Shadowrun Security and Site
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- A northside Barrens blacksite (2 Static) on single generator (with APS for comms and computers). Target is inside the apartment in a building that is huge (1000′ on a side or both), on fenced-in grounds, with vehicle barriers, of lush grass. Security begins with an almost non-existent field, perhaps 30 ft wide. Monitored by IR Motion detectors, visible scanning cameras, and laser radar out to 100′ R3. Physical security is R3 passkeys and R6 maglocks at entrances, RFID embedded badges, Cyber scanners R5 and Chemical scanners R5, R3 Area Jammers at corners and all interior spaces. Guard compliment is made up of five mages, five teams of four R2 security guards on patrol, with eight R2 security guards individually at critical points inside; R5 Corporate HTR nearby based on the Zone, team of twenty, deploy via Thunderhawk; one rigger on site (rigged into building, and RCC) with eight R5 Eye Spy drones with R5-clearsight, two R3 Doberman tracked drones with a new Ares MP-LMG light machine gun with a full 250-round drum of Regular, lights, smartlink, lowlight, R5-targeting, R3-clearsight, and gas vent 3 accessories and, one Beast spirit and two watcher spirits, and eight Cockatrice. The Matrix of the Facility is a R5 Agent on a computer that is equivalent of a Rating 7 security commlink that protects the icons with Binder IC and Lockdown and Mugger, and of course Patrol and Probe. The computer, this Agent, and all the guard commlinks are on this WAN, and vulnerable because of it. The computer is on site, in the HQ, and backed up remotely where a parallel Agent R6 monitors it. The Agents conglomerate Sensor feeds and report results to the closest guard or sentry via radio or their commlink. This is not a TacNet, just how the agents communicate data to the sentries. They are more vulnerable to hacking because of this. The floorplan is a a circle joined to a rectangle via a skyway, with 2 elevators, the main entrance is on the on the west, with side entrances on the other three sides. Eight well used Stoner-Ares M202 medium machine gun with three full drums of 250-rounds of Regular mounted on a Smart Firing Platform R3. , and laser sight, bipod, black cordua. sling, flashlight, and a Smartgun system installed The turrets are at the corners or cardinal points of the building, evenly spaced around the exterior, with others in hidden pop up ports evenly spaced around the perimeter.
- A barrens site (2 Static) in Hannover on single generator with battery backup at a different location (with APS for comms and computers). Target is inside the cement plant that is large (100′s of ft on a side), on barbed-wire-topped, fenced-in grounds, with vehicle barriers, of lush grass. Security begins with no open space, the building abuts its neighbors and a street. Monitored by IR Motion detectors, with many opportunities for hidden cameras, and laser radar out to 100′ R5. Physical security is R3 keypads and R6 maglocks at entrances, RFID embedded badges, voice passkeys on every room R5, Explosives scanners R5. Guard compliment is made up of one summoner, four R2 security guards, in pairs, at two critical locations (or per floor);R5 Corporate HTR nearby based on the Zone, team of twenty, deploy via helicopter; eight spider riggers arrive if alarm is tripped with two R3 Eye Spy drones with R3-clearsight and, two watcher spirits. The Matrix of the Facility is a R3 Agent on a computer that is equivalent of a Rating 10 security commlink that protects the icons with Killer and Lockdown, and of course Patrol and Probe. The computer, this Agent, and all the guard commlinks are on this WAN, and vulnerable because of it. The computer is on site, in the HQ, and backed up remotely where a parallel Agent R3 monitors it. The Agents conglomerate Sensor feeds and report results to the closest guard or sentry via radio or their commlink. This is not a TacNet, just how the agents communicate data to the sentries. They are more vulnerable to hacking because of this. Concealed at the facility (unknown to the team) are a Team of Prime Runners hiding out using the base to lay low without it's knowledge. They are hidden in a secret room, a walled off closet, a shipping container or the like. They may react to threats or not. The floorplan is a a basic square, but with a arch on the front face, with 5 elevators, the main entrance is on the on the south, with no side entrances visible, but a secret door on the north.
- A barrens site (2 Static) in Atlanta on single generator (with APS for comms and computers). Target is inside the highrise that is 50-80′ on a side, on fenced-in grounds, of lush grass. Security begins with no open space, the building abuts its neighbors and a street. Monitored by no detectable sensors, but many opportunities for hidden cameras R3. Physical security is R5 keypads and R3 maglocks at choke points, RFID embedded badges, Explosives scanners R5, R3 Area Jammers at corners and all interior spaces. Guard compliment is made up of one summoner, ten teams of four R2 security guards on patrol, with eight R2 security guards individually at critical points inside; R5 Corporate HTR nearby based on the Zone, team of fourty, deploy via helicopter; one spider rigger arrives if alarm is tripped but autonomous or or guards using remote control have access to four R3 Eye Spy drones with R3-clearsight, four R3 Doberman tracked drones with a well used FN MAG-5 medium machine gun with a full 250-round drum of APDS, lights, smartlink, lowlight, R3-targeting, R3-clearsight, and gas vent 3 accessories, eight R3 Rotodrone hover drones with a new looking Ultimax medium machine gun with a full 250-round drum of Stun, lights, smartlink, lowlight, R5-targeting, R3-clearsight, and gas vent 3 accessories and, no spirits, and five Barghest. The Matrix of the facility is coincident to the Host of a/an Secure site R10 Matrix Host site high up above the Grid of the Matrix: attributes (Firewall, Data, Sleaze, Attack) 13,12,10,11. It is on the Local Grid (-2 to all matrix actions), brown and carmine colors dominate it's Roman theme with blueberry and a massive b’hemah icons all around. It favors Jammer and Marker, always has a TacNet, Patrol and Probe running, and Hammer and Lockdown all at it's Rating. The TacNet gives guards +1 to all Perception tests and makes communication fast and easy. Concealed at the facility (unknown to the team) is something Man Was Not Meant to Know. The floorplan is a a basic square, but with a semi-circular back face, with 5 elevators, the main entrance is on the on the north, with side entrances on the south and east.
- A wilderness site (4 Static) in the CAS on double generator with battery backup at a different location (with APS for comms and computers). Target is inside the processing plant that is medium size (100′ on a side), on fenced-in grounds, of lush grass. Security begins with a palatial field, 400 ft wide. Monitored by IR Motion detectors R5. Physical security is R3 locks and R3 maglocks at choke points and entrances, RFID embedded badges, voice passkeys on every room R3, Cyber, Chemical, and Explosives scanners R3, R8 MilSpec Area Jammers at corners and all interior spaces. Guard compliment is made up of one summoner, ten R3 security guards, in groups of five per floor, at front door and on patrol; R5 Corporate HTR on site, team of ten; no riggers but autonomous or or guards using remote control have access to four R3 Fly Spy drones with R3-clearsight, two R3 Doberman tracked drones with a pristine Ingram White Knight light machine gun with a full 250-round drum of Regular, lights, smartlink, lowlight, R5-targeting, R5-clearsight, and gas vent 3 accessories, two R3 Rotodrone hover drones with a Stoner-Ares M202 medium machine gun with a full 250-round drum of APDS, lights, smartlink, lowlight, R5-targeting, R3-clearsight, and gas vent 3 accessories and, four Fire spirits. The facility is essentially wired, and only accessible via a datajack from it's HQ (where all recordings are). The Matrix of the Facility is a R3 Agent on a computer that is equivalent of a Rating 10 security commlink that protects the icons with Jammer and Lockdown and Mugger, and of course Patrol. Sensor feeds are sent to the Agent, conglomerated, and dispatched to the sentry or guard jacked in in the HQ. The guard then dispatches his teammates, drones, or spirits via short range radio. This is done for security reasons, making hacking the site nigh impossible, because to control or spoof the guards you have to be in the HQ. They are only vulnerable to Jamming or cutting the data lines (or fragging the HQ). This is not a TacNet, just how the agents/guards communicates. The floorplan is a a circle joined to a rectangle on a short side of the rectangle, with 4 elevators, the main entrance is on the on the south, with side entrances on the east and west. Twelve blacked out Krime Cannon auto cannon with two full drums of 250-rounds of Stun mounted on a Smart Firing Platform R3. , and laser sight, gyro-mount, OD nylon. sling, and a Smartgun system installed The turrets are at hidden pop up ports evenly spaced around the perimeter.
- A southside site on Extraterritorial Horizon ground during a massive gathering (6 Spam) nearby not connected to the power grid with single generator with battery backup at a different location (with APS for comms and computers) backup. Target is inside the power plant that is large (100′s of ft on a side), on monowire topped, fenced-in grounds, with vehicle barriers, of asphalt. Security begins with no open space, the building abuts its neighbors and a street. Monitored by IR Motion detectors, an Ultrasound system, visible scanning cameras, and laser radar out to 100′ R6. Physical security is R3 passkeys and R3 maglocks at choke points and entrances, RFID embedded badges, voice passkeys at choke points R3, Chemical scanners R5, R5 Area Jammers at corners and all interior spaces. Guard compliment is made up of one mage, ten R3 security guards, in groups of five per floor, at front door and on patrol; R5 Corporate HTR on site, team of twenty; no riggers but autonomous or or guards using remote control have access to four R6 Eye Spy drones with R5-clearsight, four R5 Doberman tracked drones with a Stoner-Ares M202 medium machine gun with a full 250-round drum of Stun, lights, smartlink, lowlight, R5-targeting, R3-clearsight, and gas vent 3 accessories and, two watcher spirits, and seven Barghest. The facility is essentially wired, and only accessible via a datajack from it's HQ (where all recordings are). The Matrix of the Facility is a R3 Agent on a computer that is equivalent of a Rating 7 security commlink that protects the icons with Binder IC and Lockdown and Mugger, and of course Patrol. Sensor feeds are sent to the Agent, conglomerated, and dispatched to the sentry or guard jacked in in the HQ. The guard then dispatches his teammates, drones, or spirits via short range radio. This is done for security reasons, making hacking the site nigh impossible, because to control or spoof the guards you have to be in the HQ. They are only vulnerable to Jamming or cutting the data lines (or fragging the HQ). This is not a TacNet, just how the agents/guards communicates. The floorplan is a two basic squares with a joining section of a smaller square, with 5 elevators, the main entrance is on the on the west, with side entrances on the other three sides.