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- This creature is called a Rmi, or Hawkwoman Sharpshooter. It is a Folk.
They have the head of a prairie dog and a humanoid body. They are medium like a human in size.
They are of human intelligence. They are a shy people that live in villages and control a small tundra empire. They have the following abilities: bonus to Strength and penalty to Strength.
HD 6; AC 8 (11); Atk ; Save 11; Special: ; Move 24; Alignment: Neutral
- This creature is called a Vifch, or Sunant Warrior. It is a Folk.
They have a humanoid body with the traits of a weasel. They are medium like a human in size.
They are of above-human intelligence. They are an aggressive people that live in tiny tribes and control a small tundra region. They have the following abilities: darkvision.
HD 3; AC 8 (11); Atk 1 bite (1d6); Save 14; Special: ; Move 6; Alignment: Neutral
- This creature is called a Cittiespi, or Hobmangler. It is an Animal.
It has the head of a lacedon ghoul and the body of a hawk. It has black feathers, silver eyes, and is small, like a halfling or dog in size.
It is of low intelligence. They prefer temperate forests. They have the following abilities: rend and fast healing.
HD 3; AC 7 (12); Atk 2 claws (1d6), 1 bite (1d2); Save 14; Special: ; Move 15; Alignment: Law
- This creature is called a Nesssetbut, or Serpentforged Shaman. It is a Monstrous Beast.
They are a race of rock gnomes. It has silver skin, steel eyes, and is medium, like a human or leopard in size.
It is of low intelligence. They often lair in temperate forests. They have the following abilities: blinding poison.
HD 3+1; AC 6 (13); Atk 2 claws (1d6); Save 14; Special: ; Move 6, fly 1; Alignment: Law
- This creature is called a Mainmiseve, or Skull Thug. It is a Monstrous Beast.
It has the body of a darkmantle, the wings of a bird, the head of a grass snake, and the head of a tick. It has copper skin, electrum eyes, and is large, like an ogre or horse in size.
It is of human intelligence. They often lair in temperate mountains. They have the following abilities: enslave and detect chaos.
HD 2; AC 4 (15); Atk 1 bite (1d6); Save 16; Special: ; Move 12, burrow 9; Alignment: Chaos