Shadowrun Security and Site MSP
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- A wilderness site (4 Static) in Eastern MN/Western WI on single generator (with APS for comms and computers). Target is inside the chemical plant that is medium size (100′ on a side), on barbed-wire-topped, fenced-in grounds, with vehicle barriers, of lush grass. Security begins with no open space, the building abuts its neighbors and a street. Monitored by an Ultrasound system R3. Physical security is R3 passkeys and R5 maglocks at choke points and entrances, RFID embedded badges, voice passkeys at choke points R3, Chemical scanners R5, R3 Area Jammers at corners and all interior spaces. Guard compliment is made up of no mages, four R2 security guards, in pairs, at two critical locations (or per two floors);R5 Corporate HTR nearby based on the Zone, team of ten, deploy via Thunderhawk; one spider rigger arrives if alarm is tripped , no drones, and, two watcher spirits. The Matrix of the facility is coincident to the Host of a/an Cladenstine Head Office for the Athabaskan Council R12 Matrix Host site high up above the Grid of the Matrix: attributes (Firewall, Data, Sleaze, Attack) 15,13,12,14. It is on the Local Grid (-2 to all matrix actions), yellow and gold colors dominate it's Cathedral theme with lemon and five-pointed star icons all around. It favors Blaster and Scramble, always has a TacNet, Patrol and Probe running, and Lockdown, Hammer, and Mugger all at it's Rating. The TacNet gives guards +1 to all Perception tests and makes communication fast and easy. Concealed at the facility (unknown to the team) are a Team of Prime Runners hiding out using the base to lay low without it's knowledge. They are hidden in a secret room, a walled off closet, a shipping container or the like. They may react to threats or not. The floorplan is a a basic square, but with a arch on the front face, with 2 elevators, the main entrance is on the on the south, with no side entrances visible, but a secret door on the north.
- An eastside site on State or National ground in a commercial area of the sprawl (5 Spam) not connected to the power grid with double generator backup (with APS for comms and computers) backup. Target is inside the chemical plant that is giant (1 mile on a side or both), on fenced-in grounds, with vehicle barriers, of asphalt. Security begins with a wide field, 100 ft wide. Monitored by IR Motion detectors R3. Physical security is R3 locks and R3 maglocks at choke points, RFID embedded badges, voice passkeys at choke points R3, R3 Area Jammers at corners and all interior spaces. Guard compliment is made up of no mages, ten teams of four R2 security guards on patrol, with twenty R2 security guards individually at critical points inside; R5 Corporate HTR nearby based on the Zone, team of fourty, deploy via helicopter; seven spider riggers arrive if alarm is tripped with two R3 Fly Spy drones with R3-clearsight and, one Fire spirit, and seven Barghest. The Matrix of the Facility is a R3 Agent on a computer that is equivalent of a Rating 10 security commlink that protects the icons with Binder IC and Lockdown and Mugger, and of course Patrol and Probe. The computer, this Agent, and all the guard commlinks are on this WAN, and vulnerable because of it. The computer is on site, in the HQ, and backed up remotely where a parallel Agent R3 monitors it. The Agents conglomerate Sensor feeds and report results to the closest guard or sentry via radio or their commlink. This is not a TacNet, just how the agents communicate data to the sentries. They are more vulnerable to hacking because of this. The floorplan is a basic square, with 7 elevators, the main entrance is on the on the west, with side entrances on the other three sides.
- A southside site on State or National ground (2 Spam) connected to the main power grid with no generator backup. Target is inside the Luxury house, on barbed-wire-topped, fenced-in grounds, with vehicle barriers, of asphalt. Security begins with a palatial field, 400 ft wide. Monitored by an Ultrasound system R3. Physical security is Simple maglocks R3, RFID embedded badges, voice passkeys and retina scanners at critical points R3, Chemical scanners R3, R8 MilSpec Area Jammers at corners and all interior spaces. Guard compliment is made up of no mages, four R2 security guards, in pairs, at two critical locations (or per floor);R5 Corporate HTR on site, team of twenty; no riggers but autonomous or or guards using remote control have access to two R5 Eye Spy drones with R3-clearsight, two R3 Doberman tracked drones with a well used Ultimax medium machine gun with a full 250-round drum of Stun, lights, smartlink, lowlight, R3-targeting, R3-clearsight, and gas vent 3 accessories and, two watcher spirits, and eight Cockatrice. The Matrix of the Facility is a R3 Agent on a computer that is equivalent of a Rating 7 security commlink that protects the icons with Acid IC and Lockdown and Mugger, and of course Patrol and Probe. The computer, this Agent, and all the guard commlinks are on this WAN, and vulnerable because of it. The computer is on site, in the HQ, and backed up remotely where a parallel Agent R3 monitors it. The Agents conglomerate Sensor feeds and report results to the closest guard or sentry via radio or their commlink. This is not a TacNet, just how the agents communicate data to the sentries. They are more vulnerable to hacking because of this. Concealed at the facility (unknown to the team) is something Man Was Not Meant to Know. The floorplan is a basic rectangle, with 7 elevators, the main entrance is on the on the south, with no side entrances visible, but a secret door on the north. Six new Stoner-Ares M202 medium machine gun with three full drums of 250-rounds of Regular mounted on a Smart Firing Platform R3. , and suppressor, tripod, OD nylon. sling, shockpad, flashlight/foregrip combo, melee-hardened, and a Smartgun system built in The turrets are at the corners or cardinal points of the building, evenly spaced around the exterior.
- A westside site on State or National ground during a major event (3 Spam) nearby connected to the main power grid with single generator (with APS for comms and computers) backup. Target is inside the chemical plant that is large (100′s of ft on a side), on monowire topped, fenced-in grounds, with vehicle barriers, of grass and tall trees obscuring the building from adjacent streets. Security begins with a palatial field, 400 ft wide. Monitored by an Ultrasound system R3. Physical security is Simple R6 locks, Chemical scanners R3, R3 Area Jammers at corners and all interior spaces. Guard compliment is made up of one mage, twenty R2 security guards, in pairs, at four critical locations (or per floor) and on patrol;R5 Corporate HTR nearby based on the Zone, team of twenty, deploy via helicopter; six spider riggers arrive if alarm is tripped with four R3 Eye Spy drones with R3-clearsight, two R3 Doberman tracked drones with a well used GE Vindicator Minigun light machine gun with a full 250-round drum of APDS, lights, smartlink, lowlight, R5-targeting, R5-clearsight, and gas vent 3 accessories and, seven Spirit of Man spirits. The Matrix of the facility is coincident to the Host of a/an Matrix game R8 Matrix Host site high up above the Grid of the Matrix: attributes (Firewall, Data, Sleaze, Attack) 11,8,10,9. It is on the Local Grid (-2 to all matrix actions), gray and sky blue colors dominate it's dust theme with polished metal shaker of ground cinnamon icons all around. It favors Blaster and Marker, always has a TacNet, Patrol and Probe running, and Lockdown and Mugger all at it's Rating. The TacNet gives guards +1 to all Perception tests and makes communication fast and easy. The floorplan is a a circle joined to a rectangle via a skyway, with 4 elevators, the main entrance is on the on the north, with side entrances on the south and east.
- A downtown MSP'plex site on State or National ground in a commercial area of the city (4 Spam) connected to the main power grid with double generator with battery backup at a different location (with APS for comms and computers) backup. Target is inside the Luxury house, on barbed-wire-topped, fenced-in grounds, with vehicle barriers, of grass and tall trees obscuring the building from adjacent streets. Security begins with a palatial field, 400 ft wide. Monitored by an Ultrasound system R5. Physical security is R6 passkeys and R5 maglocks at choke points and entrances, RFID embedded badges, voice passkeys on every room R3, Chemical scanners R3 and Explosives scanners R3, R8 MilSpec Area Jammers at corners and all interior spaces. Guard compliment is made up of one summoner, ten R2 security guards, in pairs, at five critical locations (or per floor);R5 Corporate HTR nearby based on the Zone, team of fourty, deploy via Thunderhawk; no riggers, no drones, and, two watcher spirits. The Matrix of the facility is coincident to the Host of a/an Cladenstine Head Office for France R11 Matrix Host site high up above the Grid of the Matrix: attributes (Firewall, Data, Sleaze, Attack) 14,11,12,13. It is on the Local Grid (-2 to all matrix actions), coral and blue-violet colors dominate it's Greece theme with Goose icons all around. It favors Black IC and Sparky, always has a TacNet, Patrol and Probe running, and Lockdown all at it's Rating. The TacNet gives guards +1 to all Perception tests and makes communication fast and easy. Concealed at the facility (unknown to the team) is something Man Was Not Meant to Know. The floorplan is a basic square, with 4 elevators, the main entrance is on the on the east, with no side entrances visible, but a secret door on the west.