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- Your target is a twisted formian chitin set of earrings, with the symbol of a cross (sign of “The Hospitalers”) and set with a Hematite. It is of extraplanar workmanship. It's estimated worth is 1.5M NY. It is secured in a vault behind a sensor net, including Pressure Sensors R5, IR Motion Detectors R5, UltraSound Sensor R3, LADAR R4, Radar R5, monitored by a smart Agent R5 running R4 Decision Matrix and R4 Clearsight. (Decision Matrix adds to it's Rating for tests involving mental attributes (like Perception)). Sensors need to be defeated simultaneously (i.e. they overlap). Access is only granted after passing a thumb print scanner R5, Facial and Retinal R4, and Employee Badge with RFID check, which opens the cover to the locked case R6 which holds the datajack and terminal. A 4 rating key lock with RFID at the terminal then opens the case with the artifact.. They are on a wired network. Access to the network is only possible through a jack inside the sensor net. The case and sensor net is inside a lost, forgotten, or hidden in a northside Barrens site (2 Static) during a massive gathering (6 Spam) on single generator (with APS for comms and computers). Target is inside the campus of buildings that is huge (1000′ on a side or both), on barbed-wire-topped, fenced-in grounds, with vehicle barriers, of asphalt. Security begins with a large even plane, 1000 ft wide. Monitored by IR Motion detectors, a fixed array of cameras, and laser radar out to 100′ R3. Physical security is R3 keypads and R3 maglocks at entrances, RFID embedded badges, voice passkeys at choke points R3, Explosives scanners R3, R8 MilSpec Area Jammers at corners and all interior spaces. Guard compliment is made up of five mages, ten R3 security guards, in groups of five per floor, at front door and on patrol; R5 Corporate HTR nearby based on the Zone, team of ten, deploy via helicopter; no riggers but autonomous or or guards using remote control have access to five R3 Fly Spy drones with R5-clearsight and, two watcher spirits. The Matrix of the Facility is a R5 Agent on a computer that is equivalent of a Rating 10 security commlink that protects the icons with Blaster, and of course Patrol and Probe. The computer, this Agent, and all the guard commlinks are on this WAN, and vulnerable because of it. The computer is on site, in the HQ, and backed up remotely where a parallel Agent R5 monitors it. The Agents conglomerate Sensor feeds and report results to the closest guard or sentry via radio or their commlink. This is not a TacNet, just how the agents communicate data to the sentries. They are more vulnerable to hacking because of this. The floorplan is a basic square, with 4 elevators, the main entrance is on the on the north, with side entrances on the west and south. Five new RPK heavy machinegun with one full drum of 250-rounds of Stun mounted on a Smart Firing Platform R3. , and laser sight, a suppressor good for only 14 more shots, tripod, OD nylon. sling, shockpad, and a Smartgun system installed The turrets are at the corners or cardinal points of the building and interior if available guarding a critical point and main hallway (behind tinted glass)..
- Your target is a Cold Iron hand mirror It's estimated worth is 250,000 NY. It is secured in a vault behind a sensor net, including Pressure Sensors R4, IR Motion Detectors R5, monitored by a smart Agent R6 running R3 Decision Matrix and R4 Clearsight. (Decision Matrix adds to it's Rating for tests involving mental attributes (like Perception)). Sensors need to be defeated simultaneously (i.e. they overlap). Access is only granted after passing a left thumb and right hand scanner R5, Retinal Scanner R4, and Employee Badge with RFID check, which opens the cover to the locked case R5 which holds the datajack and terminal. A spoken voice recognition pass phrase at the terminal then opens the case with the artifact.. They are on a wired network. Access to the network is only possible through a jack inside the sensor net. The case and sensor net is inside a private collection in a southside site on Extraterritorial Ares ground (2 Spam) connected to the main power grid with single generator with battery backup at a different location (with APS for comms and computers) backup. Target is inside the warehouse that is giant (1 mile on a side or both), on barbed-wire-topped, fenced-in grounds, with vehicle barriers, of grass and tall trees obscuring the building from adjacent streets. Security begins with a palatial field, 400 ft wide. Monitored by IR Motion detectors, with many opportunities for hidden cameras R5. Physical security is R5 locks and R3 maglocks at choke points, RFID embedded badges, Cyber, Chemical, and Explosives scanners R5. Guard compliment is made up of one mage, twenty R2 security guards, in pairs, at four critical locations (or per floor) and on patrol;R5 Corporate HTR on site, team of ten; one rigger on site (rigged into building, and RCC) with two R5 Fly Spy drones with R6-clearsight, four R3 Doberman tracked drones with a blacked out FN MAG-5 medium machine gun with a full 250-round drum of Stun, lights, smartlink, lowlight, R3-targeting, R3-clearsight, and gas vent 3 accessories and, no spirits. The Matrix of the Facility is a R5 Agent on a computer that is equivalent of a Rating 7 security commlink that protects the icons with Binder IC and Lockdown, and of course Patrol and Probe. The computer, this Agent, and all the guard commlinks are on this WAN, and vulnerable because of it. The computer is on site, in the HQ, and backed up remotely where a parallel Agent R3 monitors it. The Agents conglomerate Sensor feeds and report results to the closest guard or sentry via radio or their commlink. This is not a TacNet, just how the agents communicate data to the sentries. They are more vulnerable to hacking because of this. Concealed at the facility (unknown to the team) are a Team of Prime Runners hiding out using the base to lay low without it's knowledge. They are hidden in a secret room, a walled off closet, a shipping container or the like. They may react to threats or not. The floorplan is a a circle joined to a rectangle on a short side of the rectangle, with 5 elevators, the main entrance is on the on the south, with no side entrances visible, but a secret door on the north. .
- Your target is a silver and bronze ring carved with the likeness of an ancient king. It's estimated worth is 1.25M NY. It is secured in a vault behind a sensor net, including Pressure Sensors R4, IR Motion Detectors R5, Spatial Recognizer R5, monitored by a smart Agent R6 running R3 Decision Matrix and R4 Clearsight. (Decision Matrix adds to it's Rating for tests involving mental attributes (like Perception)). Sensors need to be defeated simultaneously (i.e. they overlap). Access is only granted after passing a left thumb and right hand scanner R4, Retinal Scanner R5, and Employee Badge with RFID check, which opens the cover to the locked case R6 which holds the datajack and terminal. A numeric keypad typed pass code at the terminal then opens the case with the artifact.. They are on a wired network. Access to the network is only possible through a jack inside the sensor net. The case and sensor net is inside a lost, forgotten, or hidden in a wilderness site (4 Static) in the Athabaskan Council on single generator with battery backup at a different location (with APS for comms and computers). Target is inside the campus of buildings that is large (100′s of ft on a side), on barbed-wire-topped, fenced-in grounds, with vehicle barriers, of grass and tall trees obscuring the building from adjacent streets. Security begins with a palatial field, 400 ft wide. Monitored by no detectable sensors, but many opportunities for hidden cameras R3. Physical security is R3 passkeys and R3 maglocks at choke points and entrances, RFID embedded badges, voice passkeys and retina scanners at critical points R6, Cyber, Chemical, and Explosives scanners R5, R3 Area Jammers at corners and all interior spaces. Guard compliment is made up of no mages, five teams of four R2 security guards on patrol, with ten R2 security guards individually at critical points inside; R5 Corporate HTR on site, team of fourty; one rigger on site (rigged into building, and RCC) with two R5 Eye Spy drones with R5-clearsight , five R3 Rotodrone hover drones with a pristine Stoner-Ares M202 medium machine gun with a full 250-round drum of Regular, lights, smartlink, lowlight, R3-targeting, R5-clearsight, and gas vent 3 accessories and, ten Spirit of Man spirits and four watcher spirits. The facility is essentially wired, and only accessible via a datajack from it's HQ (where all recordings are). The Matrix of the Facility is a R5 Agent on a computer that is equivalent of a Rating 10 security commlink that protects the icons with Jammer and Lockdown and Mugger, and of course Patrol. Sensor feeds are sent to the Agent, conglomerated, and dispatched to the sentry or guard jacked in in the HQ. The guard then dispatches his teammates, drones, or spirits via short range radio. This is done for security reasons, making hacking the site nigh impossible, because to control or spoof the guards you have to be in the HQ. They are only vulnerable to Jamming or cutting the data lines (or fragging the HQ). This is not a TacNet, just how the agents/guards communicates. The floorplan is a basic rectangle, with 7 elevators, the main entrance is on the on the north, with side entrances on the south and east. .
- Your target is a gold ring set with a Pyrite. It's estimated worth is 150,000 NY. It is secured in a vault behind a sensor net, including Pressure Sensors R5, Seismic Sensors R3, IR Motion Detectors R5, UltraSound Sensor R5, Radar R5, Low Band Radar R4, monitored by a smart Agent R6 running R3 Decision Matrix and R4 Clearsight. (Decision Matrix adds to it's Rating for tests involving mental attributes (like Perception)). Sensors need to be defeated simultaneously (i.e. they overlap). Access is only granted after passing a hand print scanner R5, Retinal Scanner R4, and Employee Badge with RFID check, which opens the cover to the locked case R4 which holds the datajack and terminal. A 5 rating key lock at the terminal then opens the case with the artifact.. They are on a wired network. Access to the network is only possible through a jack inside the sensor net. The case and sensor net is inside a private collection in a northside Barrens blacksite (2 Static) during a massive gathering (6 Spam) on double generator with battery backup at a different location (with APS for comms and computers). Target is inside the highrise that is 50-80′ on a side, on barbed-wire-topped, fenced-in grounds, of asphalt. Security begins with a palatial field, 400 ft wide. Monitored by IR Motion detectors, with many opportunities for hidden cameras, and laser radar out to 100′ R3. Physical security is Simple R3 locks, RFID embedded badges, voice passkeys and retina scanners at critical points R5, Cyber scanners R5 and Explosives scanners R3, R8 MilSpec Area Jammers at corners and all interior spaces. Guard compliment is made up of one mage, ten teams of four R2 security guards on patrol, with eight R2 security guards individually at critical points inside; R5 Corporate HTR nearby based on the Zone, team of fourty, deploy via Thunderhawk; no riggers but autonomous or or guards using remote control have access to two R3 Fly Spy drones with R6-clearsight, two R5 Doberman tracked drones with a new looking Ares MP-LMG light machine gun with a full 250-round drum of Stun, lights, smartlink, lowlight, R3-targeting, R3-clearsight, and gas vent 3 accessories and, one Water spirit, and seven Cockatrice. The Matrix of the facility is coincident to the Host of a/an Regional corporate host R10 Matrix Host site high up above the Grid of the Matrix: attributes (Firewall, Data, Sleaze, Attack) 13,10,12,11. It is on the Local Grid (-2 to all matrix actions), gray and crimson colors dominate it's Cathedral theme with Civray Cheese and Beef Tenderloin broth icons all around. It favors Jammer and Marker, always has a TacNet, Patrol and Probe running, and Lockdown and Mugger all at it's Rating. The TacNet gives guards +1 to all Perception tests and makes communication fast and easy. Concealed at the facility (unknown to the team) are a Team of Prime Runners hiding out using the base to lay low without it's knowledge. They are hidden in a secret room, a walled off closet, a shipping container or the like. They may react to threats or not. The floorplan is a a basic square, but with a semi-circular back face, with 4 elevators, the main entrance is on the on the east, with side entrances on the south and west. .
- Your target is a probably ornamental silver crown engraved with folk symbols said to protect the owner against Undeads and set with 7 Boakhars. It seems to be a relatively recent replica of an older style made famous by sophisticated but savage humanoid tribes. It's estimated worth is 12,000 NY. It is secured in a vault behind a sensor net, including Pressure Sensors R5, Seismic Sensors R5, IR Motion Detectors R5, Radar R5, Low Band Radar R4, monitored by a smart Agent R5 running R4 Decision Matrix and R4 Clearsight. (Decision Matrix adds to it's Rating for tests involving mental attributes (like Perception)). Sensors need to be defeated simultaneously (i.e. they overlap). Access is only granted after passing a left thumb and right hand scanner R5, and Employee Badge with RFID check, which opens the cover to the locked case R4 which holds the datajack and terminal. A spoken voice recognition pass phrase and 5 rating key lock with RFID together at the terminal then opens the case with the artifact.. They are on a wired network. Access to the network is only possible through a jack inside the sensor net. The case and sensor net is inside a private collection in a rural site (3 Static) in Quebec on single generator (with APS for comms and computers). Target is inside the highrise that is 100-120′ on a side, on fenced-in grounds, behind an obscuring berm, blocking at least the first floor. Security begins with a large even plane, 1000 ft wide. Monitored by no observable sensors. Physical security is Simple maglocks R5, RFID embedded badges, voice recognition throughout, retina scanners at doors, and hand, thumb and retina scanners at critical points R3, Chemical scanners R5. Guard compliment is made up of no mages, twenty R2 security guards, in pairs, at four critical locations (or per floor) and on patrol;R5 Corporate HTR nearby based on the Zone, team of fifteen, deploy via helicopter; one rigger on site (rigged into building, and RCC) with two R3 Eye Spy drones with R3-clearsight, four R3 Doberman tracked drones with a new looking Ares Thunderstruck Gauss Rifle auto cannon with a full 250-round drum of Ex-Ex, lights, smartlink, lowlight, R5-targeting, R3-clearsight, and gas vent 3 accessories, four R3 Rotodrone hover drones with a FN MAG-5 medium machine gun with a full 250-round drum of Regular, lights, smartlink, lowlight, R3-targeting, R3-clearsight, and gas vent 3 accessories and, one Water spirit and two watcher spirits. The Matrix of the facility is coincident to the Host of a/an Cladenstine Head Office for the Athabaskan Council R12 Matrix Host site high up above the Grid of the Matrix: attributes (Firewall, Data, Sleaze, Attack) 15,12,14,13. It is on the Ares Grid, neon pink and bluish colors dominate it's Western theme with cranberry and square icons all around. It favors Black IC and Sparky, always has a TacNet, Patrol and Probe running, and Lockdown and Mugger all at it's Rating. The TacNet gives guards +1 to all Perception tests and makes communication fast and easy. Concealed at the facility (unknown to the team) are a Team of Prime Runners hiding out using the base to lay low without it's knowledge. They are hidden in a secret room, a walled off closet, a shipping container or the like. They may react to threats or not. The floorplan is a four basic squares, joined by smaller squares, with 4 elevators, the main entrance is on the on the west, with no side entrances visible, but a secret door on the east. .