Shadowrun Security and Site MSP
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- A wilderness site (4 Static) in the PCC on double generator backup (with APS for comms and computers). Target is inside the processing plant that is medium size (100′ on a side), on fenced-in grounds, with vehicle barriers, behind an obscuring berm, blocking at least the first floor. Security begins with an almost non-existent field, perhaps 30 ft wide. Monitored by a Laser radar out to 100′ R3. Physical security is R3 keypads and R3 maglocks at entrances, RFID embedded badges, voice recognition throughout, retina scanners at doors, and hand, thumb and retina scanners at critical points R3, Cyber scanners R3, R3 Area Jammers at corners and all interior spaces. Guard compliment is made up of one mage, four R2 security guards, in pairs, at two critical locations (or per three floors);R5 Corporate HTR nearby based on the Zone, team of fifteen, deploy via Thunderhawk; no riggers but autonomous or or guards using remote control have access to two R5 Fly Spy drones with R3-clearsight , two R3 Rotodrone hover drones with a new looking SA Nemesis light machine gun with a full 250-round drum of APDS, lights, smartlink, lowlight, R5-targeting, R3-clearsight, and gas vent 3 accessories and, no spirits. The facility is wired, all sensors are connected via a dataline to an operator station where data is recorded and accessed via any applicable locks. One guard must be at the station and can communicate with teammates via radio, which is only vulnerable to jamming, which is a vulnerability. Concealed at the facility (unknown to the team) is something left to the gamemaster's discretion. The floorplan is a a long narrow rectangle, with 4 elevators, the main entrance is on the on the east, with side entrances on the west and south.
- A northside Barrens blacksite (2 Static) during a major event (3 Spam) on single generator with battery backup at a different location (with APS for comms and computers). Target is inside the power plant that is giant (1 mile on a side or both), on fenced-in grounds, of grass and tall trees obscuring the building from adjacent streets. Security begins with no open space, the building abuts its neighbors and a street. Monitored by IR Motion detectors, and laser radar out to 100′ R3. Physical security is Simple R6 locks, RFID embedded badges, Cyber scanners R3 and Chemical scanners R3. Guard compliment is made up of five mages, five teams of four R2 security guards on patrol, with fourty R2 security guards individually at critical points inside; R5 Corporate HTR nearby based on the Zone, team of fourty, deploy via Thunderhawk; no riggers, no drones, and, no spirits, and six Barghest. The Matrix of the Facility is a R5 Agent on a computer that is equivalent of a Rating 9 security commlink that protects the icons with Scramble, and of course Patrol and Probe. The computer, this Agent, and all the guard commlinks are on this WAN, and vulnerable because of it. The computer is on site, in the HQ, and backed up remotely where a parallel Agent R3 monitors it. The Agents conglomerate Sensor feeds and report results to the closest guard or sentry via radio or their commlink. This is not a TacNet, just how the agents communicate data to the sentries. They are more vulnerable to hacking because of this. Hiding within the facility (unknown to the team) is a somewhat powerful Free Spirit, who does not want to be disturbed. The floorplan is a a basic square, but with a semi-circular back face, with 8 elevators, the main entrance is on the on the west, with side entrances on the north and east.
- An eastside site on State or National ground in a commercial area of the sprawl (5 Spam) connected to the main power grid with double generator with battery backup at a different location (with APS for comms and computers) backup. Target is inside the processing plant that is large (100′s of ft on a side), on monowire topped, fenced-in grounds, with vehicle barriers, of lush grass. Security begins with a large even plane, 1000 ft wide. Monitored by an Ultrasound system R3. Physical security is R3 passkeys and R3 maglocks at choke points, RFID embedded badges, voice recognition throughout, retina scanners at doors, and hand, thumb and retina scanners at critical points R5, Cyber scanners R3, R5 Area Jammers at corners and all interior spaces. Guard compliment is made up of one summoner, four R2 security guards, in pairs, at two critical locations (or per two floors);R5 Corporate HTR nearby based on the Zone, team of fourty, deploy via helicopter; one spider rigger arrives if alarm is tripped , no drones, and, no spirits, and seven Basilisk. The facility is essentially wired, and only accessible via a datajack from it's HQ (where all recordings are). The Matrix of the Facility is a R5 Agent on a computer that is equivalent of a Rating 10 security commlink that protects the icons with Blaster, and of course Patrol. Sensor feeds are sent to the Agent, conglomerated, and dispatched to the sentry or guard jacked in in the HQ. The guard then dispatches his teammates, drones, or spirits via short range radio. This is done for security reasons, making hacking the site nigh impossible, because to control or spoof the guards you have to be in the HQ. They are only vulnerable to Jamming or cutting the data lines (or fragging the HQ). This is not a TacNet, just how the agents/guards communicates. Concealed at the facility (unknown to the team) are a Team of Prime Runners hiding out using the base to lay low without it's knowledge. They are hidden in a secret room, a walled off closet, a shipping container or the like. They may react to threats or not. The floorplan is a basic rectangle, with 7 elevators, the main entrance is on the on the south, with side entrances on the west and north.
- A westside site on State or National ground in a commercial area of the sprawl (5 Spam) not connected to the power grid with single generator with battery backup at a different location (with APS for comms and computers) backup. Target is inside the Luxury house, on barbed-wire-topped, fenced-in grounds, behind an obscuring berm, blocking at least the first floor. Security begins with an almost non-existent field, perhaps 30 ft wide. Monitored by an Ultrasound system R3. Physical security is R3 locks and R5 maglocks at choke points, RFID embedded badges, Cyber, Chemical, and Explosives scanners R6. Guard compliment is made up of one mage, five teams of four R2 security guards on patrol, with ten R2 security guards individually at critical points inside; R5 Corporate HTR on site, team of fifteen; one spider rigger arrives if alarm is tripped but autonomous or or guards using remote control have access to five R3 Fly Spy drones with R5-clearsight, four R5 Doberman tracked drones with a pristine Stoner-Ares M202 medium machine gun with a full 250-round drum of Regular, lights, smartlink, lowlight, R5-targeting, R5-clearsight, and gas vent 3 accessories and, two watcher spirits, and five Cockatrice. The Matrix of the Facility is a R3 Agent on a computer that is equivalent of a Rating 8 security commlink that protects the icons with Scramble and Hammer and Lockdown, and of course Patrol and Probe. The computer, this Agent, and all the guard commlinks are on this WAN, and vulnerable because of it. The computer is on site, in the HQ, and backed up remotely where a parallel Agent R3 monitors it. The Agents conglomerate Sensor feeds and report results to the closest guard or sentry via radio or their commlink. This is not a TacNet, just how the agents communicate data to the sentries. They are more vulnerable to hacking because of this. Concealed at the facility (unknown to the team) is something Man Was Not Meant to Know. The floorplan is a three basic squares, joined by smaller squares, with 6 elevators, the main entrance is on the on the west, with side entrances on the north and south.
- A southside site on Extraterritorial Horizon ground in a commercial area of the sprawl (5 Spam) connected to the main power grid with double generator backup (with APS for comms and computers) backup. Target is inside the warehouse that is large (100′s of ft on a side), on barbed-wire-topped, fenced-in grounds, of grass and tall trees obscuring the building from adjacent streets. Security begins with a large even plane, 1000 ft wide. Monitored by IR Motion detectors, with many opportunities for hidden cameras R5. Physical security is Simple R5 locks, RFID embedded badges, voice passkeys at choke points R3, Chemical scanners R3, R8 MilSpec Area Jammers at corners and all interior spaces. Guard compliment is made up of ten mages, ten teams of four R2 security guards on patrol, with twenty R2 security guards individually at critical points inside; R5 Corporate HTR nearby based on the Zone, team of ten, deploy via helicopter; five spider riggers arrive if alarm is tripped with four R3 Fly Spy drones with R3-clearsight and, no spirits, and ten Basilisk. The facility is essentially wired, and only accessible via a datajack from it's HQ (where all recordings are). The Matrix of the Facility is a R5 Agent on a computer that is equivalent of a Rating 9 security commlink that protects the icons with Binder IC and Hammer and Lockdown, and of course Patrol. Sensor feeds are sent to the Agent, conglomerated, and dispatched to the sentry or guard jacked in in the HQ. The guard then dispatches his teammates, drones, or spirits via short range radio. This is done for security reasons, making hacking the site nigh impossible, because to control or spoof the guards you have to be in the HQ. They are only vulnerable to Jamming or cutting the data lines (or fragging the HQ). This is not a TacNet, just how the agents/guards communicates. The floorplan is a a basic square, but with a arch on the front face, with 7 elevators, the main entrance is on the on the south, with side entrances on the north and east.