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The Cannibal of The Red Eye
is a mind flayer from the Vikingy Lands, but currently based in a village.
Noteworthy features:- Hates and fear numbers
- body covered in teeth
Motivation: Obsessive collector
Mutation: Limb Transference (Mouth moved to Back)
Other Stuff:- Mutation: Tiny gaping baby bird heads sprout along your collarbone, eyeless and silently cheeping
- Mutation: You have no colour in your skin, eyes, hair or blood
- Mutation: You are now an albino and being in direct sunlight causes you to take 2 points of damage per round
- Mutation: Your body can concertina in on itself, letting you fit into space a fifth of your size … if you spend a round “compacting”
- Owns demonic weapon
- Mutation: Uncanny Resemblance
- Wears demonic armor
Henchmen:
3 Human soldiers/mercenaries with - Mutation: The hair on your head is an unusual colour. Choose
- Mutation: Crossbreed
2 goblins with - Mutation: You now have suckers on your hands and feet that let you flawlessly scale walls
10 friendly stork-like humanoids with 6 giants orcs 3 Human soldiers/mercenaries with - Mutation: When completely submerged in warm or cold (but not hot) water, you freeze solid and go into a stasis state until removed from the water and left to thaw for an hour
The Sextal Students of Withered Tsars
is a succubus from the Exotic East, but currently based in the corpse of a colossal creature.
Noteworthy features:- Butterfly collector
- many extra legs (as centipede)
Motivation: Has been hired by a previously defeated villain to assassinate one (or all) of the PCs
Mutation: When you die your body will explode like a Gas Spore
Other Stuff: - Ride(s) mutant steed:
Your body continually quivers. You may change form into a Gelatinous Cube once per day, +2 Constitution when you are at least 10 feet below the earth’s surface. Not being in contact with a solid surface is agonizing for you and you suffer -2 on all rolls. You feet are now like crude hooves of meat and bone, You become weirdly rubbery, gaining damage resistance 5 against blunt weapons, +2 to grapple/escape artist, Agility
Henchmen:
9 giants humanoids with cattle-like features 5 ratmen/wererats 8 Human soldiers/mercenaries with - Mutation: Extra Joints (legs)
6 goblins with - Mutation: You are now 50% shorter than you were
- Mutation: Black Skin
3 ratmen/wererats with - Mutation: Your blood has turned to acid. Anyone wounding you in melee must make a saving throw vs. breath weapons or suffer 2 points of damage
- Mutation: A small, wrinkled, conjoined twin is somewhere on your body. It’s asleep most of the time, but has one savant power it can use once a day … if you wake it up and ask it nicely
4 ratmen/wererats
The Plague that Hates
is a human cleric/druid from the Vikingy Lands, but currently based in a cemetery.
Noteworthy features:- Sweats lysergic acid
- Barbed skin
Motivation: Just trying to quietly rule this land with an iron fist before PCs showed up. Area controlled is proportional to number of henchcreatures below and Religious; worships Lord of Athletics God of Beasts
Mutation: Your sex has changed
Other Stuff:- Mutation: Your head rotates 360°
- Control(s) 4 identical monsters, each is a group of disturbing ravens
- Own(s) 2 Hound(s) or beast(s) characteristic of its venerated diety
- Mutation: Made of rotting plant matter
- Mutation: You now heal with unnatural speed. You regenerate 1 hit point per round
- Wears demonic armor
- Mutation: Fast
Henchmen:
3 Goatmen with - Mutation: Tall but skinny and fragile looking
- Mutation: You have a centipede-esque body, with either arms or extra legs instead of the myriapod equivalent. It’s about 3 times your normal body length. It means you count as large in all ways except reach. And +6 Hit Points. +2 to climb, and +20 to your movement
A single elite and totally badass insane berserkers cannibal halflings A single elite and totally badass emaciated orcs with - Mutation: You are now frog-headed
- Mutation: Animal face if humanoid body, humanoid face if otherwise
8 insane berserkers dog-people
The Templar of Crows
is a dwarf wizard from a desert, but currently based in a wizard’s tower.
Noteworthy features:- Only doing what s/he's been told
- Barbed skin
Motivation: Murder hobo: seeks loot, plunder, power and Religious; worships the Somber Goddess, Queen of Disaster
Mutation: Your fingernails have grown into perpetually filthy talons. Anyone struck by them takes 1 points of damage and must make a saving throw or suffer the effects of a random disease
Other Stuff:- Has a magic weapon
- Has a magic weapon
- Own(s) 2 hounds/beasts characteristic of patron god or style
- Mutation: Object visibly embedded in-/worn on body; (egg, candle, crown, etc.) is power source. Regenerates d1, per round unless this thing is removed, in which case it probably dies
Henchmen:
6 Goatmen 3 goblins with - Mutation: Your arms are snakes. -4 to do anything with them that would need a thumb, ‘cause they’re snakes. No they don’t have poison. Yes, it sucks to be you
- Mutation: Scaly skin
7 wizards ratmen 2 drunk minotaurs with - Mutation: Centaur! But like a pantomime horse, a bent-over human torso protrudes from your back. (Is an insane twin trapped in your butt? Let’s hope not.) Anyway, you count as large for purposes of overrun, bullrush and grapple and the like. But not in the sense of Armour Class or reach. +10 feet speed too
- Mutation: You have no colour in your skin, eyes, hair or blood
2 drugged minotaurs with
The Knight of the Air and the Rune
is a halfling (civilian) from the Goblin Empire, but currently based in a hill-strewn area.
Noteworthy features:- Ninety-nine barbers styling its hair
- body covered in teeth
Motivation: Sees PCs as a threat
Mutation: The centre of the chest is a blackened, gnarled ruin of bone and hair with mad red eyes and thick tusks. Instead of chest armour, the bearer can make an unarmed bite attack for 10 damage
Other Stuff:- Mutation: Covered in mouths
- Owns demonic weapon
- Ride(s) mutant steed:
Instead of sleeping, you must spend the time standing still and extending vein-like tendrils from your face and feet, drawing strange nutrition from the aether. This only can be done if the soil beneath your feet is fertile and suitable for growing stuff. Resting like this acts as a restoration spell, Shadow moves independently but stays attached, has same stats as creature
- Has a magic weapon
- Add a wizard level
- Add a wizard level
Henchmen:
2 cloned ratmen with - Mutation: Your head has vanished; your face now appears on your chest
- Mutation: Morningstar tail
1 organized and militarized (like Tolkien orcs) devildwarves 7 Human soldiers/mercenaries 5 immobile toad-like humanoids with 8 ratmen/wererats with - Mutation: You are now boar-headed
- Mutation: You have grown an enormous pair of faery wings, but they are useless
6 emaciated hyena-like humanoids 3 Human soldiers/mercenaries 5 Human soldiers/mercenaries