Shadowrun Security and Site MSP
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- An eastside site on State or National ground during a major event (3 Spam) nearby not connected to the power grid with single generator (with APS for comms and computers) backup. Target is inside the Luxury house, on barbed-wire-topped, fenced-in grounds, with vehicle barriers, of lush grass. Security begins with a wide field, 100 ft wide. Monitored by IR Motion detectors, and laser radar out to 100′ R3. Physical security is R6 locks and R3 maglocks at choke points and entrances, RFID embedded badges, voice passkeys at choke points R6, R8 MilSpec Area Jammers at corners and all interior spaces. Guard compliment is made up of one summoner, ten R3 security guards, in groups of five per floor, at front door and on patrol; R5 Corporate HTR on site, team of eight; one spider rigger arrives if alarm is tripped but autonomous or or guards using remote control have access to two R3 Eye Spy drones with R5-clearsight , five R6 Rotodrone hover drones with a well used Ingram White Knight light machine gun with a full 250-round drum of Stun, lights, smartlink, lowlight, R3-targeting, R3-clearsight, and gas vent 3 accessories and, four Spirit of Man spirits, and ten Basilisk. The Matrix of the facility is coincident to the Host of a/an Matrix game R7 Matrix Host site high up above the Grid of the Matrix: attributes (Firewall, Data, Sleaze, Attack) 10,8,7,9. It is on the Local Grid (-2 to all matrix actions), red-violet and gold colors dominate it's Monstrous Humanoid theme with Elk Meat, Smoked and goat’s milk icons all around. It favors Binder IC and Sparky, always has a TacNet, Patrol and Probe running, and Lockdown all at it's Rating. The TacNet gives guards +1 to all Perception tests and makes communication fast and easy. Hidden within the facility (and unknown to the team) is a black research site, guarded by a team of twelve R6 security agents belonging to a NatGov. They take aggressive action against interlopers, though only 4 are on duty at any time, the other 8 wake up quickly. Obviously the research labs reasons for being here are complex and left up to the GM. The floorplan is a basic rectangle, with 6 elevators, the main entrance is on the on the west, with side entrances on the south and east.
- A southside site on Extraterritorial Renraku ground (2 Spam) connected to the main power grid with single generator (with APS for comms and computers) backup. Target is inside the house, on fenced-in grounds, with vehicle barriers, behind an obscuring berm, blocking at least the first floor. Security begins with no open space, the building abuts its neighbors and a street. Monitored by no observable sensors. Physical security is Simple maglocks R5, RFID embedded badges, voice passkeys on every room R3, Explosives scanners R5, R3 Area Jammers at corners and all interior spaces. Guard compliment is made up of no mages, ten R2 security guards, in pairs, at five critical locations (or per floor);R5 Corporate HTR nearby based on the Zone, team of eight, deploy via helicopter; one rigger on site (rigged into building, and RCC) with two R3 Fly Spy drones with R3-clearsight, two R3 Doberman tracked drones with a Ares Vigorous auto cannon with a full 250-round drum of Stun, lights, smartlink, lowlight, R3-targeting, R5-clearsight, and gas vent 3 accessories and, one Air spirit, and five Cockatrice. The facility is essentially wired, and only accessible via a datajack from it's HQ (where all recordings are). The Matrix of the Facility is a R5 Agent on a computer that is equivalent of a Rating 7 security commlink that protects the icons with Marker and Hammer and Lockdown, and of course Patrol. Sensor feeds are sent to the Agent, conglomerated, and dispatched to the sentry or guard jacked in in the HQ. The guard then dispatches his teammates, drones, or spirits via short range radio. This is done for security reasons, making hacking the site nigh impossible, because to control or spoof the guards you have to be in the HQ. They are only vulnerable to Jamming or cutting the data lines (or fragging the HQ). This is not a TacNet, just how the agents/guards communicates. The floorplan is a a circle joined to a square via a skyway, with 4 elevators, the main entrance is on the on the west, with side entrances on the other three sides.
- A downtown MSP'plex site on State or National ground (1 Spam) connected to the main power grid with single generator (with APS for comms and computers) backup. Target is inside the office that is 50-80′ on a side, on barbed-wire-topped, fenced-in grounds, with vehicle barriers, of grass and tall trees obscuring the building from adjacent streets. Security begins with a palatial field, 400 ft wide. Monitored by a fixed array of cameras R3. Physical security is R5 keypads and R5 maglocks at choke points and entrances, RFID embedded badges, voice recognition throughout, retina scanners at doors, and hand, thumb and retina scanners at critical points R3, Chemical scanners R3. Guard compliment is made up of one summoner, two R3 security guards per floor, at front door, and on patrol; R5 Corporate HTR on site, team of fourty; no riggers, no drones, and, one Fire spirit. The Matrix of the Facility is a R5 Agent on a computer that is equivalent of a Rating 10 security commlink that protects the icons with Sparky and Lockdown and Mugger, and of course Patrol and Probe. The computer, this Agent, and all the guard commlinks are on this WAN, and vulnerable because of it. The computer is on site, in the HQ, and backed up remotely where a parallel Agent R3 monitors it. The Agents conglomerate Sensor feeds and report results to the closest guard or sentry via radio or their commlink. This is not a TacNet, just how the agents communicate data to the sentries. They are more vulnerable to hacking because of this. The floorplan is a basic square, with 5 elevators, the main entrance is on the on the north, with side entrances on the east and west.
- A southside site on Extraterritorial Horizon ground in a commercial area of the sprawl (5 Spam) not connected to the power grid with single generator (with APS for comms and computers) backup. Target is inside the chemical plant that is medium size (100′ on a side), on monowire topped, fenced-in grounds, with vehicle barriers, of asphalt. Security begins with a palatial field, 400 ft wide. Monitored by a Laser radar out to 100′ R3. Physical security is Simple R5 locks, RFID embedded badges, retina scanners on every room, and facial recognition cameras in halls R3, Cyber scanners R3 and Explosives scanners R6, R8 MilSpec Area Jammers at corners and all interior spaces. Guard compliment is made up of one summoner, twenty R2 security guards, in pairs, at four critical locations (or per floor) and on patrol;R5 Corporate HTR nearby based on the Zone, team of eight, deploy via Thunderhawk; no riggers, no drones, and, one Fire spirit and two watcher spirits, and five Barghest. The Matrix of the Facility is a R6 Agent on a computer that is equivalent of a Rating 7 security commlink that protects the icons with Jammer and Lockdown and Mugger, and of course Patrol and Probe. The computer, this Agent, and all the guard commlinks are on this WAN, and vulnerable because of it. The computer is on site, in the HQ, and backed up remotely where a parallel Agent R5 monitors it. The Agents conglomerate Sensor feeds and report results to the closest guard or sentry via radio or their commlink. This is not a TacNet, just how the agents communicate data to the sentries. They are more vulnerable to hacking because of this. The floorplan is a three basic squares, joined by smaller squares, with 7 elevators, the main entrance is on the on the east, with no side entrances visible, but a secret door on the west. Ten new looking Ingram White Knight light machine gun with two full drums of 250-rounds of Stun mounted on a Smart Firing Platform R5. , and laser sight, a suppressor good for only 7 more shots, gyro-mount, OD nylon. sling, shockpad, self-adjusting weight/light combo, and a Smartgun system installed The turrets are at the corners or cardinal points of the building, the interior guarding a critical point and main hallway (behind tinted glass), and in hidden pop up ports evenly spaced around the perimeter.
- A westside site on State or National ground during a major event (3 Spam) nearby connected to the main power grid with double generator backup (with APS for comms and computers) backup. Target is inside the campus of buildings that is large (100′s of ft on a side), on barbed-wire-topped, fenced-in grounds, of lush grass. Security begins with a large even plane, 1000 ft wide. Monitored by IR Motion detectors, visible scanning cameras, and laser radar out to 100′ R3. Physical security is R5 locks and R5 maglocks at choke points, RFID embedded badges, voice passkeys at choke points R3, Chemical scanners R5, R8 MilSpec Area Jammers at corners and all interior spaces. Guard compliment is made up of seven mages, four R2 security guards, in pairs, at two critical locations (or per two floors);R5 Corporate HTR on site, team of twenty; no riggers but autonomous or or guards using remote control have access to five R3 Fly Spy drones with R6-clearsight and, one Air spirit and two watcher spirits, and ten Cockatrice. The facility is essentially wired, and only accessible via a datajack from it's HQ (where all recordings are). The Matrix of the Facility is a R3 Agent on a computer that is equivalent of a Rating 10 security commlink that protects the icons with Binder IC, and of course Patrol. Sensor feeds are sent to the Agent, conglomerated, and dispatched to the sentry or guard jacked in in the HQ. The guard then dispatches his teammates, drones, or spirits via short range radio. This is done for security reasons, making hacking the site nigh impossible, because to control or spoof the guards you have to be in the HQ. They are only vulnerable to Jamming or cutting the data lines (or fragging the HQ). This is not a TacNet, just how the agents/guards communicates. The floorplan is a basic square, with 5 elevators, the main entrance is on the on the east, with side entrances on the west and south. Five pristine Krime Cannon auto cannon with three full drums of 250-rounds of Ex-Ex mounted on a Smart Firing Platform R5. , and laser sight, gyro-mount, black cordua. sling, and a Smartgun system installed The turrets are at the corners or cardinal points of the building, evenly spaced around the exterior, with others in hidden pop up ports evenly spaced around the perimeter.