Shadowrun Security and Site MSP
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- A westside site on Extraterritorial MCT ground (2 Spam) not connected to the power grid with single generator (with APS for comms and computers) backup. Target is inside the chemical plant that is medium size (100′ on a side), on barbed-wire-topped, fenced-in grounds, of asphalt. Security begins with a palatial field, 400 ft wide. Monitored by a Laser radar out to 100′ R3. Physical security is R3 locks and R5 maglocks at entrances, RFID embedded badges, voice recognition throughout, retina scanners at doors, and hand, thumb and retina scanners at critical points R5. Guard compliment is made up of no mages, four R2 security guards, in pairs, at two critical locations (or per floor);R5 Corporate HTR on site, team of fifteen; one spider rigger arrives if alarm is tripped , no drones, and, one Water spirit. The facility is essentially wired, and only accessible via a datajack from it's HQ (where all recordings are). The Matrix of the Facility is a R5 Agent on a computer that is equivalent of a Rating 8 security commlink that protects the icons with Black IC and Hammer and Lockdown, and of course Patrol. Sensor feeds are sent to the Agent, conglomerated, and dispatched to the sentry or guard jacked in in the HQ. The guard then dispatches his teammates, drones, or spirits via short range radio. This is done for security reasons, making hacking the site nigh impossible, because to control or spoof the guards you have to be in the HQ. They are only vulnerable to Jamming or cutting the data lines (or fragging the HQ). This is not a TacNet, just how the agents/guards communicates. Concealed at the facility (unknown to the team) is something Man Was Not Meant to Know. The floorplan is a three basic squares, joined by smaller squares, with 4 elevators, the main entrance is on the on the east, with side entrances on the north and south.
- A rural site (3 Static) in Quebec on double generator backup (with APS for comms and computers). Target is inside the office that is 100-120′ on a side, on monowire topped, fenced-in grounds, behind an obscuring berm, blocking at least the first floor. Security begins with no open space, the building abuts its neighbors and a street. Monitored by an Ultrasound system R5. Physical security is R3 locks and R3 maglocks at entrances, RFID embedded badges, voice passkeys on every room R3, Cyber scanners R3 and Chemical scanners R5, R8 MilSpec Area Jammers at corners and all interior spaces. Guard compliment is made up of eight mages, four R2 security guards, in pairs, at two critical locations (or per floor);R5 Corporate HTR on site, team of fifteen; one spider rigger arrives if alarm is tripped but autonomous or or guards using remote control have access to eight R3 Fly Spy drones with R3-clearsight and, five Water spirits and four watcher spirits, and five Barghest. The facility is wired, all sensors are connected via a dataline to an operator station where data is recorded and accessed via any applicable locks. One guard must be at the station and can communicate with teammates via radio, which is only vulnerable to jamming, which is a vulnerability. Concealed at the facility (unknown to the team) are a Team of Prime Runners hiding out using the base to lay low without it's knowledge. They are hidden in a secret room, a walled off closet, a shipping container or the like. They may react to threats or not. The floorplan is a a circle joined to a square via a skyway, with 5 elevators, the main entrance is on the on the south, with side entrances on the west and north.
- A northside Barrens blacksite (2 Static) during a massive gathering (6 Spam) on single generator (with APS for comms and computers). Target is inside the apartment in a building that is medium size (100′ on a side), on monowire topped, fenced-in grounds, of grass and tall trees obscuring the building from adjacent streets. Security begins with no open space, the building abuts its neighbors and a street. Monitored by a Laser radar out to 100′ R3. Physical security is Simple maglocks R6, RFID embedded badges, voice passkeys at choke points R5, Chemical scanners R3 and Explosives scanners R3, R3 Area Jammers at corners and all interior spaces. Guard compliment is made up of no mages, four R2 security guards, in pairs, at two critical locations (or per floor);R5 Corporate HTR nearby based on the Zone, team of fifteen, deploy via helicopter; eight spider riggers arrive if alarm is tripped with four R5 Fly Spy drones with R3-clearsight and, four Air spirits, and five Barghest. The facility is essentially wired, and only accessible via a datajack from it's HQ (where all recordings are). The Matrix of the Facility is a R3 Agent on a computer that is equivalent of a Rating 9 security commlink that protects the icons with Acid IC and Lockdown and Mugger, and of course Patrol. Sensor feeds are sent to the Agent, conglomerated, and dispatched to the sentry or guard jacked in in the HQ. The guard then dispatches his teammates, drones, or spirits via short range radio. This is done for security reasons, making hacking the site nigh impossible, because to control or spoof the guards you have to be in the HQ. They are only vulnerable to Jamming or cutting the data lines (or fragging the HQ). This is not a TacNet, just how the agents/guards communicates. The floorplan is a a long narrow rectangle, with 4 elevators, the main entrance is on the on the south, with side entrances on the other three sides.
- A northside Barrens site (2 Static) on double generator with battery backup at a different location (with APS for comms and computers). Target is inside the highrise that is 100-120′ on a side, on barbed-wire-topped, fenced-in grounds, with vehicle barriers, of grass and tall trees obscuring the building from adjacent streets. Security begins with a wide field, 100 ft wide. Monitored by IR Motion detectors R3. Physical security is R3 passkeys and R3 maglocks at choke points and entrances, RFID embedded badges, Chemical scanners R3 and Explosives scanners R3, R3 Area Jammers at corners and all interior spaces. Guard compliment is made up of one mage, four R2 security guards, in pairs, at two critical locations (or per three floors);R5 Corporate HTR nearby based on the Zone, team of fourty, deploy via Thunderhawk; no riggers, no drones, and, no spirits, and eight Barghest. The Matrix of the facility is coincident to the Host of a/an Regional corporate host R9 Matrix Host site high up above the Grid of the Matrix: attributes (Firewall, Data, Sleaze, Attack) 12,11,9,10. It is on the Shiawase Grid, olive green and pine green colors dominate it's earth theme with black raspberry and a stirge icons all around. It favors Blaster and Killer, always has a TacNet, Patrol and Probe running, and Lockdown, Hammer, and Mugger all at it's Rating. The TacNet gives guards +1 to all Perception tests and makes communication fast and easy. Concealed at the facility (unknown to the team) is something Man Was Not Meant to Know. The floorplan is a a circle joined to a rectangle via a skyway, with 6 elevators, the main entrance is on the on the south, with side entrances on the east and west. Five new looking RPK heavy machinegun with two full drums of 250-rounds of APDS mounted on a Smart Firing Platform R6. , and laser sight, a suppressor good for only 8 more shots, gas vent 3, gyro-mount, tan nylon. sling, shockpad, self-adjusting weight/light/foregrip combo, and a gap where a Smartgun system was (it is now essentially a throwback) installed The turrets are at the corners or cardinal points of the building, evenly spaced around the exterior.
- A southside site on State or National ground during a massive gathering (6 Spam) nearby not connected to the power grid with double generator backup (with APS for comms and computers) backup. Target is inside the chemical plant that is huge (1000′ on a side or both), on barbed-wire-topped, fenced-in grounds, behind an obscuring berm, blocking at least the first floor. Security begins with a palatial field, 400 ft wide. Monitored by IR Motion detectors, visible scanning cameras, and laser radar out to 100′ R3. Physical security is R3 keypads and R5 maglocks at choke points and entrances, RFID embedded badges, voice passkeys and retina scanners at critical points R3, Cyber scanners R3 and Chemical scanners R3, R3 Area Jammers at corners and all interior spaces. Guard compliment is made up of six mages, four R2 security guards, in pairs, at two critical locations (or per two floors);R5 Corporate HTR on site, team of twenty; one rigger on site (rigged into building, and RCC) with five R3 Eye Spy drones with R3-clearsight, five R3 Doberman tracked drones with a new Stoner-Ares M107 heavy machinegun with a full 250-round drum of Regular, lights, smartlink, lowlight, R3-targeting, R5-clearsight, and gas vent 3 accessories and, one Earth spirit. The Matrix of the facility is coincident to the Host of a/an Matrix game R7 Matrix Host site high up above the Grid of the Matrix: attributes (Firewall, Data, Sleaze, Attack) 10,9,8,7. It is on the Neo-NET Grid, yellow-orange and red-violet colors dominate it's mineral theme with Kid icons all around. It favors Jammer and Killer, always has a TacNet, Patrol and Probe running, and Lockdown all at it's Rating. The TacNet gives guards +1 to all Perception tests and makes communication fast and easy. Concealed at the facility (unknown to the team) is something Man Was Not Meant to Know. The floorplan is a a long narrow rectangle, with 5 elevators, the main entrance is on the on the south, with side entrances on the west and north. Twelve Krime Cannon auto cannon with one full drum of 250-rounds of Stun mounted on a Smart Firing Platform R3. , and laser sight, gyro-mount, OD nylon. sling, and a gap where a Smartgun system was (it is now essentially a throwback) installed The turrets are at the corners or cardinal points of the building, evenly spaced around the exterior.