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The Maharajah of The Desert Waste
is a kenku/crowman from the sea, but currently based in a classic dungeon.
Noteworthy features:- Inexplicably lucky
- Extra eye
Motivation: Is being compelled to do dark deeds in service of an even greater Evil who is holding one of this villain's loved ones hostage
Mutation: Eyestalks
Other Stuff:- Mutation: If you succeed in Fortitude Save against a poison, you can spit it back as a ranged touch attack 4 rounds later. You may hold the poison in an hour before you must make the original save again or be affected by it. You may only hold one poison at a time. The Difficulty Class of poison is the same as the original
- Control(s) 4 identical monsters, each is a multi-armed ape
- Mutation: You are now skull-headed. You can Cause Fear at the start of any encounter
- Mutation: You smell like death to mammals. -10 to handle animal checks against members of that type. On the plus side, predators will only try to eat you if they are very hungry. Territory animals, however, are far more likely to go for you
- Has a magic weapon
Henchmen:
Wizard/cleric with 3 followers (all religious deermen) with - Mutation: Another face is on the back of your head. It shows the opposite expression to you but does give you +2 to perception
- Mutation: Your body has grown to hulking proportions. Your Strength increases by 2 points
4 undead hornbillmen with - Mutation: You can vomit a 30′ cone of fire once per day for 9 points of damage (save for half)
6 wizards leopard-people 8 cloned leopard-people 7 slavers humanoids with goat-like features with - Mutation: You have retractable claws like a cat, these do 2 damage, crit on 20 for x2
2 ratmen/wererats with - Mutation: Appears with neck broken, spears through it, daggers in its face, crucified or otherwise physically mortified
a harpy
The Vagabond of Annihilation
is a human wizard from Mitteleuropean city or countryside, but currently based in a fortress.
Noteworthy features:- Were-Other-Villain
- many extra legs (as centipede)
Motivation: Obsessive collector
Mutation: Extremely Thin
Other Stuff:- Wears demonic armor
- Control(s) 3 identical monsters, each is an adherer
- Mutation: Horrible Stench
Henchmen:
9 typical warriors of their race orcs 5 sexy minotaurs 5 goblins 6 Human soldiers/mercenaries 6 insane berserkers jackal-headed warriors with - Mutation: Huge Head
- Mutation: Extra pair of legs
7 Human soldiers/mercenaries 7 Human soldiers/mercenaries 4 drunk wood elfmen
The Jester of Drowning
is a half orc anti paladin from the fairy Land, but currently based in the mansion of a powerful NPC. Contains:
Red-temple dog or other small yippie dog that acts like an alarm system. The old monster-gargoyle-disguised-as-sculpture-gargoyle trick. A little one. Maybe it just follows you..
Noteworthy features:- Hollow and hopeless
- Covered in acidic slime, leaves trail
Motivation: Is secretly abducting citizens of this land for experiments (or other kinkybadstuff), and the PCs have been inadvertently thwarting this villain's henchmen on their recent adventures
Mutation: Long Spines
Other Stuff:- Own(s) 4 Hound(s) or beast(s) characteristic of its venerated diety
- Mutation: Your body has become hollow like a reed. Your Constitution is decreased by 2 points
- Has a magic weapon
- Add a wizard level
Henchmen:
5 ratmen/wererats 7 wizards crow-headed creatures with - Mutation: Froglike build. +4 acrobatics and add to ten feet to your jump height and length
8 enslaved dark elves with - Mutation: You have suddenly grown gaunt. You lose 10 Hit Points
3 Goatmen 8 Human soldiers/mercenaries 5 ratmen/wererats 5 Goatmen with 3 Human soldiers/mercenaries a war troll with - Mutation: Your body now constantly emits steam and is feverish to the touch. You are now immune to all fire-based attacks
The Corpse that Walks
is a maggot naga from Mitteleuropean city or countryside, but currently based in a warren beneath a bridge.
Noteworthy features:- Called by many names
- Always levitates
Motivation: Murder hobo: seeks loot, plunder, power and PCs have some specific thing villain wants
Mutation: One of your arms is a giant lobster/scorpion claw! RWAAGA! But you can’t do shit with it, except crush dudes like fat maggots. 3 damage crit on 20 for x3 damage; -4 to do anything delicate with it. You count as proficient in it
Other Stuff:- Owns demonic weapon
- Gift of patron god: add a power characteristic of creature's god or schtick if it has one, otherwise just get a magic item
- Mutation: Animals are now repulsed by your pheromones and will flee from you
- Has a magic weapon
- Mutation: Covered in faces
- Mutation: Centaur
- Control(s) 2 identical monsters, each is a flail snail
- Mutation: Spits Acid
- Ride(s) mutant steed:
Your skin now appears to be perpetually necrotic and rotting, Your Toe transform into the corresponding part of a Warthog
- Mutation: Cyclops! -2 to ranged attacks, because … no depth perception for you
- Steed with Mutation: Covered in ice
Henchmen:
3 cloned devildwarves with - Mutation: Rearranged Face
- Mutation: Huge Head
- Mutation: extra mouths (1,d1,)
- Add a wizard level
5 goblins 7 Human soldiers/mercenaries with - Mutation: You are now boar-headed
8 worshipers of the plague gods leopard-people with 8 sexy snake-people 2 ratmen/wererats 4 ratmen/wererats with - Mutation: Double jointed! +4 to escape artist. And because that’s dull, your fingertips have tiny mouths on them. They quietly sing you to sleep and whisper in your sleep
- Mutation: Tall
The Men of the Academy
is a giant from the sea, but currently based in a desert.
Noteworthy features:- One-armed, one-legged, theocratic
- Body is elongated but has holes in it, like swiss cheese or torn dough
Motivation: Is being compelled to do dark deeds in service of an even greater Evil who is holding one of this villain's loved ones hostage
Mutation: Barely mobile: fat, d1,' tall, d1,'+1,feet in diameter, moves 1,foot per round, 1,extra powers
Other Stuff: - Gift of patron god: add a power characteristic of creature's god or schtick if it has one, otherwise just get a magic item
Henchmen:
5 goblins 8 insane berserkers cannibal halflings a minotaur with - Mutation: Iron Hard Skin
- Mutation: Ability to blow a shimmery bubble of mucus from the mouth. This bubble drifts at the bearer’s urging, reaching a chosen location up to mile per Charisma point. When it reaches this location, it pops and 3 sentences of the bearer’s voice are audible. The bubble moves at a brief walking pace
- Mutation: Mercreature
- Mutation: Your skin is now copper
- Mutation: Instead of hands, you have long frond things. +2 to resisting disarm attempts
6 goblins