Shadowrun Security and Site
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- A rural site (3 Static) in the Sioux Nation on single generator (with APS for comms and computers). Target is inside the house, on barbed-wire-topped, fenced-in grounds, behind an obscuring berm, blocking at least the first floor. Security begins with no open space, the building abuts its neighbors and a street. Monitored by a Laser radar out to 100′ R3. Physical security is R3 locks and R3 maglocks at choke points and entrances, Explosives scanners R3, R3 Area Jammers at corners and all interior spaces. Guard compliment is made up of one mage, four R2 security guards, in pairs, at two critical locations (or per two floors);R5 Corporate HTR nearby based on the Zone, team of fifteen, deploy via helicopter; no riggers, no drones, and, one Spirit of Man spirit, and five Barghest. The facility is essentially wired, and only accessible via a datajack from it's HQ (where all recordings are). The Matrix of the Facility is a R3 Agent on a computer that is equivalent of a Rating 8 security commlink that protects the icons with Marker, and of course Patrol. Sensor feeds are sent to the Agent, conglomerated, and dispatched to the sentry or guard jacked in in the HQ. The guard then dispatches his teammates, drones, or spirits via short range radio. This is done for security reasons, making hacking the site nigh impossible, because to control or spoof the guards you have to be in the HQ. They are only vulnerable to Jamming or cutting the data lines (or fragging the HQ). This is not a TacNet, just how the agents/guards communicates. The floorplan is a three basic squares, joined by smaller squares, with 6 elevators, the main entrance is on the on the south, with side entrances on the north and east.
- A westside site on State or National ground during a massive gathering (6 Spam) nearby connected to the main power grid with double generator with battery backup at a different location (with APS for comms and computers) backup. Target is inside the processing plant that is medium size (100′ on a side), on monowire topped, fenced-in grounds, with vehicle barriers, of asphalt. Security begins with no open space, the building abuts its neighbors and a street. Monitored by a Laser radar out to 100′ R5. Physical security is R5 keypads and R3 maglocks at choke points and entrances, RFID embedded badges, voice passkeys at choke points R3, R3 Area Jammers at corners and all interior spaces. Guard compliment is made up of no mages, five teams of four R2 security guards on patrol, with twenty R2 security guards individually at critical points inside; R5 Corporate HTR nearby based on the Zone, team of fifteen, deploy via Thunderhawk; one spider rigger arrives if alarm is tripped but autonomous or or guards using remote control have access to two R3 Fly Spy drones with R5-clearsight and, ten Fire spirits and four watcher spirits, and six Cockatrice. The Matrix of the facility is coincident to the Host of a/an Megacorporate HQ belonging to Aztechnology R11 Matrix Host site high up above the Grid of the Matrix: attributes (Firewall, Data, Sleaze, Attack) 14,11,13,12. It is on the S-K Grid, greenish colors dominate it's 1950's theme with Valencay Cheese and milk icons all around. It favors Binder IC and Killer, always has a TacNet, Patrol and Probe running, and Lockdown, Hammer, and Mugger all at it's Rating. The TacNet gives guards +1 to all Perception tests and makes communication fast and easy. Concealed at the facility (unknown to the team) is something Man Was Not Meant to Know. The floorplan is a basic square, with 3 elevators, the main entrance is on the on the east, with no side entrances visible, but a secret door on the west.
- A sprawl site on State or National ground in Cal Free State in a commercial area of the sprawl (5 Spam) not connected to the power grid with double generator with battery backup at a different location (with APS for comms and computers) backup. Target is inside the power plant that is huge (1000′ on a side or both), on fenced-in grounds, with vehicle barriers, of asphalt. Security begins with a palatial field, 400 ft wide. Monitored by IR Motion detectors, visible scanning cameras R3. Physical security is R5 passkeys and R3 maglocks at choke points and entrances, RFID embedded badges, voice passkeys on every room R3, Cyber scanners R3. Guard compliment is made up of one mage, four R2 security guards, in pairs, at two critical locations (or per three floors);R5 Corporate HTR nearby based on the Zone, team of eight, deploy via Thunderhawk; one spider rigger arrives if alarm is tripped but autonomous or or guards using remote control have access to two R3 Fly Spy drones with R6-clearsight and, no spirits, and six Basilisk. The facility is essentially wired, and only accessible via a datajack from it's HQ (where all recordings are). The Matrix of the Facility is a R3 Agent on a computer that is equivalent of a Rating 7 security commlink that protects the icons with Blaster, and of course Patrol. Sensor feeds are sent to the Agent, conglomerated, and dispatched to the sentry or guard jacked in in the HQ. The guard then dispatches his teammates, drones, or spirits via short range radio. This is done for security reasons, making hacking the site nigh impossible, because to control or spoof the guards you have to be in the HQ. They are only vulnerable to Jamming or cutting the data lines (or fragging the HQ). This is not a TacNet, just how the agents/guards communicates. Concealed at the facility (unknown to the team) is something Man Was Not Meant to Know. The floorplan is a a basic square, but with a semi-circular back face, with 7 elevators, the main entrance is on the on the west, with side entrances on the north and east.
- A wilderness site (4 Static) in France on double generator with battery backup at a different location (with APS for comms and computers). Target is inside the apartment in a building that is large (100′s of ft on a side), on fenced-in grounds, with vehicle barriers, of lush grass. Security begins with an almost non-existent field, perhaps 30 ft wide. Monitored by IR Motion detectors, with many opportunities for hidden cameras, and laser radar out to 100′ R3. Physical security is Simple R5 locks, RFID embedded badges, Chemical scanners R3 and Explosives scanners R3, R8 MilSpec Area Jammers at corners and all interior spaces. Guard compliment is made up of one mage, ten R2 security guards, in pairs, at five critical locations (or per floor);R5 Corporate HTR on site, team of twenty; no riggers but autonomous or or guards using remote control have access to two R3 Fly Spy drones with R5-clearsight, four R5 Doberman tracked drones with a well used Ingram Valiant light machine gun with a full 250-round drum of Stun, lights, smartlink, lowlight, R3-targeting, R3-clearsight, and gas vent 3 accessories and, four Spirit of Man spirits and three watcher spirits, and seven Barghest. The Matrix of the facility is coincident to the Host of a/an Low-level government R7 Matrix Host site high up above the Grid of the Matrix: attributes (Firewall, Data, Sleaze, Attack) 10,7,8,9. It is on the Evo Grid, reddish colors dominate it's ash theme with chokecherry and hexagon icons all around. It favors Black IC and Sparky, always has a TacNet, Patrol and Probe running, and Lockdown, Hammer, and Mugger all at it's Rating. The TacNet gives guards +1 to all Perception tests and makes communication fast and easy. The floorplan is a a circle joined to a rectangle on a short side of the rectangle, with 6 elevators, the main entrance is on the on the south, with side entrances on the other three sides.
- A rural site (3 Static) in the Sioux Nation on double generator with battery backup at a different location (with APS for comms and computers). Target is inside the power plant that is medium size (100′ on a side), on barbed-wire-topped, fenced-in grounds, with vehicle barriers, of lush grass. Security begins with a large even plane, 1000 ft wide. Monitored by a Laser radar out to 100′ R3. Physical security is R3 keypads and R3 maglocks at choke points, RFID embedded badges, voice passkeys and retina scanners at critical points R5, Chemical scanners R5, R3 Area Jammers at corners and all interior spaces. Guard compliment is made up of five mages, ten R2 security guards, in pairs, at five critical locations (or per floor);R5 Corporate HTR on site, team of twenty; no riggers but autonomous or or guards using remote control have access to two R3 Eye Spy drones with R5-clearsight , four R3 Rotodrone hover drones with a new Stoner-Ares M202 medium machine gun with a full 250-round drum of Stun, lights, smartlink, lowlight, R5-targeting, R3-clearsight, and gas vent 3 accessories and, no spirits, and eight Cockatrice. The Matrix of the facility is coincident to the Host of a/an Military Command for Quebec R12 Matrix Host site high up above the Grid of the Matrix: attributes (Firewall, Data, Sleaze, Attack) 15,13,12,14. It is on the Local Grid (-2 to all matrix actions), dark brown colors dominate it's Roman theme with Oaxaca Cheese and ginger tea icons all around. It favors Jammer and Scramble, always has a TacNet, Patrol and Probe running, and Lockdown all at it's Rating. The TacNet gives guards +1 to all Perception tests and makes communication fast and easy. Concealed at the facility (unknown to the team) is something Man Was Not Meant to Know. The floorplan is a a circle joined to a square via a skyway, with 4 elevators, the main entrance is on the on the east, with side entrances on the south and west. Twelve blacked out FN MAG-5 medium machine gun with one full drum of 250-rounds of APDS mounted on a Smart Firing Platform R5. , and laser sight, suppressor, gas vent 2, gyro-mount, OD nylon. sling, shockpad, self-adjusting weight/light/foregrip combo, and a Smartgun system installed The turrets are at the corners or cardinal points of the building, evenly spaced around the exterior.