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- A First Class vehicle like one would see in Southside, a poly reuth cloaking Honda-GMC motorcycle (stats like the Yamaha Growler) painted grey, Rating 2, but with no noteworthy stat changes. The vehicle is factory standard. Stats are Handle, Speed, Accel, BOD, and Armor. Rating is Pilot and Sensor. It is down 75% of it's physical damage and is down 25% of it's matrix damage.
- A Blue Collar vehicle like one would see in Eastside or Westside, a barely operational Toyota truck (stats like the GMC Bulldog) painted gray, Rating 1, but with +1 SENSOR, and a GridLink Override. The vehicle is painted with 17 "kill" symbols. Stats are Handle, Speed, Accel, BOD, and Armor. Rating is Pilot and Sensor. It is down 50% of it's physical damage and no boxes of matrix damage.
- A Sleazy vehicle like one would see in the Northside barrens, a chromed out Saab truck (stats like the Rover Model 2072) painted grey, Rating 5, but with +1 ACCEL. The vehicle is apparently not the original, as it is much newer in some spots than others. Stats are Handle, Speed, Accel, BOD, and Armor. Rating is Pilot and Sensor. It has taken no boxes of physical damage and no boxes of matrix damage.
- A Sleazy vehicle like one would see in the Northside barrens, a obviously repaired and refurbished Toyota motorcycle (stats like the Yamaha Growler) painted eggplant, Rating 2, but with user customizable Rating 2 sensor cluster. The vehicle is briefly engraved in the runes of a long-lost language. Stats are Handle, Speed, Accel, BOD, and Armor. Rating is Pilot and Sensor. It has taken no boxes of physical damage and no boxes of matrix damage.
- A Luxury vehicle like one would see Downtown, a chromed out Peugeot car (stats like the Honda Spirit) painted gray, Rating 3, but with no noteworthy stat changes, and a GridLink Override. The vehicle is engraved with illegible runes. Stats are Handle, Speed, Accel, BOD, and Armor. Rating is Pilot and Sensor. It has taken no boxes of physical damage and no boxes of matrix damage.