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- Your target is a twisted platinum and bronze rod It's estimated worth is 500,000 NY. It is secured in a vault behind a sensor net, including Pressure Sensors R5, Seismic Sensors R5, IR Motion Detectors R5, Low Band Radar R5, monitored by a smart Agent R5 running R4 Decision Matrix and R4 Clearsight. (Decision Matrix adds to it's Rating for tests involving mental attributes (like Perception)). Sensors need to be defeated simultaneously (i.e. they overlap). Access is only granted after passing a left thumb and right hand scanner R5, Facial and Retinal R5, and Employee Badge with RFID check, which opens the cover to the locked case R4 which holds the datajack and terminal. A spoken voice recognition pass phrase and 5 rating key lock with RFID together at the terminal then opens the case with the artifact.. They are on a wired network. Access to the network is only possible through a jack inside the sensor net. The case and sensor net is inside a private collection in a megaplex site on Extraterritorial S-K ground in the Caribbean League (1 Spam) not connected to the power grid with single generator with battery backup at a different location (with APS for comms and computers) backup. Target is inside the Luxury house, on barbed-wire-topped, fenced-in grounds, of lush grass. Security begins with a palatial field, 400 ft wide. Monitored by a fixed array of cameras R3. Physical security is Simple maglocks R3, RFID embedded badges, Chemical scanners R3 and Explosives scanners R3, R6 Area Jammers at corners and all interior spaces. Guard compliment is made up of one mage, four R2 security guards, in pairs, at two critical locations (or per three floors);R5 Corporate HTR nearby based on the Zone, team of fifteen, deploy via helicopter; no riggers, no drones, and, no spirits, and six Basilisk. The Matrix of the Facility is a R3 Agent on a computer that is equivalent of a Rating 9 security commlink that protects the icons with Binder IC and Hammer and Lockdown, and of course Patrol and Probe. The computer, this Agent, and all the guard commlinks are on this WAN, and vulnerable because of it. The computer is on site, in the HQ, and backed up remotely where a parallel Agent R5 monitors it. The Agents conglomerate Sensor feeds and report results to the closest guard or sentry via radio or their commlink. This is not a TacNet, just how the agents communicate data to the sentries. They are more vulnerable to hacking because of this. Concealed at the facility (unknown to the team) are a Team of Prime Runners hiding out using the base to lay low without it's knowledge. They are hidden in a secret room, a walled off closet, a shipping container or the like. They may react to threats or not. The floorplan is a a basic square, but with a semi-circular back face, with 7 elevators, the main entrance is on the on the west, with side entrances on the north and south. Ten well used GE Vindicator Minigun light machine gun with three full drums of 250-rounds of Stun mounted on a Smart Firing Platform R3. , and laser sight, suppressor, tripod, OD nylon. sling, flashlight, and a Smartgun system installed The turrets are at the corners or cardinal points of the building, evenly spaced around the exterior..
- Your target is a pewter wreath with the image of a wolf within a set of concentric circles and set with a Chrysoprase. It's estimated worth is 40,000 NY. It is secured in a vault behind a sensor net, including Pressure Sensors R5, IR Motion Detectors R5, UltraSound Sensor R3, LADAR R4, Radar R5, monitored by a smart Agent R6 running R2 Decision Matrix and R4 Clearsight. (Decision Matrix adds to it's Rating for tests involving mental attributes (like Perception)). Sensors need to be defeated simultaneously (i.e. they overlap). Access is only granted after passing a left thumb and right hand scanner R5, Facial Recognition R5, and Employee Badge with RFID check, which opens the cover to the locked case R5 which holds the datajack and terminal. A spoken voice recognition pass phrase at the terminal then opens the case with the artifact.. They are on a wired network. Access to the network is only possible through a jack inside the sensor net. The case and sensor net is inside a private collection in a northside Barrens site (2 Static) during a massive gathering (6 Spam) on double generator backup (with APS for comms and computers). Target is inside the cement plant that is medium size (100′ on a side), on barbed-wire-topped, fenced-in grounds, with vehicle barriers, of grass and tall trees obscuring the building from adjacent streets. Security begins with a wide field, 100 ft wide. Monitored by a Laser radar out to 100′ R5. Physical security is R5 passkeys and R6 maglocks at choke points and entrances, RFID embedded badges, retina scanners on every room, and facial recognition cameras in halls R3, Explosives scanners R3, R5 Area Jammers at corners and all interior spaces. Guard compliment is made up of one mage, ten R3 security guards, in groups of five per floor, at front door and on patrol; R5 Corporate HTR nearby based on the Zone, team of eight, deploy via helicopter; seven riggers on site, one rigged into building, others jump to two R5 Fly Spy drones with R3-clearsight, four R3 Doberman tracked drones with a blacked out Ingram Valiant light machine gun with a full 250-round drum of Stun, lights, smartlink, lowlight, R3-targeting, R5-clearsight, and gas vent 3 accessories, two R5 Rotodrone hover drones with a well used Ultimax medium machine gun with a full 250-round drum of Ex-Ex, lights, smartlink, lowlight, R3-targeting, R3-clearsight, and gas vent 3 accessories and, no spirits, and six Cockatrice. The Matrix of the facility is coincident to the Host of a/an Military Command for the Algonquian Manitou Council R11 Matrix Host site high up above the Grid of the Matrix: attributes (Firewall, Data, Sleaze, Attack) 14,13,11,12. It is on the Shiawase Grid, copper colors dominate it's WWI theme with Eel, Salted and broth icons all around. It favors Acid IC and Marker, always has a TacNet, Patrol and Probe running, and Lockdown and Mugger all at it's Rating. The TacNet gives guards +1 to all Perception tests and makes communication fast and easy. The floorplan is a a circle joined to a square via a skyway, with 7 elevators, the main entrance is on the on the south, with no side entrances visible, but a secret door on the north. .
- Your target is a quite elaborate Cold Iron cloak pin set with a High Grade Obsidian. It's estimated worth is 1.3M NY. It is secured in a vault behind a sensor net, including Pressure Sensors R5, Seismic Sensors R4, IR Motion Detectors R5, UltraSound Sensor R5, Low Band Radar R4, monitored by a smart Agent R5 running R4 Decision Matrix and R4 Clearsight. (Decision Matrix adds to it's Rating for tests involving mental attributes (like Perception)). Sensors need to be defeated simultaneously (i.e. they overlap). Access is only granted after passing a hand print scanner R5, Facial and Retinal R4, and Employee Badge with RFID check, which opens the cover to the locked case R6 which holds the datajack and terminal. A keyboard typed pass code at the terminal then opens the case with the artifact.. They are on a wired network. Access to the network is only possible through a jack inside the sensor net. The case and sensor net is inside a private collection in a sprawl site on Extraterritorial Shiawase ground in Quebec in a commercial area of the sprawl (5 Spam) connected to the main power grid with double generator with battery backup at a different location (with APS for comms and computers) backup. Target is inside the chemical plant that is giant (1 mile on a side or both), on fenced-in grounds, of asphalt. Security begins with a large even plane, 1000 ft wide. Monitored by an Ultrasound system R3. Physical security is Simple maglocks R3, RFID embedded badges, voice passkeys and retina scanners at critical points R3, Cyber, Chemical, and Explosives scanners R3, R8 MilSpec Area Jammers at corners and all interior spaces. Guard compliment is made up of no mages, four R3 guards at each door, and patrols of four R3 guards dictated by the size of the facility; R5 Corporate HTR nearby based on the Zone, team of ten, deploy via helicopter; one spider rigger arrives if alarm is tripped , no drones, and, four Beast spirits, and five Cockatrice. The facility is essentially wired, and only accessible via a datajack from it's HQ (where all recordings are). The Matrix of the Facility is a R6 Agent on a computer that is equivalent of a Rating 10 security commlink that protects the icons with Binder IC and Lockdown and Mugger, and of course Patrol. Sensor feeds are sent to the Agent, conglomerated, and dispatched to the sentry or guard jacked in in the HQ. The guard then dispatches his teammates, drones, or spirits via short range radio. This is done for security reasons, making hacking the site nigh impossible, because to control or spoof the guards you have to be in the HQ. They are only vulnerable to Jamming or cutting the data lines (or fragging the HQ). This is not a TacNet, just how the agents/guards communicates. Concealed at the facility (unknown to the team) is something left to the gamemaster's discretion. The floorplan is a a basic square, but with a arch on the front face, with 5 elevators, the main entrance is on the on the east, with side entrances on the south and west. .
- Your target is a silver hair ring, with the image of a maple leaf within a heart shape. It is of strangely organic workmanship. It's estimated worth is 200,000 NY. It is secured in a vault behind a sensor net, including Pressure Sensors R4, Seismic Sensors R5, IR Motion Detectors R5, monitored by a smart Agent R5 running R3 Decision Matrix and R4 Clearsight. (Decision Matrix adds to it's Rating for tests involving mental attributes (like Perception)). Sensors need to be defeated simultaneously (i.e. they overlap). Access is only granted after passing a thumb print scanner R4, Facial and Retinal R4, and Employee Badge with RFID check, which opens the cover to the locked case R5 which holds the datajack and terminal. A spoken voice recognition pass phrase and 3-D key together at the terminal then opens the case with the artifact.. They are on a wired network. Access to the network is only possible through a jack inside the sensor net. The case and sensor net is inside a lost, forgotten, or hidden in a downtown MSP'plex site on State or National ground (1 Spam) not connected to the power grid with double generator with battery backup at a different location (with APS for comms and computers) backup. Target is inside the campus of buildings that is medium size (100′ on a side), on fenced-in grounds, of asphalt. Security begins with an almost non-existent field, perhaps 30 ft wide. Monitored by an Ultrasound system R5. Physical security is R3 keypads and R5 maglocks at choke points and entrances, Explosives scanners R3, R8 MilSpec Area Jammers at corners and all interior spaces. Guard compliment is made up of no mages, ten R2 security guards, in pairs, at five critical locations (or per floor);R5 Corporate HTR nearby based on the Zone, team of twenty, deploy via Thunderhawk; no riggers, no drones, and, two watcher spirits, and eight Cockatrice. The Matrix of the facility is coincident to the Host of a/an Military Command for the Algonquian Manitou Council R12 Matrix Host site high up above the Grid of the Matrix: attributes (Firewall, Data, Sleaze, Attack) 15,12,14,13. It is on the Local Grid (-2 to all matrix actions), gold and bronze colors dominate it's Greece theme with Sweet Onions icons all around. It favors Blaster and Scramble, always has a TacNet, Patrol and Probe running, and Lockdown and Mugger all at it's Rating. The TacNet gives guards +1 to all Perception tests and makes communication fast and easy. Concealed at the facility (unknown to the team) is something left to the gamemaster's discretion. The floorplan is a four basic squares, joined by smaller squares, with 7 elevators, the main entrance is on the on the east, with side entrances on the other three sides. Eight well used Stoner-Ares M202 medium machine gun with two full drums of 250-rounds of Stun mounted on a Smart Firing Platform R3. , and laser sight, suppressor, gas vent 3, bipod, shockpad, flashlight/foregrip combo, and a Smartgun system installed The turrets are at the corners or cardinal points of the building and interior if available guarding a critical point and main hallway (behind tinted glass)..
- Your target is a matching pair of Cold Iron anklets, each painted with folk symbols said to ward off evil and set with 6 Turquoises. It's estimated worth is 250,000 NY. It is secured in a vault behind a sensor net, including Pressure Sensors R5, IR Motion Detectors R4, UltraSound Sensor R5, Radar R4, Low Band Radar R5, monitored by a smart Agent R6 running R3 Decision Matrix and R4 Clearsight. (Decision Matrix adds to it's Rating for tests involving mental attributes (like Perception)). Sensors need to be defeated simultaneously (i.e. they overlap). Access is only granted after passing a left thumb and right hand scanner R5, Retinal Scanner R4, and Employee Badge with RFID check, which opens the cover to the locked case R6 which holds the datajack and terminal. A spoken voice recognition pass phrase at the terminal then opens the case with the artifact.. They are on a wired network. Access to the network is only possible through a jack inside the sensor net. The case and sensor net is inside a lost, forgotten, or hidden in a westside site on State or National ground during a major event (3 Spam) nearby not connected to the power grid with double generator backup (with APS for comms and computers) backup. Target is inside the processing plant that is large (100′s of ft on a side), on barbed-wire-topped, fenced-in grounds, with vehicle barriers, of lush grass. Security begins with no open space, the building abuts its neighbors and a street. Monitored by a fixed array of cameras R5. Physical security is R3 keypads and R3 maglocks at choke points, RFID embedded badges, voice recognition throughout, retina scanners at doors, and hand, thumb and retina scanners at critical points R3, Chemical scanners R3. Guard compliment is made up of no mages, four R2 security guards, in pairs, at two critical locations (or per three floors);R5 Corporate HTR nearby based on the Zone, team of fourty, deploy via Thunderhawk; one spider rigger arrives if alarm is tripped , no drones, and, four Water spirits, and seven Barghest. The Matrix of the Facility is a R5 Agent on a computer that is equivalent of a Rating 7 security commlink that protects the icons with Blaster and Hammer and Lockdown, and of course Patrol and Probe. The computer, this Agent, and all the guard commlinks are on this WAN, and vulnerable because of it. The computer is on site, in the HQ, and backed up remotely where a parallel Agent R3 monitors it. The Agents conglomerate Sensor feeds and report results to the closest guard or sentry via radio or their commlink. This is not a TacNet, just how the agents communicate data to the sentries. They are more vulnerable to hacking because of this. The floorplan is a three basic squares, joined by smaller squares, with 4 elevators, the main entrance is on the on the north, with side entrances on the west and south. .