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- A Luxury vehicle like one would see Downtown, a greyed out Rolls-Royce motorcycle (stats like the Dodge Scoot) painted crimson and magenta, Rating 1, but with +1 SENSOR, and a GridLink Override. The vehicle is briefly engraved in the runes of a long-lost language. Stats are Handle, Speed, Accel, BOD, and Armor. Rating is Pilot and Sensor. It is down 50% of it's physical damage and no boxes of matrix damage.
- A Luxury vehicle like one would see Downtown, a polished Morgan watercraft (stats like the Morgan Cutlass) painted indigo, Rating 2, but with user customizable Rating 1 sensor cluster, and a GridLink Override. The vehicle is factory standard. Stats are Handle, Speed, Accel, BOD, and Armor. Rating is Pilot and Sensor. It is down 25% of it's physical damage and no boxes of matrix damage.
- A Sleazy vehicle like one would see in the Northside barrens, a obviously repaired and refurbished Cessna V/STOL aircraft (stats like the GMC Banshee) painted mint, Rating 4, but with +1 SPEED. The vehicle is briefly engraved in the runes of a long-lost language. Stats are Handle, Speed, Accel, BOD, and Armor. Rating is Pilot and Sensor. It is down 75% of it's physical damage and is down 50% of it's matrix damage.
- A Blue Collar vehicle like one would see in Eastside or Westside, a chromed out Rolls-Royce car (stats like the Mitsubishi Nightsky) painted drab and red-orange, Rating 5, but with +2 SENSOR. The vehicle is factory standard. Stats are Handle, Speed, Accel, BOD, and Armor. Rating is Pilot and Sensor. It has taken no boxes of physical damage and is down 25% of it's matrix damage.
- A First Class vehicle like one would see in Southside, a normal Ford car (stats like the Eurocar Westwind 3000) painted grey, Rating 3, but with +2 SENSOR, Passenger armor R10, extra obvious armor R(3x BOD), R3 locks, and a GridLink Override. The vehicle is simple and unadorned. Stats are Handle, Speed, Accel, BOD, and Armor. Rating is Pilot and Sensor. It has taken no boxes of physical damage and it's computer systems are bricked.