Shadowrun Security and Site MSP
-
- A wilderness site (4 Static) in the Caribbean League on double generator with battery backup at a different location (with APS for comms and computers). Target is inside the Luxury house, on barbed-wire-topped, fenced-in grounds, of asphalt. Security begins with no open space, the building abuts its neighbors and a street. Monitored by a Laser radar out to 100′ R6. Physical security is R6 locks and R5 maglocks at entrances, Cyber, Chemical, and Explosives scanners R6. Guard compliment is made up of no mages, four R2 security guards, in pairs, at two critical locations (or per floor);R5 Corporate HTR nearby based on the Zone, team of ten, deploy via Thunderhawk; six spider riggers arrive if alarm is tripped with four R3 Fly Spy drones with R3-clearsight and, one Air spirit, and eight Basilisk. The Matrix of the Facility is a R3 Agent on a computer that is equivalent of a Rating 9 security commlink that protects the icons with Jammer and Lockdown and Mugger, and of course Patrol and Probe. The computer, this Agent, and all the guard commlinks are on this WAN, and vulnerable because of it. The computer is on site, in the HQ, and backed up remotely where a parallel Agent R3 monitors it. The Agents conglomerate Sensor feeds and report results to the closest guard or sentry via radio or their commlink. This is not a TacNet, just how the agents communicate data to the sentries. They are more vulnerable to hacking because of this. Hidden within the facility (and unknown to the team) is a black research site, guarded by a team of twelve R6 security agents belonging to a NatGov. They take aggressive action against interlopers, though only 4 are on duty at any time, the other 8 wake up quickly. Obviously the research labs reasons for being here are complex and left up to the GM. The floorplan is a basic rectangle, with 2 elevators, the main entrance is on the on the north, with side entrances on the east and west. Twelve blacked out Ingram White Knight light machine gun with three full drums of 250-rounds of Stun mounted on a Smart Firing Platform R3. , and suppressor, tripod, OD nylon. sling, and a Smartgun system installed The turrets are at the corners or cardinal points of the building, the interior guarding a critical point and main hallway (behind tinted glass), and in hidden pop up ports evenly spaced around the perimeter.
- A rural site (3 Static) in the Algonquian Manitou Council on double generator with battery backup at a different location (with APS for comms and computers). Target is inside the power plant that is huge (1000′ on a side or both), on fenced-in grounds, of lush grass. Security begins with a wide field, 100 ft wide. Monitored by an Ultrasound system R5. Physical security is R3 passkeys and R3 maglocks at choke points, RFID embedded badges, retina scanners on every room, and facial recognition cameras in halls R3, R8 MilSpec Area Jammers at corners and all interior spaces. Guard compliment is made up of no mages, ten R2 security guards, in pairs, at five critical locations (or per floor);R5 Corporate HTR nearby based on the Zone, team of twenty, deploy via Thunderhawk; five spider riggers arrive if alarm is tripped with two R3 Eye Spy drones with R5-clearsight, two R5 Doberman tracked drones with a well used Stoner-Ares M202 medium machine gun with a full 250-round drum of Stun, lights, smartlink, lowlight, R5-targeting, R3-clearsight, and gas vent 3 accessories and, eight Air spirits and four watcher spirits, and eight Cockatrice. The Matrix of the Facility is a R3 Agent on a computer that is equivalent of a Rating 9 security commlink that protects the icons with Binder IC and Lockdown, and of course Patrol and Probe. The computer, this Agent, and all the guard commlinks are on this WAN, and vulnerable because of it. The computer is on site, in the HQ, and backed up remotely where a parallel Agent R6 monitors it. The Agents conglomerate Sensor feeds and report results to the closest guard or sentry via radio or their commlink. This is not a TacNet, just how the agents communicate data to the sentries. They are more vulnerable to hacking because of this. The floorplan is a a circle joined to a rectangle via a skyway, with 6 elevators, the main entrance is on the on the east, with no side entrances visible, but a secret door on the west. Five new Krime Cannon auto cannon with two full drums of 250-rounds of APDS mounted on a Smart Firing Platform R3. , and laser sight, gas vent 2, gyro-mount, OD nylon. sling, flashlight/foregrip combo, and a Smartgun system built in The turrets are at the corners or cardinal points of the building, evenly spaced around the exterior.
- A northside Barrens blacksite (2 Static) during a massive gathering (6 Spam) on double generator with battery backup at a different location (with APS for comms and computers). Target is inside the power plant that is huge (1000′ on a side or both), on monowire topped, fenced-in grounds, behind an obscuring berm, blocking at least the first floor. Security begins with an almost non-existent field, perhaps 30 ft wide. Monitored by an Ultrasound system R3. Physical security is R5 locks and R5 maglocks at entrances, RFID embedded badges, R8 MilSpec Area Jammers at corners and all interior spaces. Guard compliment is made up of one mage, five R3 security guards, in groups of five per floor, at front door, and on patrol; R5 Corporate HTR nearby based on the Zone, team of twenty, deploy via helicopter; no riggers, no drones, and, one Air spirit, and six Cockatrice. The Matrix of the facility is coincident to the Host of a/an Military Command for France R11 Matrix Host site high up above the Grid of the Matrix: attributes (Firewall, Data, Sleaze, Attack) 14,12,11,13. It is on the Shiawase Grid, lavender and bluish colors dominate it's Western theme with pumpkin and Pearl Onions and Carrots with inverted triangle in a shield shape icons all around. It favors Acid IC and Marker, always has a TacNet, Patrol and Probe running, and Lockdown and Mugger all at it's Rating. The TacNet gives guards +1 to all Perception tests and makes communication fast and easy. Concealed at the facility (unknown to the team) are a Team of Prime Runners hiding out using the base to lay low without it's knowledge. They are hidden in a secret room, a walled off closet, a shipping container or the like. They may react to threats or not. The floorplan is a a circle joined to a square via a skyway, with 6 elevators, the main entrance is on the on the east, with no side entrances visible, but a secret door on the west.
- An eastside site on State or National ground in a commercial area of the sprawl (5 Spam) connected to the main power grid with no generator backup. Target is inside the warehouse that is medium size (100′ on a side), on barbed-wire-topped, fenced-in grounds, with vehicle barriers, of lush grass. Security begins with a large even plane, 1000 ft wide. Monitored by IR Motion detectors, a fixed array of cameras, and laser radar out to 100′ R3. Physical security is Simple R3 locks, RFID embedded badges, retina scanners on every room, and facial recognition cameras in halls R3, Chemical scanners R3 and Explosives scanners R3. Guard compliment is made up of one mage, five teams of four R2 security guards on patrol, with ten R2 security guards individually at critical points inside; R5 Corporate HTR nearby based on the Zone, team of eight, deploy via Thunderhawk; no riggers but autonomous or or guards using remote control have access to four R5 Fly Spy drones with R3-clearsight and, no spirits, and eight Cockatrice. The facility is essentially wired, and only accessible via a datajack from it's HQ (where all recordings are). The Matrix of the Facility is a R3 Agent on a computer that is equivalent of a Rating 10 security commlink that protects the icons with Jammer and Hammer and Lockdown, and of course Patrol. Sensor feeds are sent to the Agent, conglomerated, and dispatched to the sentry or guard jacked in in the HQ. The guard then dispatches his teammates, drones, or spirits via short range radio. This is done for security reasons, making hacking the site nigh impossible, because to control or spoof the guards you have to be in the HQ. They are only vulnerable to Jamming or cutting the data lines (or fragging the HQ). This is not a TacNet, just how the agents/guards communicates. The floorplan is a basic square, with 7 elevators, the main entrance is on the on the west, with side entrances on the north and east.
- A rural site (3 Static) in the PCC on double generator with battery backup at a different location (with APS for comms and computers). Target is inside the campus of buildings that is huge (1000′ on a side or both), on barbed-wire-topped, fenced-in grounds, with vehicle barriers, of asphalt. Security begins with a large even plane, 1000 ft wide. Monitored by a fixed array of cameras R3. Physical security is Simple maglocks R5, RFID embedded badges, voice passkeys on every room R5, Cyber, Chemical, and Explosives scanners R5, R5 Area Jammers at corners and all interior spaces. Guard compliment is made up of one mage, ten R2 security guards, in pairs, at five critical locations (or per floor);R5 Corporate HTR nearby based on the Zone, team of twenty, deploy via Thunderhawk; five riggers on site, one rigged into building, others jump to two R3 Fly Spy drones with R5-clearsight , two R5 Rotodrone hover drones with a well used Ingram Valiant light machine gun with a full 250-round drum of Stun, lights, smartlink, lowlight, R3-targeting, R3-clearsight, and gas vent 3 accessories and, no spirits. The Matrix of the facility is coincident to the Host of a/an Local corporate host R8 Matrix Host site high up above the Grid of the Matrix: attributes (Firewall, Data, Sleaze, Attack) 11,9,10,8. It is on the Aztechnology Grid, gray and blue-gray colors dominate it's air theme with coffer of sea salt icons all around. It favors Acid IC and Scramble, always has a TacNet, Patrol and Probe running, and Lockdown, Hammer, and Mugger all at it's Rating. The TacNet gives guards +1 to all Perception tests and makes communication fast and easy. Concealed at the facility (unknown to the team) is something Man Was Not Meant to Know. The floorplan is a two basic rectangles with a joining section of a smaller square, with 3 elevators, the main entrance is on the on the north, with side entrances on the west and south. Five Stoner-Ares M202 medium machine gun with three full drums of 250-rounds of Stun mounted on a Smart Firing Platform R5. , and laser sight, tripod, shockpad, self-adjusting weight/light/foregrip combo, and a gap where a Smartgun system was (it is now essentially a throwback) installed The turrets are at the corners or cardinal points of the building and interior if available guarding a critical point and main hallway (behind tinted glass).