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The First Viceroy of the Sleeping Bows
is a mad king/queen from Mitteleuropean city or countryside, but currently based in a prison.
Noteworthy features:- Elaborate mechanisms perform ordinary functions
- Missing mouth, or if already mouthless, has mouth
Motivation: Has been hired by a previously defeated villain to assassinate one (or all) of the PCs
Mutation: When completely submerged in warm or cold (but not hot) water, you freeze solid and go into a stasis state until removed from the water and left to thaw for an hour
Other Stuff:- Ride(s) mutant steed:
Acid Excretion, The hair on your head is an unusual colour. Choose, Arms on backwards, Hydrocephalic, You have grown a vicious proboscis that can spit venomous barbs
- Mutation: Amphibious; gills and scales and what-all
- Own(s) 1 Hound(s) or beast(s) characteristic of its venerated diety
- Control(s) 5 identical monsters, each is Mutant Spawn!: an otyugh with:
- Limbless
- Wiry (extra agile)
- A small, wrinkled, conjoined twin is somewhere on your body. It’s asleep most of the time, but has one savant power it can use once a day … if you wake it up and ask it nicely
- Tall but skinny and fragile looking
- Shadow moves independently but stays attached, has same stats as creature
- You have no reflection
- Multiple Arms (two)
- Mouths on palms
- Teeth are small bone pointed worms, writhing slowly
- Control(s) 3 identical monsters, each is a desert ghoul
- Own(s) 2 hounds/beasts characteristic of patron god or style
- Owns demonic weapon
- Mutation: Enormously Fat
- Has a magic weapon
- Own(s) 5 hounds/beasts characteristic of patron god or style
- Mutation: Enormously Fat
Henchmen:
12 enslaved orcs 5 ratmen/wererats with - Mutation: Massive Intellect
5 tattooed orcs 9 insane orcs with - Mutation: Your head is a part giant mushroom (you fucking hippie). -2 Charisma. Any disease, poison or fungus attack that you make a successful fort safe from you may then release a spore attack a day later with the same effects, Difficulty Class etc. The spore attack may be spored at one target up to 20 feet away with a ranged touch attack, (and a Fortitude Save) or everyone within 5 feet of you (no attack roll needed; Fortitude Save only)
- Mutation: One of your hands has become a crab-like claw. You may make an additional attack with the claw for 5 points of damage
5 Goatmen with - Mutation: Thorns grow from your body, they are long and spindly and red like dirty junkie syringes. Anyone grappling you or otherwise contacting your skin takes 1 damage—whatever natural Armour Class bonus they might have. They do not contract Hep C because that was a simile I used before
9 sexy humanoids with goat-like features a harpy 5 Human soldiers/mercenaries with - Mutation: You have gliding membranes, like a flying squirrel or someone wearing a creepy skin poncho. This means you don’t take falling damage as long as you can move 20 feet horizontally for every ten feet fallen. It takes you like 20 feet to turn 90 degrees
The Most High Tyrant of the Elegiac Tempest
is a sphinx from Mitteleuropean city or countryside, but currently based in a mist-bound valley.
Noteworthy features:- Cropped ear, aura of fear.
- Mane like a lion or frilled lizard
Motivation: Sees PCs as a threat and Pure evil or insane and Hungry for flesh
Mutation: 1,d1,extra legs (as spider)
Other Stuff:- Has a magic weapon
- Mutation: Silly Voice
- Add a wizard level
- Has a magic weapon
- Ride(s) mutant steed:
Long Legs, Faces on palms, You exude a disquieting aura. Your Charisma decreases by 2 points and children rush to kick you in the shins, Your fingernails have grown into perpetually filthy talons. Anyone struck by them takes 1 points of damage and must make a saving throw or suffer the effects of a random disease, Covered in spikes
Henchmen:
The Oracle of Questing
is a human (civilian) from the Vikingy Lands, but currently based in a catacombs.
Noteworthy features:- Has horns and these horns are omens
- Eyestalks
Motivation: Murder hobo: seeks loot, plunder, power
Mutation: Extra arm
Other Stuff:- Owns demonic weapon
- Has a magic weapon
- Own(s) 1 hounds/beasts characteristic of patron god or style
- Owns demonic weapon
- Wears demonic armor
- Mutation: Your brain has atrophied. Your Intelligence decreases by 2 points
- Ride(s) mutant steed:
Massive Intellect, Faceless
- Mutation: Mane like a lion or frilled lizard
- Wears demonic armor
Henchmen:
9 soulless and strange ratmen 3 goblins with - Mutation: Appears with neck broken, spears through it, daggers in its face, crucified or otherwise physically mortified
2 goblins a goblin 4 Human soldiers/mercenaries 6 Human soldiers/mercenaries 7 sexy goat-headed warriors
The Essence that Craves
is a half orc wizard from the future, but currently based in the palace of the ruler or local lord.
Noteworthy features:- Served by blue slaves
- Visible brain
Motivation: Is being compelled to do dark deeds in service of an even greater Evil who is holding one of this villain's loved ones hostage
Mutation: Short Legs
Other Stuff:- Mutation: You can emit webs (as per the Web spell) from some part of your body
- Control(s) 3 identical monsters, each is a dragonfish
- Control(s) 1 an eye of the deep
Henchmen:
4 ratmen/wererats A single elite and totally badass cloned cannibal halflings 2 Human soldiers/mercenaries A single elite and totally badass incredibly decadent devildwarves 3 tattooed goat-headed warriors with - Mutation: You emit a pleasing aroma. Your Charisma increases by 2 points
A single elite and totally badass organized and militarized (like Tolkien orcs) orcs
The Prophet of The Unshriven Light
is a skaven/were rat from the Exotic East, but currently based in a river.
Noteworthy features:- Is here to purge this ungrateful land
- Tail (pick: spines or forked or arrow or whips or scorpion or morningstar or hand on tip or second head on tip)
Motivation: Is secretly abducting citizens of this land for experiments (or other kinkybadstuff), and the PCs have been inadvertently thwarting this villain's henchmen on their recent adventures
Mutation: You have a snail shell that you can retreat into, giving you +8 Armour Class but you can’t see anything or move … Are you slow? You betcha, 5 feet per round as you drag your sorry ass around. Get yourself a cart or something. +2 Strength though from all the arm work it takes to pull yourself around
Other Stuff:- Mutation: Creature can assume two forms: the one rolled so far, and another one which is an ordinary human, demihuman or domestic animal with one minor irregularity (missing finger, heterochromatic eyes, etc.)
- Has a magic weapon
- Add a wizard level
- Wears demonic armor
- Mutation: Centaur (spider)
- Wears demonic armor
Henchmen:
9 typical warriors of their race cannibal halflings 4 ratmen/wererats 6 enslaved walrusmen 11 worshipers of the plague gods leopard-people 4 ratmen/wererats 3 Human soldiers/mercenaries with - Ride(s) mutant steed:
Halo of flies, Uncontrollable Flatulence, Barbed skin, Covered in arms, Covered in arms
4 Human soldiers/mercenaries with 7 Human soldiers/mercenaries 6 extremely intelligent crow-headed creatures with - Mutation: You have crazy pheromones +2 Charisma