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- Clubs - King: A late night walk along the edge of the harbor.
- Spades - 6: A wake for a fallen comrade, at which ugly truths are revealed.
- Clubs - 7: A politically-connected minister with a difficult choice.
- Hearts - 9: An old street soldier, weary of The Game.
- Diamonds - 10: A child pressured to live up to his family's criminal success.