Shadowrun Security and Site
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- A northside Barrens blacksite (2 Static) during a major event (3 Spam) on single generator with battery backup at a different location (with APS for comms and computers). Target is inside the campus of buildings that is large (100′s of ft on a side), on fenced-in grounds, with vehicle barriers, of grass and tall trees obscuring the building from adjacent streets. Security begins with a large even plane, 1000 ft wide. Monitored by a Laser radar out to 100′ R5. Physical security is Simple maglocks R3, RFID embedded badges, voice passkeys at choke points R5, Chemical scanners R5 and Explosives scanners R5. Guard compliment is made up of no mages, five teams of four R2 security guards on patrol, with ten R2 security guards individually at critical points inside; R5 Corporate HTR on site, team of twenty; one rigger on site (rigged into building, and RCC) with two R5 Fly Spy drones with R3-clearsight, four R3 Doberman tracked drones with a well used Ingram Valiant light machine gun with a full 250-round drum of Ex-Ex, lights, smartlink, lowlight, R5-targeting, R3-clearsight, and gas vent 3 accessories and, no spirits, and five Barghest. The facility is essentially wired, and only accessible via a datajack from it's HQ (where all recordings are). The Matrix of the Facility is a R3 Agent on a computer that is equivalent of a Rating 9 security commlink that protects the icons with Binder IC, and of course Patrol. Sensor feeds are sent to the Agent, conglomerated, and dispatched to the sentry or guard jacked in in the HQ. The guard then dispatches his teammates, drones, or spirits via short range radio. This is done for security reasons, making hacking the site nigh impossible, because to control or spoof the guards you have to be in the HQ. They are only vulnerable to Jamming or cutting the data lines (or fragging the HQ). This is not a TacNet, just how the agents/guards communicates. The floorplan is a a basic square, but with a semi-circular back face, with 6 elevators, the main entrance is on the on the south, with side entrances on the north and east.
- A barrens site (2 Static) in MSP'plex on single generator (with APS for comms and computers). Target is inside the warehouse that is huge (1000′ on a side or both), on barbed-wire-topped, fenced-in grounds, with vehicle barriers, of asphalt. Security begins with a large even plane, 1000 ft wide. Monitored by IR Motion detectors, an Ultrasound system, visible scanning cameras, and laser radar out to 100′ R3. Physical security is R3 keypads and R3 maglocks at choke points, RFID embedded badges, voice passkeys on every room R5, R3 Area Jammers at corners and all interior spaces. Guard compliment is made up of five mages, twenty R2 security guards, in pairs, at four critical locations (or per floor) and on patrol;R5 Corporate HTR on site, team of twenty; seven riggers on site, one rigged into building, others jump to four R6 Eye Spy drones with R5-clearsight, five R3 Doberman tracked drones with a new looking Ultimax medium machine gun with a full 250-round drum of Stun, lights, smartlink, lowlight, R3-targeting, R5-clearsight, and gas vent 3 accessories and, one Shadow spirit and two watcher spirits, and eight Barghest. The facility is essentially wired, and only accessible via a datajack from it's HQ (where all recordings are). The Matrix of the Facility is a R5 Agent on a computer that is equivalent of a Rating 10 security commlink that protects the icons with Jammer and Hammer and Lockdown, and of course Patrol. Sensor feeds are sent to the Agent, conglomerated, and dispatched to the sentry or guard jacked in in the HQ. The guard then dispatches his teammates, drones, or spirits via short range radio. This is done for security reasons, making hacking the site nigh impossible, because to control or spoof the guards you have to be in the HQ. They are only vulnerable to Jamming or cutting the data lines (or fragging the HQ). This is not a TacNet, just how the agents/guards communicates. The floorplan is a a circle joined to a square via a skyway, with 3 elevators, the main entrance is on the on the north, with side entrances on the other three sides.
- A southside site on State or National ground in a commercial area of the sprawl (5 Spam) connected to the main power grid with single generator with battery backup at a different location (with APS for comms and computers) backup. Target is inside the apartment in a building that is giant (1 mile on a side or both), on fenced-in grounds, of lush grass. Security begins with a wide field, 100 ft wide. Monitored by IR Motion detectors R3. Physical security is R3 keypads and R5 maglocks at choke points and entrances, RFID embedded badges, retina scanners on every room, and facial recognition cameras in halls R3, Cyber scanners R5 and Explosives scanners R3, R3 Area Jammers at corners and all interior spaces. Guard compliment is made up of one summoner, four R2 security guards, in pairs, at two critical locations (or per two floors);R5 Corporate HTR nearby based on the Zone, team of eight, deploy via helicopter; one rigger on site (rigged into building, and RCC) with four R3 Fly Spy drones with R3-clearsight, two R5 Doberman tracked drones with a blacked out Stoner-Ares M202 medium machine gun with a full 250-round drum of APDS, lights, smartlink, lowlight, R3-targeting, R3-clearsight, and gas vent 3 accessories, four R3 Rotodrone hover drones with a well used Stoner-Ares M107 heavy machinegun with a full 250-round drum of Regular, lights, smartlink, lowlight, R3-targeting, R3-clearsight, and gas vent 3 accessories and, six Spirit of Man spirits and four watcher spirits, and eight Cockatrice. The Matrix of the facility is coincident to the Host of a/an Secure site R10 Matrix Host site high up above the Grid of the Matrix: attributes (Firewall, Data, Sleaze, Attack) 13,11,12,10. It is on the S-K Grid, ivory and steel grey colors dominate it's Renaissance theme with peach and Jalapeños with banner (as emblem) icons all around. It favors Binder IC and Sparky, always has a TacNet, Patrol and Probe running, and Hammer and Lockdown all at it's Rating. The TacNet gives guards +1 to all Perception tests and makes communication fast and easy. Concealed at the facility (unknown to the team) is something Man Was Not Meant to Know. The floorplan is a four basic squares, joined by smaller squares, with 8 elevators, the main entrance is on the on the west, with side entrances on the north and east.
- A barrens site (2 Static) in Lisbon during a massive gathering (6 Spam) on single generator (with APS for comms and computers). Target is inside the campus of buildings that is giant (1 mile on a side or both), on monowire topped, fenced-in grounds, with vehicle barriers, of lush grass. Security begins with a wide field, 100 ft wide. Monitored by a Laser radar out to 100′ R5. Physical security is R5 keypads and R3 maglocks at entrances, RFID embedded badges, voice recognition throughout, retina scanners at doors, and hand, thumb and retina scanners at critical points R6, Explosives scanners R3, R8 MilSpec Area Jammers at corners and all interior spaces. Guard compliment is made up of no mages, two R3 security guards per floor, at front door, and on patrol; R5 Corporate HTR nearby based on the Zone, team of twenty, deploy via helicopter; seven riggers on site, one rigged into building, others jump to four R3 Eye Spy drones with R6-clearsight, two R3 Doberman tracked drones with a new Ingram White Knight light machine gun with a full 250-round drum of Stun, lights, smartlink, lowlight, R6-targeting, R5-clearsight, and gas vent 3 accessories and, one Spirit of Man spirit. The Matrix of the Facility is a R5 Agent on a computer that is equivalent of a Rating 10 security commlink that protects the icons with Killer and Lockdown and Mugger, and of course Patrol and Probe. The computer, this Agent, and all the guard commlinks are on this WAN, and vulnerable because of it. The computer is on site, in the HQ, and backed up remotely where a parallel Agent R3 monitors it. The Agents conglomerate Sensor feeds and report results to the closest guard or sentry via radio or their commlink. This is not a TacNet, just how the agents communicate data to the sentries. They are more vulnerable to hacking because of this. Concealed at the facility (unknown to the team) is something left to the gamemaster's discretion. The floorplan is a two basic rectangles with a joining section of a smaller square, with 8 elevators, the main entrance is on the on the west, with side entrances on the north and east.
- A downtown MSP'plex site on State or National ground (1 Spam) connected to the main power grid with double generator backup (with APS for comms and computers) backup. Target is inside the apartment in a building that is giant (1 mile on a side or both), on barbed-wire-topped, fenced-in grounds, with vehicle barriers, of grass and tall trees obscuring the building from adjacent streets. Security begins with a wide field, 100 ft wide. Monitored by IR Motion detectors, an Ultrasound system, a fixed array of cameras, and laser radar out to 100′ R3. Physical security is Simple maglocks R3, RFID embedded badges, voice recognition throughout, retina scanners at doors, and hand, thumb and retina scanners at critical points R3, Chemical scanners R3 and Explosives scanners R5, R5 Area Jammers at corners and all interior spaces. Guard compliment is made up of six mages, four R3 guards at each door, and patrols of four R3 guards dictated by the size of the facility; R5 Corporate HTR nearby based on the Zone, team of eight, deploy via helicopter; no riggers but autonomous or or guards using remote control have access to two R5 Eye Spy drones with R5-clearsight , four R3 Rotodrone hover drones with a blacked out Ingram White Knight light machine gun with a full 250-round drum of Ex-Ex, lights, smartlink, lowlight, R3-targeting, R5-clearsight, and gas vent 3 accessories and, six Beast spirits and four watcher spirits, and five Cockatrice. The facility is essentially wired, and only accessible via a datajack from it's HQ (where all recordings are). The Matrix of the Facility is a R5 Agent on a computer that is equivalent of a Rating 9 security commlink that protects the icons with Scramble and Lockdown, and of course Patrol. Sensor feeds are sent to the Agent, conglomerated, and dispatched to the sentry or guard jacked in in the HQ. The guard then dispatches his teammates, drones, or spirits via short range radio. This is done for security reasons, making hacking the site nigh impossible, because to control or spoof the guards you have to be in the HQ. They are only vulnerable to Jamming or cutting the data lines (or fragging the HQ). This is not a TacNet, just how the agents/guards communicates. The floorplan is a a circle joined to a square via a skyway, with 6 elevators, the main entrance is on the on the south, with side entrances on the east and west.