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- Clubs - 6: A pawn shop where questionable deals are made.
- Hearts - 9: An old street soldier, weary of The Game.
- Clubs - 10: A group of police sharing crude camraderie.
- Hearts - 3: A machine politician, bitter that her loyalty has not been rewarded with power.
- Diamonds - 6: A group home for children, where violence is a way of life.