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- Mr. Johnson is set to meet at southside site on State or National ground during a massive gathering (6 Spam) nearby. They are there with (8) street sams, profession rating 5. Primary arm is a Colt Cobra TZ-120 SMG with 2 mags of EX, plus one loaded of Flechette, and self-adjusting weight/light combo, melee-hardened, and a Smartgun system built in The barrel shroud is painted charcoal. Attached is a 3-point sling made of black cordua.Their backup arm is a Morrissey Élan hold out with 3 mags of stun, plus one loaded of the same, and laser sight, silencer, gas vent 3, and a Smartgun system installed They carry (4) flash bang grenades each. Armored in a Mortimer of London suit (10) and Mods (+3). They use three first class vehicle like one would see in Southside, a normal Mercury truck (stats like the Ares Roadmaster) painted olive and blue, Rating 5, but with +2 ARMOR, Passenger armor R10, extra lights, extra obvious armor R(3x BOD), smart armor R(BOD), rigger adaptionR3 locks, intruder deterrent systems, and a GridLink Override. Modified with obvious standard armor Rating 3 x BOD The vehicle is factory standard. Stats are Handle, Speed, Accel, BOD, and Armor. Rating is Pilot and Sensor. They use personal commlinks R6 running silent with burner commlink R1 backup and have a Wireless Radio, smartlink, lowlight glasses and R2 audio enhancement earbuds. An Eye-Spy or equivalent micro drone is overhead Rating (Pilot) 2, Sensor 2, Clearsight 6, Covert Ops 5.
- Mr. Johnson is set to meet at westside site on Extraterritorial Neo-NET ground (2 Spam). They are there with (4) security agents, profession rating 4. Primary arm is a Steyr TMP machine pistol with 4 mags of Flechette, plus one loaded of APDS, and a suppressor good for only 10 more shots, self-adjusting weight/light/foregrip combo, and a Smartgun system installed The barrel cover has a rubber friction grip around it, but this provides no game bonus. Their backup arm is a Fichetti Tiffani Needler hold out with 4 mags of AP-T, plus one loaded of AP-T, and laser sight, silencer, and a gap where a Smartgun system was (it is now essentially a throwback) built in Armored in an Armored Jacket (12) and Mods (+3). They use three first class vehicle like one would see in Southside, a normal Mercury car (stats like the Eurocar Westwind 3000) painted orange, Rating 2, but with no noteworthy stat changes, extra hidden armor R(BOD), smart armor R(BOD), rigger adaption, rigger Cocoonand a GridLink Override. Modified with obvious standard armor Rating 3 x BOD The vehicle is painted with 8 "kill" symbols. Stats are Handle, Speed, Accel, BOD, and Armor. Rating is Pilot and Sensor. They use personal commlinks R6 running silent and have a Wireless Radio, imagelink glasses and earbuds.
- Mr. Johnson is set to meet at wilderness site (4 Static) in Western MN. They are there with (4) mercenaries, profession rating 3. Primary arm is a Colt Cobra TZ-120 SMG with 3 mags of regular, plus one loaded of Stick-n-Shock, and laser sight, suppressor, self-adjusting weight/light combo, and a gap where a Smartgun system was (it is now essentially a throwback) installed Attached is a 3-point sling made of OD nylon.One is armed with a Ruhrmetall SF20 heavy machinegun with just one belt/drum of 63-rounds of the AP-T loaded, and suppressor, gas vent 3, gyro-mount, black nylon. sling, self-adjusting weight/light combo, and a gap where a Smartgun system was (it is now essentially a throwback) installed The barrel shroud does not appear to be original, as it does not quite fit the weapon. They carry (4) frag grenades each. Armored in a Chameleon Suit (10), Helmet, Facemask, Gasmask, and Mods (+5). They use three sleazy vehicle like one would see in the Northside barrens, a obviously repaired and refurbished Ferarri car (stats like the Honda Spirit) painted black, Rating 1, but with +1 ACCEL, and a GridLink Override. Extra obvious armor Rating 3x BOD is installed has been swapped out for factory. The vehicle is factory standard. Stats are Handle, Speed, Accel, BOD, and Armor. Rating is Pilot and Sensor. They use personal commlinks R6 running silent with burner commlink R1 backup, smartlink, lowlight, thermal glasses and sound dampening earbuds. An Eye-Spy or equivalent micro drone is overhead Rating (Pilot) 3, Sensor 3, Clearsight 6, Covert Ops 6. Plus they carry an R6 Smart Area Jammer which they turn on if they get contact.
- Mr. Johnson is set to meet at wilderness site (4 Static) in Western MN. They are there with (6) street sams, profession rating 6. Primary arm is an Onotari Xfactor III and underbarrel shotgun with 24 Door Breaching shells, plus one in the chamber with 4 mags of stun, plus one loaded of the same, and suppressor, melee-hardened, heavy barrel, high velocity, and a Smartgun system built in. The fixed stock is decorated with spiraling engravings. They carry (2) hot smoke grenades and (2) flash bang grenades each. Armored in a Big Game Hunter suit (15), Helmet, Facemask, Gasmask, and Mods (+5). They use two sleazy vehicle like one would see in the Northside barrens, a bullet holed Shiawase car (stats like the Saeder-Krupp-Bentley Concordat) painted rust, Rating 2, but with +2 ARMOR, and a GridLink Override. Extra obvious armor Rating 3x BOD is installed has been swapped out for factory. The vehicle is painted with 11 "kill" symbols. Stats are Handle, Speed, Accel, BOD, and Armor. Rating is Pilot and Sensor. They use personal commlinks R3 running silent, smartlink glasses and R2 audio enhancement earbuds with sound dampening.
- Mr. Johnson is set to meet at wilderness site (4 Static) in the Algonquian Manitou Council. They are there with (6) street sams, profession rating 6. Primary arm is an Enfield AS-7 shotgun with 9 Stun shells, plus one in the chamber, and shockpad, self-adjusting weight/light/foregrip combo, high velocity, and a gap where a Smartgun system was (it is now essentially a throwback) built in. The top-folding stock is inlaid with 4 limestones. They carry (2) frag, (2) hot smoke, and (2) flash bang grenades each. Armored in an Actioneer Business suit (9), Helmet, Facemask, Gasmask, and Mods (+5). They use two sleazy vehicle like one would see in the Northside barrens, a appropriately camouflaged GM-Nissan car (stats like the Chrysler-Nissan Jackrabbit) painted purple, Rating 1, but with +1 HANDL. Extra obvious armor Rating 3x BOD is installed has been swapped out for factory. The vehicle is factory standard. Stats are Handle, Speed, Accel, BOD, and Armor. Rating is Pilot and Sensor. They use personal commlinks R6 and have a Wireless Radio, smartlink, lowlight, thermal glasses and R2 audio enhancement earbuds with sound dampening.