Shadowrun Security and Site
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- A southside site on Extraterritorial Aztechnology ground (2 Spam) not connected to the power grid with single generator with battery backup at a different location (with APS for comms and computers) backup. Target is inside the processing plant that is giant (1 mile on a side or both), on fenced-in grounds, behind an obscuring berm, blocking at least the first floor. Security begins with no open space, the building abuts its neighbors and a street. Monitored by IR Motion detectors, an Ultrasound system, and laser radar out to 100′ R3. Physical security is R3 passkeys and R3 maglocks at entrances, R3 Area Jammers at corners and all interior spaces. Guard compliment is made up of one summoner, ten R3 security guards, in groups of five per floor, at front door and on patrol; R5 Corporate HTR nearby based on the Zone, team of fifteen, deploy via helicopter; six spider riggers arrive if alarm is tripped with four R5 Fly Spy drones with R5-clearsight, two R3 Doberman tracked drones with a pristine Stoner-Ares M202 medium machine gun with a full 250-round drum of Stun, lights, smartlink, lowlight, R5-targeting, R5-clearsight, and gas vent 3 accessories and, one Air spirit and two watcher spirits. The Matrix of the facility is coincident to the Host of a/an Matrix game R8 Matrix Host site high up above the Grid of the Matrix: attributes (Firewall, Data, Sleaze, Attack) 11,8,9,10. It is on the Local Grid (-2 to all matrix actions), rose and navy blue colors dominate it's 1980's theme with red grape and Parsnips with teardrop shape icons all around. It favors Binder IC and Sparky, always has a TacNet, Patrol and Probe running, and Lockdown and Mugger all at it's Rating. The TacNet gives guards +1 to all Perception tests and makes communication fast and easy. Concealed at the facility (unknown to the team) is something Man Was Not Meant to Know. The floorplan is a two basic rectangles with a joining section of a smaller square, with 5 elevators, the main entrance is on the on the east, with side entrances on the south and west.
- A barrens site (2 Static) in DeeCee during a massive gathering (6 Spam) on single generator (with APS for comms and computers). Target is inside the highrise that is 50-80′ on a side, on barbed-wire-topped, fenced-in grounds, with vehicle barriers, of lush grass. Security begins with a wide field, 100 ft wide. Monitored by a tight array of scanning cameras R3. Physical security is R3 passkeys and R3 maglocks at choke points and entrances. Guard compliment is made up of six mages, five R3 security guards, in groups of five per floor, at front door, and on patrol; R5 Corporate HTR nearby based on the Zone, team of ten, deploy via Thunderhawk; eight riggers on site, one rigged into building, others jump to four R3 Eye Spy drones with R3-clearsight and, no spirits. The Matrix of the Facility is a R3 Agent on a computer that is equivalent of a Rating 7 security commlink that protects the icons with Sparky and Lockdown and Mugger, and of course Patrol and Probe. The computer, this Agent, and all the guard commlinks are on this WAN, and vulnerable because of it. The computer is on site, in the HQ, and backed up remotely where a parallel Agent R5 monitors it. The Agents conglomerate Sensor feeds and report results to the closest guard or sentry via radio or their commlink. This is not a TacNet, just how the agents communicate data to the sentries. They are more vulnerable to hacking because of this. The floorplan is a a circle joined to a square via a skyway, with 4 elevators, the main entrance is on the on the east, with side entrances on the south and west. Twelve new Ingram Valiant light machine gun with two full drums of 250-rounds of Ex-Ex mounted on a Smart Firing Platform R3. , and laser sight, a suppressor good for only 7 more shots, bipod, black cordua. sling, shockpad, flashlight, and a Smartgun system built in The turrets are at hidden pop up ports evenly spaced around the perimeter.
- A barrens site (2 Static) in Nice during a major event (3 Spam) on single generator with battery backup at a different location (with APS for comms and computers). Target is inside the Luxury house, on monowire topped, fenced-in grounds, with vehicle barriers, of asphalt. Security begins with a large even plane, 1000 ft wide. Monitored by IR Motion detectors, with many opportunities for hidden cameras R3. Physical security is Simple R3 locks, RFID embedded badges, retina scanners on every room, and facial recognition cameras in halls R3, Cyber scanners R3. Guard compliment is made up of eight mages, four R2 security guards, in pairs, at two critical locations (or per three floors);R5 Corporate HTR nearby based on the Zone, team of fourty, deploy via Thunderhawk; no riggers, no drones, and, four Water spirits, and six Barghest. The facility is essentially wired, and only accessible via a datajack from it's HQ (where all recordings are). The Matrix of the Facility is a R5 Agent on a computer that is equivalent of a Rating 9 security commlink that protects the icons with Black IC, and of course Patrol. Sensor feeds are sent to the Agent, conglomerated, and dispatched to the sentry or guard jacked in in the HQ. The guard then dispatches his teammates, drones, or spirits via short range radio. This is done for security reasons, making hacking the site nigh impossible, because to control or spoof the guards you have to be in the HQ. They are only vulnerable to Jamming or cutting the data lines (or fragging the HQ). This is not a TacNet, just how the agents/guards communicates. The floorplan is a basic square, with 6 elevators, the main entrance is on the on the east, with side entrances on the west and south.
- An eastside site on State or National ground during a massive gathering (6 Spam) nearby not connected to the power grid with single generator with battery backup at a different location (with APS for comms and computers) backup. Target is inside the office that is 50-80′ on a side, on monowire topped, fenced-in grounds, behind an obscuring berm, blocking at least the first floor. Security begins with a large even plane, 1000 ft wide. Monitored by IR Motion detectors, with many opportunities for hidden cameras, and laser radar out to 100′ R3. Physical security is R3 locks and R3 maglocks at choke points and entrances, RFID embedded badges, voice passkeys and retina scanners at critical points R3, R3 Area Jammers at corners and all interior spaces. Guard compliment is made up of one mage, twenty R2 security guards, in pairs, at four critical locations (or per floor) and on patrol;R5 Corporate HTR nearby based on the Zone, team of twenty, deploy via Thunderhawk; no riggers but autonomous or or guards using remote control have access to two R5 Eye Spy drones with R3-clearsight and, seven Fire spirits and four watcher spirits, and five Cockatrice. The facility is wired, all sensors are connected via a dataline to an operator station where data is recorded and accessed via any applicable locks. One guard must be at the station and can communicate with teammates via radio, which is only vulnerable to jamming, which is a vulnerability. The floorplan is a a circle joined to a rectangle on a short side of the rectangle, with 3 elevators, the main entrance is on the on the north, with no side entrances visible, but a secret door on the south.
- A rural site (3 Static) in the Athabaskan Council on double generator backup (with APS for comms and computers). Target is inside the chemical plant that is huge (1000′ on a side or both), on monowire topped, fenced-in grounds, of asphalt. Security begins with a palatial field, 400 ft wide. Monitored by a fixed array of cameras R3. Physical security is R5 locks and R3 maglocks at choke points and entrances, RFID embedded badges, voice passkeys and retina scanners at critical points R5, Cyber scanners R3, R5 Area Jammers at corners and all interior spaces. Guard compliment is made up of no mages, ten teams of four R2 security guards on patrol, with twenty R2 security guards individually at critical points inside; R5 Corporate HTR nearby based on the Zone, team of eight, deploy via helicopter; six spider riggers arrive if alarm is tripped with two R6 Eye Spy drones with R3-clearsight and, no spirits, and eight Barghest. The Matrix of the facility is coincident to the Host of a/an Megacorporate HQ belonging to Horizon R11 Matrix Host site high up above the Grid of the Matrix: attributes (Firewall, Data, Sleaze, Attack) 14,12,13,11. It is on the S-K Grid, sinopia colors dominate it's Roman theme with Boar icons all around. It favors Acid IC and Marker, always has a TacNet, Patrol and Probe running, and Lockdown all at it's Rating. The TacNet gives guards +1 to all Perception tests and makes communication fast and easy. The floorplan is a four basic squares, joined by smaller squares, with 4 elevators, the main entrance is on the on the south, with side entrances on the east and west.