic Sensors R5, IR Motion Detectors R5, UltraSound Sensor R5, Spatial Recognizer R5, Low Band Radar R3, monitored by a smart Agent R5 running R4 Decision Matrix and R2 Clearsight. (Decision Matrix adds to it's Rating for tests involving mental attributes (like Perception)). Sensors need to be defeated simultaneously (i.e. they overlap). Access is only granted after passing a left thumb and right hand scanner R5, Facial Recognition R5, and Employee Badge with RFID check, which opens the cover to the locked case R6 which holds the datajack and terminal. A keyboard typed pass code and 3-D key together at the terminal then opens the case with the artifact.. They are on a wired network. Access to the network is only possible through a jack inside the sensor net. The case and sensor net is inside a lost, forgotten, or hidden in a southside site on State or National ground during a massive gathering (6 Spam) nearby not connected to the power grid with single generator with battery backup at a different location (with APS for comms and computers) backup. Target is inside the house, on fenced-in grounds, with vehicle barriers, of asphalt. Security begins with no open space, the building abuts its neighbors and a street. Monitored by a Laser radar out to 100′ R5. Physical security is R3 passkeys and R3 maglocks at choke points, RFID embedded badges, voice passkeys on every room R5, Chemical scanners R3, R8 MilSpec Area Jammers at corners and all interior spaces. Guard compliment is made up of seven mages, five teams of four R2 security guards on patrol, with fifteen R2 security guards individually at critical points inside; R5 Corporate HTR nearby based on the Zone, team of twenty, deploy via helicopter; one spider rigger arrives if alarm is tripped , no drones, and, five Fire spirits and four watcher spirits, and ten Barghest. The facility is wired, all sensors are connected via a dataline to an operator station where data is recorded and accessed via any applicable locks. One guard must be at the station and can communicate with teammates via commlink R3, which is faster, but vulnerable to hacking., which is a vulnerability. The floorplan is a a circle joined to a rectangle via a skyway, with 7 elevators, the main entrance is on the on the south, with side entrances on the west and north. .
- Your target is a matching pair of platinum codpieces, each with the image of a ram’s head within a star and set with a Waterstar. Its design is reminiscent of other, similar pieces known to have been made by elves. It's estimated worth is 150,000 NY. It is secured in a vault behind a sensor net, including Pressure Sensors R5, IR Motion Detectors R4, Spatial Recognizer R5, Low Band Radar R4, monitored by a smart Agent R5 running R3 Decision Matrix and R4 Clearsight. (Decision Matrix adds to it's Rating for tests involving mental attributes (like Perception)). Sensors need to be defeated simultaneously (i.e. they overlap). Access is only granted after passing a hand print scanner R4, Facial Recognition R4, and Employee Badge with RFID check, which opens the cover to the locked case R5 which holds the datajack and terminal. A numeric keypad typed pass code and key card with RFID together at the terminal then opens the case with the artifact.. They are on a wired network. Access to the network is only possible through a jack inside the sensor net. The case and sensor net is inside a private collection in a rural site (3 Static) in the Algonquian Manitou Council on double generator with battery backup at a different location (with APS for comms and computers). Target is inside the office that is 100-120′ on a side, on barbed-wire-topped, fenced-in grounds, with vehicle barriers, of lush grass. Security begins with no open space, the building abuts its neighbors and a street. Monitored by IR Motion detectors, an Ultrasound system, with many opportunities for hidden cameras, and laser radar out to 100′ R6. Physical security is R3 passkeys and R5 maglocks at choke points, RFID embedded badges, voice passkeys and retina scanners at critical points R5, Cyber scanners R3 and Chemical scanners R3, R8 MilSpec Area Jammers at corners and all interior spaces. Guard compliment is made up of five mages, ten R3 security guards, in groups of five per floor, at front door and on patrol; R5 Corporate HTR nearby based on the Zone, team of eight, deploy via helicopter; one rigger on site (rigged into building, and RCC) with two R6 Fly Spy drones with R3-clearsight , four R5 Rotodrone hover drones with a new Stoner-Ares M202 medium machine gun with a full 250-round drum of Regular, lights, smartlink, lowlight, R5-targeting, R3-clearsight, and gas vent 3 accessories and, no spirits, and five Basilisk. The Matrix of the Facility is a R3 Agent on a computer that is equivalent of a Rating 7 security commlink that protects the icons with Sparky and Lockdown, and of course Patrol and Probe. The computer, this Agent, and all the guard commlinks are on this WAN, and vulnerable because of it. The computer is on site, in the HQ, and backed up remotely where a parallel Agent R5 monitors it. The Agents conglomerate Sensor feeds and report results to the closest guard or sentry via radio or their commlink. This is not a TacNet, just how the agents communicate data to the sentries. They are more vulnerable to hacking because of this. The floorplan is a two basic squares with a joining section of a smaller square, with 6 elevators, the main entrance is on the on the east, with side entrances on the west and south. .
- Your target is a matching pair of giant-sized bronze forks, each with the image of a harp, and a displacer beast ready to pounce. It is of noteworthy workmanship. It's estimated worth is 50,000 NY. It is secured in a vault behind a sensor net, including Pressure Sensors R4, Seismic Sensors R4, IR Motion Detectors R5, UltraSound Sensor R5, Spatial Recognizer R5, LADAR R5, Radar R5, Low Band Radar R5, monitored by a smart Agent R6 running R4 Decision Matrix and R4 Clearsight. (Decision Matrix adds to it's Rating for tests involving mental attributes (like Perception)). Sensors need to be defeated simultaneously (i.e. they overlap). Access is only granted after passing a thumb print scanner R5, and Employee Badge with RFID check, which opens the cover to the locked case R5 which holds the datajack and terminal. A key card at the terminal then opens the case with the artifact.. They are on a wired network. Access to the network is only possible through a jack inside the sensor net. The case and sensor net is inside a private collection in a rural site (3 Static) in France on double generator backup (with APS for comms and computers). Target is inside the office that is 200′ on a side, on barbed-wire-topped, fenced-in grounds, with vehicle barriers, behind an obscuring berm, blocking at least the first floor. Security begins with a wide field, 100 ft wide. Monitored by IR Motion detectors, an Ultrasound system, and laser radar out to 100′ R6. Physical security is Simple maglocks R3, Cyber scanners R3 and Chemical scanners R5, R5 Area Jammers at corners and all interior spaces. Guard compliment is made up of one mage, twenty R2 security guards, in pairs, at four critical locations (or per floor) and on patrol;R5 Corporate HTR on site, team of fourty; no riggers, no drones, and, no spirits, and five Cockatrice. The facility is essentially wired, and only accessible via a datajack from it's HQ (where all recordings are). The Matrix of the Facility is a R3 Agent on a computer that is equivalent of a Rating 9 security commlink that protects the icons with Black IC and Lockdown and Mugger, and of course Patrol. Sensor feeds are sent to the Agent, conglomerated, and dispatched to the sentry or guard jacked in in the HQ. The guard then dispatches his teammates, drones, or spirits via short range radio. This is done for security reasons, making hacking the site nigh impossible, because to control or spoof the guards you have to be in the HQ. They are only vulnerable to Jamming or cutting the data lines (or fragging the HQ). This is not a TacNet, just how the agents/guards communicates. Hiding within the facility (unknown to the team) is a somewhat powerful Free Spirit, who does not want to be disturbed. The floorplan is a four basic squares, joined by smaller squares, with 6 elevators, the main entrance is on the on the south, with side entrances on the west and north. .