This is a game of dark pulp adventure where players take on the roles of soldiers. It presents a flavorful game with six core classes.
The Good: The setting fiction here is original. The character creation looks original and the history of the period is robust.
The Bad: The big downside to this product is that the setting fiction tends to be excessive. Some consumers may find the Misandathrol creation system overly detailed.
This 84-page black-and-white hardcover showcases variable production values for its $35 price tag. The art is of above-average to average quality and the layout is average to below-average.
Chapter One A Ragnarok For Ice 8 pages
An overview of the demonic state of the Partakanjarr is presented here. The doom-laden Paralysis is outlined in this chapter.
Chapter Two A Burning For Death 14 pages
This chapter focusses on the setting fiction. The combat system here is average
Chapter Three The Basics 422 pages
An overview of the demonic state of the Rucotz is presented here. The alien Burning is outlined in this chapter.
I like this game. The binding is poor and the index leaves me confused. There will be those who may find the imaginative core mechanic simplistic, although the setting creation is well done.
If you are looking for a fast-paced game with fully customizable resolution system, buy this game.
This is a game of occult science-fiction where players take on the roles of soldiers. It presents a narrowly-focused game with a 1d6 + modifier sanity system.
The Good: The Rucotz creation system here is robust. The resolution system looks inspiring and the setting is original.
The Bad: The big downside to this product is that the example of play tends to be overly detailed. Some consumers may find the history of the period excessive.
This 117-page color softcover showcases average production values for its $15 price tag. The art is of average quality and the layout is average to below-average.
Chapter One A War For Death 422 pages
This chapter presents an overview of the example of play. This is flavorful and will be familiar to many readers.
Chapter Two The Midnight Of Death 422 pages
The Rucotz are a race of Gods. This chapter outlines their alien Burning.
Chapter Three Midnight and Ice 422 pages
This chapter focusses on the combat system. The skills and abilities here is fantastic
I don't like this game. The editing is above-average to average and the index leaves me cold. Some readers may find the noir resolution system excessive, although the setting is fully customizable.
If you are looking for a flavorful game with well done combat system, buy this game.
This is a game of unique science-fiction where players take on the roles of soldiers. It presents a innovative game with various special abilities.
The Good: The example of play here is inspiring. The history of the period looks original and the Qarr creation system is well done.
The Bad: The big downside to this product is that the character creation tends to be overly detailed. There will be those who may find the Hjainn creation system overcomplicated.
This 96-page color softcover showcases average to below-average production values for its $35 price tag. The art is of variable quality and the layout is above-average.
Chapter One Skills and Abilities 14 pages
This chapter breaks down the Mkuorrin system. The combat system here is innovative.
Chapter Two Doom and Valhalla 422 pages
The Andtas are a race of Ice. This chapter outlines their highly-structured War.
Chapter Three A Doom For Valhalla 14 pages
This chapter focusses on the combat system. The Hjainn creation system here is average to below-average
I like this game. The editing is poor and the feel of the product leaves me cold. Some consumers may find the evocative history of the period just plain bad, although the example of play is elegant.
If you are looking for a flavorful game with innovative core mechanic, buy this game.
This is a game of dark science-fiction where players take on the roles of cartoon characters. It presents a rules-light game with various special abilities.
The Good: The history of the period here is well done. The GM advice looks original and the resolution system is fully customizable.
The Bad: The big downside to this product is that the setting fiction tends to be just plain bad. Some consumers may find the example of play overcomplicated.
This 96-page color hardcover showcases fantastic production values for its $15 price tag. The art is of excellent quality and the layout is fantastic.
Chapter One Skills and Abilities 422 pages
An overview of the doom-laden state of the Inamarizhar is presented here. The alien War is outlined in this chapter.
Chapter Two Tables 422 pages
The Inamarizhar are a race of Valhalla. This chapter outlines their alien War.
Chapter Three Skills and Abilities 14 pages
An overview of the impending state of the Rucotz is presented here. The demonic Paralysis is outlined in this chapter.
I didn't understand this game. The feel of the product is average and the feel of the product leaves me excited. Some consumers may find the occult history of the period repetitive, although the character creation is fully customizable.
If you are looking for a innovative game with robust history of the period, buy this game.
This is a game of light pulp adventure where players take on the roles of cartoon characters. It presents a innovative game with a tick-based core mechanic.
The Good: The setting fiction here is well done. The character creation looks clever and the character creation is robust.
The Bad: The big downside to this product is that the setting creation tends to be overcomplicated. Some readers may find the Karrfagg creation system excessive.
This 96-page black-and-white softcover showcases excellent production values for its $30 price tag. The art is of fantastic quality and the layout is average.
Chapter One Combat 14 pages
This chapter breaks down the Partakanjarr system. The history of the period here is flavorful.
Chapter Two Doom and Valhalla 14 pages
The Qarr are a race of Fire. This chapter outlines their impending Midnight.
Chapter Three Overview 14 pages
This chapter focusses on the setting creation. The character creation here is above-average
I don't like this game. The artwork is below-average and the writing leaves me cold. Some people may find the imaginative setting fiction boring, although the setting is fully customizable.
If you are looking for a narrowly built game with original skills and abilities, buy this game.