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- A Sleazy vehicle like one would see in the Northside barrens, a muddy Lear-Cessna V/STOL aircraft (stats like the GMC Banshee) painted blue-violet and apricot, Rating 2, but with +1 HANDL. The vehicle is dark and slippery from fresh grime and gore. Stats are Handle, Speed, Accel, BOD, and Armor. Rating is Pilot and Sensor. It is down 25% of it's physical damage and is down 25% of it's matrix damage.
- A Sleazy vehicle like one would see in the Northside barrens, a rugged Saab motorcycle (stats like the Dodge Scoot) painted beige, Rating 4, but with no noteworthy stat changes, and a GridLink Override. The vehicle is factory standard. Stats are Handle, Speed, Accel, BOD, and Armor. Rating is Pilot and Sensor. It has taken no boxes of physical damage and no boxes of matrix damage.
- A First Class vehicle like one would see in Southside, a normal Cascade submersible (stats like the Proteus Lamprey) painted maroon, Rating 2, but with +1 BOD, and a GridLink Override. The vehicle is factory standard. Stats are Handle, Speed, Accel, BOD, and Armor. Rating is Pilot and Sensor. It is down 25% of it's physical damage and is down 25% of it's matrix damage.
- A Blue Collar vehicle like one would see in Eastside or Westside, a clean Lockheed aircraft (stats like the Renault-Fiat Fokker Tundra-9) painted blue-violet, Rating 1, but with +1 SENSOR, and a GridLink Override. The vehicle comes equipped with a ram/plow. Stats are Handle, Speed, Accel, BOD, and Armor. Rating is Pilot and Sensor. It is down 25% of it's physical damage and no boxes of matrix damage.
- A First Class vehicle like one would see in Southside, a normal Lockheed helicopter (stats like the Northrup Wasp) painted eggplant, Rating 2, but with +1 SENSOR, extra lights, R3 locks, and a GridLink Override. The vehicle is factory standard. Stats are Handle, Speed, Accel, BOD, and Armor. Rating is Pilot and Sensor. It has taken no boxes of physical damage and no boxes of matrix damage.